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This means it won't work anymore on anything that doesn't support OpenGL 4.0, but I don't think this is a problem. On older NVidia cards performance gains could not be seen and on older AMDs using the vertex buffer was even worse as long as it got mixed with immediate mode rendering. |
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.. | ||
gl_cvars.h | ||
gl_framebuffer.cpp | ||
gl_framebuffer.h | ||
gl_interface.cpp | ||
gl_interface.h | ||
gl_menu.cpp | ||
gl_system.h | ||
gl_threads.cpp | ||
gl_threads.h | ||
gl_wipe.cpp |