gzdoom/wadsrc/static/actors/doom/doomarmor.txt
Christoph Oelckers 081658d3d5 - Fixed: The save percentage for Doom's green armor was slightly too low
which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
  using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.

SVN r1312 (trunk)
2008-12-07 12:11:59 +00:00

66 lines
1.1 KiB
Text

// Armor bonus --------------------------------------------------------------
Actor ArmorBonus : BasicArmorBonus 2015
{
Game Doom
SpawnID 22
Radius 20
Height 16
Inventory.Pickupmessage "$GOTARMBONUS"
Inventory.Icon "ARM1A0"
Armor.Savepercent 33.33333
Armor.Saveamount 1
Armor.Maxsaveamount 200
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
States
{
Spawn:
BON2 ABCDCB 6
loop
}
}
// Green armor --------------------------------------------------------------
Actor GreenArmor : BasicArmorPickup 2018
{
Game Doom
SpawnID 68
Radius 20
Height 16
Inventory.Pickupmessage "$GOTARMOR"
Inventory.Icon "ARM1A0"
Armor.SavePercent 33.335
Armor.SaveAmount 100
States
{
Spawn:
ARM1 A 6
ARM1 B 7 bright
loop
}
}
// Blue armor ---------------------------------------------------------------
Actor BlueArmor : BasicArmorPickup 2019
{
Game Doom
SpawnID 69
Radius 20
Height 16
Inventory.Pickupmessage "$GOTMEGA"
Inventory.Icon "ARM2A0"
Armor.Savepercent 50
Armor.Saveamount 200
States
{
Spawn:
ARM2 A 6
ARM2 B 6 bright
loop
}
}