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131 lines
3.3 KiB
C++
131 lines
3.3 KiB
C++
/*
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** sbarinfo.h
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**
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** Header for custom status bar definitions.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Braden Obrzut
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __SBarInfo_SBAR_H__
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#define __SBarInfo_SBAR_H__
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#include "tarray.h"
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#define NUMHUDS 9
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#define NUMPOPUPS 3
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class FScanner;
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class DSBarInfo;
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class SBarInfoMainBlock;
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//Popups!
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struct Popup
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{
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enum PopupTransition
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{
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TRANSITION_NONE,
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TRANSITION_SLIDEINBOTTOM,
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TRANSITION_PUSHUP,
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TRANSITION_FADE,
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};
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PopupTransition transition;
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bool opened;
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bool moving;
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int height;
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int width;
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int ispeed;
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double speed;
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double speed2;
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double alpha;
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int x;
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int y;
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int displacementX;
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int displacementY;
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Popup();
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void init();
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void tick();
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void open();
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void close();
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bool isDoneMoving();
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int getXOffset();
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int getYOffset();
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double getAlpha(double maxAlpha=1.);
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int getXDisplacement();
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int getYDisplacement();
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};
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struct SBarInfo
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{
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enum MonospaceAlignment
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{
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT
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};
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TArray<FString> Images;
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SBarInfoMainBlock *huds[NUMHUDS];
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Popup popups[NUMPOPUPS];
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bool automapbar;
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bool interpolateHealth;
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bool interpolateArmor;
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bool completeBorder;
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bool lowerHealthCap;
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char spacingCharacter;
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TArray<std::pair<double, int>> protrusions;
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MonospaceAlignment spacingAlignment;
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int interpolationSpeed;
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int armorInterpolationSpeed;
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int height;
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int gameType;
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int _resW;
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int _resH;
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int GetGameType() { return gameType; }
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void ParseSBarInfo(int lump);
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void ParseMugShotBlock(FScanner &sc, FMugShotState &state);
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void ResetHuds();
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int newImage(const char* patchname);
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void Init();
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SBarInfo();
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SBarInfo(int lumpnum);
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~SBarInfo();
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static void Load();
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};
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#define SCRIPT_CUSTOM 0
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#define SCRIPT_DEFAULT 1
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extern SBarInfo *SBarInfoScript[2];
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#endif //__SBarInfo_SBAR_H__
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