gzdoom/src/gl/system
Christoph Oelckers 7d3beb665b - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension.
This means it won't work anymore on anything that doesn't support OpenGL 4.0, but I don't think this is a problem. On older NVidia cards performance gains could not be seen and on older AMDs using the vertex buffer was even worse as long as it got mixed with immediate mode rendering.
2014-05-10 21:47:07 +02:00
..
gl_cvars.h - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
gl_framebuffer.cpp - alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being. 2014-04-06 14:35:44 +02:00
gl_framebuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_interface.cpp - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
gl_interface.h - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
gl_menu.cpp Use more portable hqx code from googlecode hqx 2014-03-28 01:49:53 +01:00
gl_system.h - alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being. 2014-04-06 14:35:44 +02:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_threads.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00