gzdoom/src/posix/cocoa/gl_sysfb.h
alexey.lysiuk 2be84dc636 - skip rendering when application is not active
Use vid_activeinbackground CVAR to override this behavior
2018-05-04 11:24:37 +03:00

74 lines
2.6 KiB
C++

/*
** gl_sysfb.h
**
**---------------------------------------------------------------------------
** Copyright 2012-2018 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef COCOA_GL_SYSFB_H_INCLUDED
#define COCOA_GL_SYSFB_H_INCLUDED
#include "v_video.h"
class SystemFrameBuffer : public DFrameBuffer
{
public:
// This must have the same parameters as the Windows version, even if they are not used!
SystemFrameBuffer(void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra);
~SystemFrameBuffer();
virtual bool IsFullscreen();
virtual void SetVSync(bool vsync);
int GetClientWidth();
int GetClientHeight();
virtual int GetTrueHeight() { return GetClientHeight(); }
protected:
bool UpdatePending;
static const uint32_t GAMMA_CHANNEL_SIZE = 256;
static const uint32_t GAMMA_CHANNEL_COUNT = 3;
static const uint32_t GAMMA_TABLE_SIZE = GAMMA_CHANNEL_SIZE * GAMMA_CHANNEL_COUNT;
bool m_supportsGamma;
uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
SystemFrameBuffer();
void InitializeState();
void SwapBuffers();
void SetGammaTable(uint16_t* table);
void ResetGammaTable();
};
#endif // COCOA_GL_SYSFB_H_INCLUDED