gzdoom/src/scripting
Christoph Oelckers 9409843931 - replaced the last access operator, too
Now everything uses a function.
This really wasn't what operators are supposef to be used for.
2018-12-07 03:01:40 +01:00
..
backend - more direct native entry points. 2018-12-05 20:10:44 +01:00
decorate Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
vm - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
zscript - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed issues with Dehacked's ad-hoc script code generation 2018-12-03 12:24:55 +01:00
thingdef.h Removed all native components from AInventory. 2018-12-04 18:06:09 +01:00
thingdef_data.cpp - more direct native function calls. 2018-12-04 18:16:01 +01:00
thingdef_properties.cpp Removed all native components from AInventory. 2018-12-04 18:06:09 +01:00
types.cpp
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed: Direct native functions for the JIT compiler may not return bool. 2018-12-05 18:41:19 +01:00
vmthunks.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
vmthunks_actors.cpp - missed one definition for adding a direct native call. 2018-12-06 00:17:07 +01:00