gzdoom/wadsrc/static/actors/heretic/hereticammo.txt

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// Wimpy ammo ---------------------------------------------------------------
ACTOR GoldWandAmmo : Ammo
{
Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
Inventory.Amount 10
Inventory.MaxAmount 100
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 200
Inventory.Icon "INAMGLD"
States
{
Spawn:
AMG1 A -1
Stop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR GoldWandHefty : GoldWandAmmo
{
Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
Inventory.Amount 50
States
{
Spawn:
AMG2 ABC 4
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR CrossbowAmmo : Ammo
{
Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
Inventory.Amount 5
Inventory.MaxAmount 50
Ammo.BackpackAmount 5
Ammo.BackpackMaxAmount 100
Inventory.Icon "INAMBOW"
States
{
Spawn:
AMC1 A -1
Stop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR CrossbowHefty : CrossbowAmmo
{
Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
Inventory.Amount 20
States
{
Spawn:
AMC2 ABC 5
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR MaceAmmo : Ammo
{
Inventory.PickupMessage "$TXT_AMMOMACE1"
Inventory.Amount 20
Inventory.MaxAmount 150
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 300
Inventory.Icon "INAMLOB"
States
{
Spawn:
AMM1 A -1
Stop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR MaceHefty : MaceAmmo
{
Inventory.PickupMessage "$TXT_AMMOMACE2"
Inventory.Amount 100
States
{
Spawn:
AMM2 A -1
Stop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR BlasterAmmo : Ammo
{
Inventory.PickupMessage "$TXT_AMMOBLASTER1"
Inventory.Amount 10
Inventory.MaxAmount 200
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 400
Inventory.Icon "INAMBST"
States
{
Spawn:
AMB1 ABC 4
Loop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR BlasterHefty : BlasterAmmo
{
Inventory.PickupMessage "$TXT_AMMOBLASTER2"
Inventory.Amount 25
States
{
Spawn:
AMB2 ABC 4
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR SkullRodAmmo : Ammo
{
Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
Inventory.Amount 20
Inventory.MaxAmount 200
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 400
Inventory.Icon "INAMRAM"
States
{
Spawn:
AMS1 AB 5
Loop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR SkullRodHefty : SkullRodAmmo
{
Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
Inventory.Amount 100
States
{
Spawn:
AMS2 AB 5
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR PhoenixRodAmmo : Ammo
{
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
Inventory.Amount 1
Inventory.MaxAmount 20
Ammo.BackpackAmount 1
Ammo.BackpackMaxAmount 40
Inventory.Icon "INAMPNX"
States
{
Spawn:
AMP1 ABC 4
Loop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR PhoenixRodHefty : PhoenixRodAmmo
{
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
Inventory.Amount 10
States
{
Spawn:
AMP2 ABC 4
Loop
}
}
// --- Bag of holding -------------------------------------------------------
ACTOR BagOfHolding : BackpackItem
{
Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
+COUNTITEM
+FLOATBOB
States
{
Spawn:
BAGH A -1
Stop
}
}