gzdoom/src/scripting/vm
2016-11-08 11:12:56 +01:00
..
vm.h - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
vmbuilder.cpp - added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing. 2016-11-08 11:12:56 +01:00
vmbuilder.h - added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing. 2016-11-08 11:12:56 +01:00
vmdisasm.cpp - scriptified A_SpawnFly. 2016-11-03 13:38:40 +01:00
vmexec.cpp SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9 2016-11-02 10:52:14 +01:00
vmexec.h SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9 2016-11-02 10:52:14 +01:00
vmframe.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
vmops.h - implemented vector operations. Vectors are now fully working as local variables. 2016-10-29 01:39:25 +02:00