gzdoom/wadsrc/static/shaders/glsl/fuzz_standard.fp
2016-09-17 00:30:03 +02:00

23 lines
609 B
GLSL

//created by Evil Space Tomato
uniform float timer;
vec4 ProcessTexel()
{
vec2 texCoord = vTexCoord.st;
vec4 basicColor = getTexel(texCoord);
ivec2 texSize = textureSize(tex, 0);
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
float texX = texCoord.x / 3.0 + 0.66;
float texY = 0.34 - texCoord.y / 3.0;
float vX = (texX/texY)*21.0;
float vY = (texY/texX)*13.0;
float test = mod(timer*2.0+(vX + vY), 0.5);
basicColor.a = basicColor.a * test;
basicColor.r = basicColor.g = basicColor.b = 0.0;
return basicColor;
}