gzdoom/wadsrc
2014-07-10 10:33:07 +02:00
..
static - use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication. 2014-07-10 10:33:07 +02:00
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-02 09:59:59 +02:00
wadsrc.vcproj - converted project to Visual Studio 2008 format. 2013-10-03 12:08:57 +02:00