gzdoom/src/d_protocol.cpp
Christoph Oelckers 4b723beddd - Bumped netgame, demo and min demo version for the weapon slot changes.
- changed weapon slots to be stored per player. Information is now transmitted
  across the network so that all machines know each player's current weapon
  configuration so that it can be used by cheats or HUD display routines.


SVN r1430 (trunk)
2009-02-20 22:28:48 +00:00

504 lines
11 KiB
C++

/*
** d_protocol.cpp
** Basic network packet creation routines and simple IFF parsing
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_system.h"
#include "d_ticcmd.h"
#include "d_net.h"
#include "doomdef.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "farchive.h"
char *ReadString (BYTE **stream)
{
char *string = *((char **)stream);
*stream += strlen (string) + 1;
return copystring (string);
}
const char *ReadStringConst(BYTE **stream)
{
const char *string = *((const char **)stream);
*stream += strlen (string) + 1;
return string;
}
int ReadByte (BYTE **stream)
{
BYTE v = **stream;
*stream += 1;
return v;
}
int ReadWord (BYTE **stream)
{
short v = (((*stream)[0]) << 8) | (((*stream)[1]));
*stream += 2;
return v;
}
int ReadLong (BYTE **stream)
{
int v = (((*stream)[0]) << 24) | (((*stream)[1]) << 16) | (((*stream)[2]) << 8) | (((*stream)[3]));
*stream += 4;
return v;
}
float ReadFloat (BYTE **stream)
{
union
{
int i;
float f;
} fakeint;
fakeint.i = ReadLong (stream);
return fakeint.f;
}
void WriteString (const char *string, BYTE **stream)
{
char *p = *((char **)stream);
while (*string) {
*p++ = *string++;
}
*p++ = 0;
*stream = (BYTE *)p;
}
void WriteByte (BYTE v, BYTE **stream)
{
**stream = v;
*stream += 1;
}
void WriteWord (short v, BYTE **stream)
{
(*stream)[0] = v >> 8;
(*stream)[1] = v & 255;
*stream += 2;
}
void WriteLong (int v, BYTE **stream)
{
(*stream)[0] = v >> 24;
(*stream)[1] = (v >> 16) & 255;
(*stream)[2] = (v >> 8) & 255;
(*stream)[3] = v & 255;
*stream += 4;
}
void WriteFloat (float v, BYTE **stream)
{
union
{
int i;
float f;
} fakeint;
fakeint.f = v;
WriteLong (fakeint.i, stream);
}
// Returns the number of bytes read
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
BYTE *start = *stream;
BYTE flags;
if (basis != NULL)
{
if (basis != ucmd)
{
memcpy (ucmd, basis, sizeof(usercmd_t));
}
}
else
{
memset (ucmd, 0, sizeof(usercmd_t));
}
flags = ReadByte (stream);
if (flags)
{
// We can support up to 29 buttons, using from 0 to 4 bytes to store them.
if (flags & UCMDF_BUTTONS)
{
DWORD buttons = ucmd->buttons;
BYTE in = ReadByte(stream);
buttons = (buttons & ~0x7F) | (in & 0x7F);
if (in & 0x80)
{
in = ReadByte(stream);
buttons = (buttons & ~(0x7F << 7)) | ((in & 0x7F) << 7);
if (in & 0x80)
{
in = ReadByte(stream);
buttons = (buttons & ~(0x7F << 14)) | ((in & 0x7F) << 14);
if (in & 0x80)
{
in = ReadByte(stream);
buttons = (buttons & ~(0xFF << 21)) | (in << 21);
}
}
}
ucmd->buttons = buttons;
}
if (flags & UCMDF_PITCH)
ucmd->pitch = ReadWord (stream);
if (flags & UCMDF_YAW)
ucmd->yaw = ReadWord (stream);
if (flags & UCMDF_FORWARDMOVE)
ucmd->forwardmove = ReadWord (stream);
if (flags & UCMDF_SIDEMOVE)
ucmd->sidemove = ReadWord (stream);
if (flags & UCMDF_UPMOVE)
ucmd->upmove = ReadWord (stream);
if (flags & UCMDF_ROLL)
ucmd->roll = ReadWord (stream);
}
return *stream - start;
}
// Returns the number of bytes written
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
BYTE flags = 0;
BYTE *temp = *stream;
BYTE *start = *stream;
usercmd_t blank;
DWORD buttons_changed;
if (basis == NULL)
{
memset (&blank, 0, sizeof(blank));
basis = &blank;
}
WriteByte (0, stream); // Make room for the packing bits
buttons_changed = ucmd->buttons ^ basis->buttons;
if (buttons_changed != 0)
{
BYTE bytes[4] = { ucmd->buttons & 0x7F,
(ucmd->buttons >> 7) & 0x7F,
(ucmd->buttons >> 14) & 0x7F,
(ucmd->buttons >> 21) & 0xFF };
flags |= UCMDF_BUTTONS;
if (buttons_changed & 0xFFFFFF80)
{
bytes[0] |= 0x80;
if (buttons_changed & 0xFFFFC000)
{
bytes[1] |= 0x80;
if (buttons_changed & 0xFFE00000)
{
bytes[2] |= 0x80;
}
}
}
WriteByte (bytes[0], stream);
if (bytes[0] & 0x80)
{
WriteByte (bytes[1], stream);
if (bytes[1] & 0x80)
{
WriteByte (bytes[2], stream);
if (bytes[2] & 0x80)
{
WriteByte (bytes[3], stream);
}
}
}
}
if (ucmd->pitch != basis->pitch)
{
flags |= UCMDF_PITCH;
WriteWord (ucmd->pitch, stream);
}
if (ucmd->yaw != basis->yaw)
{
flags |= UCMDF_YAW;
WriteWord (ucmd->yaw, stream);
}
if (ucmd->forwardmove != basis->forwardmove)
{
flags |= UCMDF_FORWARDMOVE;
WriteWord (ucmd->forwardmove, stream);
}
if (ucmd->sidemove != basis->sidemove)
{
flags |= UCMDF_SIDEMOVE;
WriteWord (ucmd->sidemove, stream);
}
if (ucmd->upmove != basis->upmove)
{
flags |= UCMDF_UPMOVE;
WriteWord (ucmd->upmove, stream);
}
if (ucmd->roll != basis->roll)
{
flags |= UCMDF_ROLL;
WriteWord (ucmd->roll, stream);
}
// Write the packing bits
WriteByte (flags, &temp);
return *stream - start;
}
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
{
return arc << cmd.consistancy << cmd.ucmd;
}
FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
{
BYTE bytes[256];
BYTE *stream = bytes;
if (arc.IsStoring ())
{
BYTE len = PackUserCmd (&cmd, NULL, &stream);
arc << len;
arc.Write (bytes, len);
}
else
{
BYTE len;
arc << len;
arc.Read (bytes, len);
UnpackUserCmd (&cmd, NULL, &stream);
}
return arc;
}
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
if (basis == NULL)
{
if (ucmd->buttons != 0 ||
ucmd->pitch != 0 ||
ucmd->yaw != 0 ||
ucmd->forwardmove != 0 ||
ucmd->sidemove != 0 ||
ucmd->upmove != 0 ||
ucmd->roll != 0)
{
WriteByte (DEM_USERCMD, stream);
return PackUserCmd (ucmd, basis, stream) + 1;
}
}
else
if (ucmd->buttons != basis->buttons ||
ucmd->pitch != basis->pitch ||
ucmd->yaw != basis->yaw ||
ucmd->forwardmove != basis->forwardmove ||
ucmd->sidemove != basis->sidemove ||
ucmd->upmove != basis->upmove ||
ucmd->roll != basis->roll)
{
WriteByte (DEM_USERCMD, stream);
return PackUserCmd (ucmd, basis, stream) + 1;
}
WriteByte (DEM_EMPTYUSERCMD, stream);
return 1;
}
int SkipTicCmd (BYTE **stream, int count)
{
int i, skip;
BYTE *flow = *stream;
for (i = count; i > 0; i--)
{
bool moreticdata = true;
flow += 2; // Skip consistancy marker
while (moreticdata)
{
BYTE type = *flow++;
if (type == DEM_USERCMD)
{
moreticdata = false;
skip = 1;
if (*flow & UCMDF_PITCH) skip += 2;
if (*flow & UCMDF_YAW) skip += 2;
if (*flow & UCMDF_FORWARDMOVE) skip += 2;
if (*flow & UCMDF_SIDEMOVE) skip += 2;
if (*flow & UCMDF_UPMOVE) skip += 2;
if (*flow & UCMDF_ROLL) skip += 2;
if (*flow & UCMDF_BUTTONS)
{
if (*++flow & 0x80)
{
if (*++flow & 0x80)
{
if (*++flow & 0x80)
{
++flow;
}
}
}
}
flow += skip;
}
else if (type == DEM_EMPTYUSERCMD)
{
moreticdata = false;
}
else
{
Net_SkipCommand (type, &flow);
}
}
}
skip = flow - *stream;
*stream = flow;
return skip;
}
#include <assert.h>
extern short consistancy[MAXPLAYERS][BACKUPTICS];
void ReadTicCmd (BYTE **stream, int player, int tic)
{
int type;
BYTE *start;
ticcmd_t *tcmd;
int ticmod = tic % BACKUPTICS;
tcmd = &netcmds[player][ticmod];
tcmd->consistancy = ReadWord (stream);
start = *stream;
while ((type = ReadByte (stream)) != DEM_USERCMD && type != DEM_EMPTYUSERCMD)
Net_SkipCommand (type, stream);
NetSpecs[player][ticmod].SetData (start, *stream - start - 1);
if (type == DEM_USERCMD)
{
UnpackUserCmd (&tcmd->ucmd,
tic ? &netcmds[player][(tic-1)%BACKUPTICS].ucmd : NULL, stream);
}
else
{
if (tic)
{
memcpy (&tcmd->ucmd, &netcmds[player][(tic-1)%BACKUPTICS].ucmd, sizeof(tcmd->ucmd));
}
else
{
memset (&tcmd->ucmd, 0, sizeof(tcmd->ucmd));
}
}
if (player==consoleplayer&&tic>BACKUPTICS)
assert(consistancy[player][ticmod] == tcmd->consistancy);
}
void RunNetSpecs (int player, int buf)
{
BYTE *stream;
int len;
if (gametic % ticdup == 0)
{
stream = NetSpecs[player][buf].GetData (&len);
if (stream)
{
BYTE *end = stream + len;
while (stream < end)
{
int type = ReadByte (&stream);
Net_DoCommand (type, &stream, player);
}
if (!demorecording)
NetSpecs[player][buf].SetData (NULL, 0);
}
}
}
BYTE *lenspot;
// Write the header of an IFF chunk and leave space
// for the length field.
void StartChunk (int id, BYTE **stream)
{
WriteLong (id, stream);
lenspot = *stream;
*stream += 4;
}
// Write the length field for the chunk and insert
// pad byte if the chunk is odd-sized.
void FinishChunk (BYTE **stream)
{
int len;
if (!lenspot)
return;
len = *stream - lenspot - 4;
WriteLong (len, &lenspot);
if (len & 1)
WriteByte (0, stream);
lenspot = NULL;
}
// Skip past an unknown chunk. *stream should be
// pointing to the chunk's length field.
void SkipChunk (BYTE **stream)
{
int len;
len = ReadLong (stream);
stream += len + (len & 1);
}