mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 10:21:42 +00:00
502 lines
15 KiB
C++
502 lines
15 KiB
C++
/*
|
|
** hu_scores.cpp
|
|
** Routines for drawing the scoreboards.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2008 Randy Heit
|
|
** Copyright 2007-2008 Christopher Westley
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
// HEADER FILES ------------------------------------------------------------
|
|
|
|
#include "c_console.h"
|
|
#include "st_stuff.h"
|
|
#include "teaminfo.h"
|
|
#include "templates.h"
|
|
#include "v_video.h"
|
|
#include "doomstat.h"
|
|
#include "g_level.h"
|
|
#include "d_netinf.h"
|
|
#include "v_font.h"
|
|
#include "v_palette.h"
|
|
#include "d_player.h"
|
|
#include "hu_stuff.h"
|
|
#include "gstrings.h"
|
|
#include "d_net.h"
|
|
#include "c_dispatch.h"
|
|
|
|
// MACROS ------------------------------------------------------------------
|
|
|
|
// TYPES -------------------------------------------------------------------
|
|
|
|
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
|
|
|
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
|
|
|
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
|
|
|
static void HU_DoDrawScores (player_t *, player_t *[MAXPLAYERS]);
|
|
static void HU_DrawTimeRemaining (int y);
|
|
static void HU_DrawPlayer(player_t *, bool, int, int, int, int, int, int, int, int, int);
|
|
|
|
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
|
|
|
EXTERN_CVAR (Float, timelimit)
|
|
|
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
|
|
|
CVAR (Bool, sb_cooperative_enable, true, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_cooperative_headingcolor, CR_RED, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_cooperative_yourplayercolor, CR_GREEN, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_cooperative_otherplayercolor, CR_GREY, CVAR_ARCHIVE)
|
|
|
|
CVAR (Bool, sb_deathmatch_enable, true, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_deathmatch_headingcolor, CR_RED, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_deathmatch_yourplayercolor, CR_GREEN, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_deathmatch_otherplayercolor, CR_GREY, CVAR_ARCHIVE)
|
|
|
|
CVAR (Bool, sb_teamdeathmatch_enable, true, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_teamdeathmatch_headingcolor, CR_RED, CVAR_ARCHIVE)
|
|
|
|
int STACK_ARGS comparepoints (const void *arg1, const void *arg2)
|
|
{
|
|
// Compare first be frags/kills, then by name.
|
|
player_t *p1 = *(player_t **)arg1;
|
|
player_t *p2 = *(player_t **)arg2;
|
|
int diff;
|
|
|
|
diff = deathmatch ? p2->fragcount - p1->fragcount : p2->killcount - p1->killcount;
|
|
if (diff == 0)
|
|
{
|
|
diff = stricmp(p1->userinfo.GetName(), p2->userinfo.GetName());
|
|
}
|
|
return diff;
|
|
}
|
|
|
|
int STACK_ARGS compareteams (const void *arg1, const void *arg2)
|
|
{
|
|
// Compare first by teams, then by frags, then by name.
|
|
player_t *p1 = *(player_t **)arg1;
|
|
player_t *p2 = *(player_t **)arg2;
|
|
int diff;
|
|
|
|
diff = p1->userinfo.GetTeam() - p2->userinfo.GetTeam();
|
|
if (diff == 0)
|
|
{
|
|
diff = p2->fragcount - p1->fragcount;
|
|
if (diff == 0)
|
|
{
|
|
diff = stricmp (p1->userinfo.GetName(), p2->userinfo.GetName());
|
|
}
|
|
}
|
|
return diff;
|
|
}
|
|
|
|
bool SB_ForceActive = false;
|
|
|
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
|
|
|
// CODE --------------------------------------------------------------------
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawScores
|
|
//
|
|
//==========================================================================
|
|
|
|
void HU_DrawScores (player_t *player)
|
|
{
|
|
if (deathmatch)
|
|
{
|
|
if (teamplay)
|
|
{
|
|
if (!sb_teamdeathmatch_enable)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (!sb_deathmatch_enable)
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!sb_cooperative_enable || !multiplayer)
|
|
return;
|
|
}
|
|
|
|
int i, j;
|
|
player_t *sortedplayers[MAXPLAYERS];
|
|
|
|
if (player->camera && player->camera->player)
|
|
player = player->camera->player;
|
|
|
|
sortedplayers[MAXPLAYERS-1] = player;
|
|
for (i = 0, j = 0; j < MAXPLAYERS - 1; i++, j++)
|
|
{
|
|
if (&players[i] == player)
|
|
i++;
|
|
sortedplayers[j] = &players[i];
|
|
}
|
|
|
|
if (teamplay && deathmatch)
|
|
qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), compareteams);
|
|
else
|
|
qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), comparepoints);
|
|
|
|
HU_DoDrawScores (player, sortedplayers);
|
|
|
|
V_SetBorderNeedRefresh();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_GetPlayerWidths
|
|
//
|
|
// Returns the widest player name and class icon.
|
|
//
|
|
//==========================================================================
|
|
|
|
void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight)
|
|
{
|
|
maxnamewidth = SmallFont->StringWidth("Name");
|
|
maxscorewidth = 0;
|
|
maxiconheight = 0;
|
|
|
|
for (int i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
{
|
|
int width = SmallFont->StringWidth(players[i].userinfo.GetName());
|
|
if (width > maxnamewidth)
|
|
{
|
|
maxnamewidth = width;
|
|
}
|
|
if (players[i].mo->ScoreIcon.isValid())
|
|
{
|
|
FTexture *pic = TexMan[players[i].mo->ScoreIcon];
|
|
width = pic->GetScaledWidth() - pic->GetScaledLeftOffset() + 2;
|
|
if (width > maxscorewidth)
|
|
{
|
|
maxscorewidth = width;
|
|
}
|
|
// The icon's top offset does not count toward its height, because
|
|
// zdoom.pk3's standard Hexen class icons are designed that way.
|
|
int height = pic->GetScaledHeight() - pic->GetScaledTopOffset();
|
|
if (height > maxiconheight)
|
|
{
|
|
maxiconheight = height;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DoDrawScores
|
|
//
|
|
//==========================================================================
|
|
|
|
static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYERS])
|
|
{
|
|
int color;
|
|
int height, lineheight;
|
|
unsigned int i;
|
|
int maxnamewidth, maxscorewidth, maxiconheight;
|
|
int numTeams = 0;
|
|
int x, y, ypadding, bottom;
|
|
int col2, col3, col4, col5;
|
|
|
|
if (deathmatch)
|
|
{
|
|
if (teamplay)
|
|
color = sb_teamdeathmatch_headingcolor;
|
|
else
|
|
color = sb_deathmatch_headingcolor;
|
|
}
|
|
else
|
|
{
|
|
color = sb_cooperative_headingcolor;
|
|
}
|
|
|
|
HU_GetPlayerWidths(maxnamewidth, maxscorewidth, maxiconheight);
|
|
height = SmallFont->GetHeight() * CleanYfac;
|
|
lineheight = MAX(height, maxiconheight * CleanYfac);
|
|
ypadding = (lineheight - height + 1) / 2;
|
|
|
|
bottom = ST_Y;
|
|
y = MAX(48*CleanYfac, (bottom - MAXPLAYERS * (height + CleanYfac + 1)) / 2);
|
|
|
|
HU_DrawTimeRemaining (bottom - height);
|
|
|
|
if (teamplay && deathmatch)
|
|
{
|
|
y -= (BigFont->GetHeight() + 8) * CleanYfac;
|
|
|
|
for (i = 0; i < Teams.Size (); i++)
|
|
{
|
|
Teams[i].m_iPlayerCount = 0;
|
|
Teams[i].m_iScore = 0;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (playeringame[sortedplayers[i]-players] && TeamLibrary.IsValidTeam (sortedplayers[i]->userinfo.GetTeam()))
|
|
{
|
|
if (Teams[sortedplayers[i]->userinfo.GetTeam()].m_iPlayerCount++ == 0)
|
|
{
|
|
numTeams++;
|
|
}
|
|
|
|
Teams[sortedplayers[i]->userinfo.GetTeam()].m_iScore += sortedplayers[i]->fragcount;
|
|
}
|
|
}
|
|
|
|
int scorexwidth = SCREENWIDTH / MAX(8, numTeams);
|
|
int numscores = 0;
|
|
int scorex;
|
|
|
|
for (i = 0; i < Teams.Size(); ++i)
|
|
{
|
|
if (Teams[i].m_iPlayerCount)
|
|
{
|
|
numscores++;
|
|
}
|
|
}
|
|
|
|
scorex = (SCREENWIDTH - scorexwidth * (numscores - 1)) / 2;
|
|
|
|
for (i = 0; i < Teams.Size(); ++i)
|
|
{
|
|
if (Teams[i].m_iPlayerCount)
|
|
{
|
|
char score[80];
|
|
mysnprintf (score, countof(score), "%d", Teams[i].m_iScore);
|
|
|
|
screen->DrawText (BigFont, Teams[i].GetTextColor(),
|
|
scorex - BigFont->StringWidth(score)*CleanXfac/2, y, score,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
scorex += scorexwidth;
|
|
}
|
|
}
|
|
|
|
y += (BigFont->GetHeight() + 8) * CleanYfac;
|
|
}
|
|
|
|
const char *text_color = GStrings("SCORE_COLOR"),
|
|
*text_frags = GStrings(deathmatch ? "SCORE_FRAGS" : "SCORE_KILLS"),
|
|
*text_name = GStrings("SCORE_NAME"),
|
|
*text_delay = GStrings("SCORE_DELAY");
|
|
|
|
col2 = (SmallFont->StringWidth(text_color) + 8) * CleanXfac;
|
|
col3 = col2 + (SmallFont->StringWidth(text_frags) + 8) * CleanXfac;
|
|
col4 = col3 + maxscorewidth * CleanXfac;
|
|
col5 = col4 + (maxnamewidth + 8) * CleanXfac;
|
|
x = (SCREENWIDTH >> 1) - (((SmallFont->StringWidth(text_delay) * CleanXfac) + col5) >> 1);
|
|
|
|
screen->DrawText (SmallFont, color, x, y, text_color,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
screen->DrawText (SmallFont, color, x + col2, y, text_frags,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
screen->DrawText (SmallFont, color, x + col4, y, text_name,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
screen->DrawText(SmallFont, color, x + col5, y, text_delay,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
y += height + 6 * CleanYfac;
|
|
bottom -= height;
|
|
|
|
for (i = 0; i < MAXPLAYERS && y <= bottom; i++)
|
|
{
|
|
if (playeringame[sortedplayers[i] - players])
|
|
{
|
|
HU_DrawPlayer(sortedplayers[i], player == sortedplayers[i], x, col2, col3, col4, col5, maxnamewidth, y, ypadding, lineheight);
|
|
y += lineheight + CleanYfac;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawTimeRemaining
|
|
//
|
|
//==========================================================================
|
|
|
|
static void HU_DrawTimeRemaining (int y)
|
|
{
|
|
if (deathmatch && timelimit && gamestate == GS_LEVEL)
|
|
{
|
|
char str[80];
|
|
int timeleft = (int)(timelimit * TICRATE * 60) - level.maptime;
|
|
int hours, minutes, seconds;
|
|
|
|
if (timeleft < 0)
|
|
timeleft = 0;
|
|
|
|
hours = timeleft / (TICRATE * 3600);
|
|
timeleft -= hours * TICRATE * 3600;
|
|
minutes = timeleft / (TICRATE * 60);
|
|
timeleft -= minutes * TICRATE * 60;
|
|
seconds = timeleft / TICRATE;
|
|
|
|
if (hours)
|
|
mysnprintf (str, countof(str), "Level ends in %d:%02d:%02d", hours, minutes, seconds);
|
|
else
|
|
mysnprintf (str, countof(str), "Level ends in %d:%02d", minutes, seconds);
|
|
|
|
screen->DrawText (SmallFont, CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac,
|
|
y, str, DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawPlayer
|
|
//
|
|
//==========================================================================
|
|
|
|
static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2, int col3, int col4, int col5, int maxnamewidth, int y, int ypadding, int height)
|
|
{
|
|
int color;
|
|
char str[80];
|
|
|
|
if (highlight)
|
|
{
|
|
// The teamplay mode uses colors to show teams, so we need some
|
|
// other way to do highlighting. And it may as well be used for
|
|
// all modes for the sake of consistancy.
|
|
screen->Dim(MAKERGB(200,245,255), 0.125f, col1 - 12*CleanXfac, y - 1, col5 + (maxnamewidth + 24)*CleanXfac, height + 2);
|
|
}
|
|
|
|
col2 += col1;
|
|
col3 += col1;
|
|
col4 += col1;
|
|
col5 += col1;
|
|
|
|
color = HU_GetRowColor(player, highlight);
|
|
HU_DrawColorBar(col1, y, height, (int)(player - players));
|
|
mysnprintf (str, countof(str), "%d", deathmatch ? player->fragcount : player->killcount);
|
|
|
|
screen->DrawText (SmallFont, color, col2, y + ypadding, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
if (player->mo->ScoreIcon.isValid())
|
|
{
|
|
FTexture *pic = TexMan[player->mo->ScoreIcon];
|
|
screen->DrawTexture (pic, col3, y,
|
|
DTA_CleanNoMove, true,
|
|
TAG_DONE);
|
|
}
|
|
|
|
screen->DrawText (SmallFont, color, col4, y + ypadding, player->userinfo.GetName(),
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
int avgdelay = 0;
|
|
for (int i = 0; i < BACKUPTICS; i++)
|
|
{
|
|
avgdelay += netdelay[nodeforplayer[(int)(player - players)]][i];
|
|
}
|
|
avgdelay /= BACKUPTICS;
|
|
|
|
mysnprintf(str, countof(str), "%d", (avgdelay * ticdup) * (1000 / TICRATE));
|
|
|
|
screen->DrawText(SmallFont, color, col5, y + ypadding, str,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
if (teamplay && Teams[player->userinfo.GetTeam()].GetLogo().IsNotEmpty ())
|
|
{
|
|
FTexture *pic = TexMan[Teams[player->userinfo.GetTeam()].GetLogo().GetChars ()];
|
|
screen->DrawTexture (pic, col1 - (pic->GetScaledWidth() + 2) * CleanXfac, y,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawColorBar
|
|
//
|
|
//==========================================================================
|
|
|
|
void HU_DrawColorBar(int x, int y, int height, int playernum)
|
|
{
|
|
float h, s, v, r, g, b;
|
|
|
|
D_GetPlayerColor (playernum, &h, &s, &v, NULL);
|
|
HSVtoRGB (&r, &g, &b, h, s, v);
|
|
|
|
screen->Clear (x, y, x + 24*CleanXfac, y + height, -1,
|
|
MAKEARGB(255,clamp(int(r*255.f),0,255),
|
|
clamp(int(g*255.f),0,255),
|
|
clamp(int(b*255.f),0,255)));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_GetRowColor
|
|
//
|
|
//==========================================================================
|
|
|
|
int HU_GetRowColor(player_t *player, bool highlight)
|
|
{
|
|
if (teamplay && deathmatch)
|
|
{
|
|
if (TeamLibrary.IsValidTeam (player->userinfo.GetTeam()))
|
|
return Teams[player->userinfo.GetTeam()].GetTextColor();
|
|
else
|
|
return CR_GREY;
|
|
}
|
|
else
|
|
{
|
|
if (!highlight)
|
|
{
|
|
if (demoplayback && player == &players[consoleplayer])
|
|
{
|
|
return CR_GOLD;
|
|
}
|
|
else
|
|
{
|
|
return deathmatch ? sb_deathmatch_otherplayercolor : sb_cooperative_otherplayercolor;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return deathmatch ? sb_deathmatch_yourplayercolor : sb_cooperative_yourplayercolor;
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (togglescoreboard)
|
|
{
|
|
SB_ForceActive = !SB_ForceActive;
|
|
}
|