gzdoom/src/p_setup.h
Christoph Oelckers 8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00

161 lines
3.9 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Setup a game, startup stuff.
//
//-----------------------------------------------------------------------------
#ifndef __P_SETUP__
#define __P_SETUP__
#include "resourcefiles/resourcefile.h"
#include "doomdata.h"
#include "r_defs.h"
#include "nodebuild.h"
struct MapData
{
private:
struct ResourceHolder
{
FResourceFile *data = nullptr;
~ResourceHolder()
{
delete data;
}
ResourceHolder &operator=(FResourceFile *other) { data = other; return *this; }
FResourceFile *operator->() { return data; }
operator FResourceFile *() const { return data; }
};
// The order of members here is important
// Resource should be destructed after MapLumps as readers may share FResourceLump objects
// For example, this is the case when map .wad is loaded from .pk3 file
ResourceHolder resource;
struct MapLump
{
char Name[8] = { 0 };
FileReader Reader;
} MapLumps[ML_MAX];
FileReader nofile;
public:
bool HasBehavior = false;
bool Encrypted = false;
bool isText = false;
bool InWad = false;
int lumpnum = -1;
/*
void Seek(unsigned int lumpindex)
{
if (lumpindex<countof(MapLumps))
{
file = &MapLumps[lumpindex].Reader;
file->Seek(0, FileReader::SeekSet);
}
}
*/
FileReader &Reader(unsigned int lumpindex)
{
if (lumpindex < countof(MapLumps))
{
auto &file = MapLumps[lumpindex].Reader;
file.Seek(0, FileReader::SeekSet);
return file;
}
return nofile;
}
void Read(unsigned int lumpindex, void * buffer, int size = -1)
{
if (lumpindex<countof(MapLumps))
{
if (size == -1) size = Size(lumpindex);
if (size > 0)
{
auto &file = MapLumps[lumpindex].Reader;
file.Seek(0, FileReader::SeekSet);
file.Read(buffer, size);
}
}
}
TArray<uint8_t> Read(unsigned lumpindex)
{
TArray<uint8_t> buffer(Size(lumpindex), true);
Read(lumpindex, buffer.Data(), (int)buffer.Size());
return buffer;
}
uint32_t Size(unsigned int lumpindex)
{
if (lumpindex<countof(MapLumps) && MapLumps[lumpindex].Reader.isOpen())
{
return (uint32_t)MapLumps[lumpindex].Reader.GetLength();
}
return 0;
}
bool CheckName(unsigned int lumpindex, const char *name)
{
if (lumpindex < countof(MapLumps))
{
return !strnicmp(MapLumps[lumpindex].Name, name, 8);
}
return false;
}
void GetChecksum(uint8_t cksum[16]);
friend class MapLoader;
friend MapData *P_OpenMapData(const char * mapname, bool justcheck);
};
MapData * P_OpenMapData(const char * mapname, bool justcheck);
bool P_CheckMapData(const char * mapname);
void P_SetupLevel (FLevelLocals *Level, int position, bool newGame);
void P_FreeLevelData();
// Called by startup code.
void P_Init (void);
struct line_t;
struct maplinedef_t;
int GetUDMFInt(FLevelLocals *Level, int type, int index, FName key);
double GetUDMFFloat(FLevelLocals *Level, int type, int index, FName key);
FString GetUDMFString(FLevelLocals *Level, int type, int index, FName key);
void FixMinisegReferences();
void FixHoles();
void ReportUnpairedMinisegs();
#endif