gzdoom/src/scripting
2016-11-14 19:35:29 +01:00
..
codegeneration - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00
decorate - parser for states flags. 2016-11-14 19:35:29 +01:00
vm - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
zscript - parser for states flags. 2016-11-14 19:35:29 +01:00
thingdef.cpp - try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit. 2016-11-13 12:02:41 +01:00
thingdef.h - parser for states flags. 2016-11-14 19:35:29 +01:00
thingdef_data.cpp - added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing. 2016-11-08 11:12:56 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00