gzdoom/src/scripting
2017-02-28 00:45:16 +01:00
..
backend - implemented the basics of a working metadata system. 2017-02-27 23:28:19 +01:00
decorate - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
vm - implemented the basics of a working metadata system. 2017-02-27 23:28:19 +01:00
zscript - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code. 2017-02-26 22:31:43 +01:00
thingdef_properties.cpp - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00