.. |
bloomcombine.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
bloomextract.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
blur.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
burn.fp
|
- specify fragment output locations in the shader source.
|
2018-06-12 23:52:33 +02:00 |
colormap.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
depthblur.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
exposureaverage.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
exposurecombine.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
exposureextract.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
fogboundary.fp
|
- specify fragment output locations in the shader source.
|
2018-06-12 23:52:33 +02:00 |
func_brightmap.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_defaultlight.fp
|
shader rework
|
2014-05-12 14:45:41 +02:00 |
func_normal.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
func_notexture.fp
|
shader rework
|
2014-05-12 14:45:41 +02:00 |
func_paletted.fp
|
- added palette shader and fixed a few things.
|
2018-04-07 12:17:23 +02:00 |
func_warp1.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_warp2.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_warp3.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_wavex.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_jagged.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_noise.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smooth.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smoothnoise.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smoothtranslucent.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_software.fp
|
Merge branch 'gzdoom' into materials
|
2018-02-10 00:08:17 +01:00 |
fuzz_standard.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_swirly.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fxaa.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
lensdistortion.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
lineardepth.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
main.fp
|
- restored initial grayscale conversion in fragment shader
|
2018-07-02 17:31:48 +03:00 |
main.vp
|
- specify vertex attributes in the shader source for Vulkan compatibility.
|
2018-06-13 08:40:04 +02:00 |
material_nolight.fp
|
- move material light modes to their own subshader lumps
|
2018-02-20 00:13:05 +01:00 |
material_normal.fp
|
- fixed precision issue with dot product.
|
2018-05-24 20:31:44 +02:00 |
material_pbr.fp
|
- Fix black pixels when subtractive lights are in range for PBR materials
|
2018-03-26 00:01:52 +02:00 |
material_specular.fp
|
- fixed Intel rendering glitch with uDynLightColor
|
2018-03-12 21:44:55 +01:00 |
present.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
present_checker3d.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
present_column3d.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
present_row3d.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
screenquad.vp
|
- specify vertex attributes in the shader source for Vulkan compatibility.
|
2018-06-13 08:40:04 +02:00 |
screenquadscale.vp
|
- specify vertex attributes in the shader source for Vulkan compatibility.
|
2018-06-13 08:40:04 +02:00 |
shadowmap.fp
|
- specify fragment output locations in the shader source.
|
2018-06-12 23:52:33 +02:00 |
ssao.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
ssaocombine.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |
stencil.fp
|
- specify fragment output locations in the shader source.
|
2018-06-12 23:52:33 +02:00 |
swshader.fp
|
- specify fragment output locations in the shader source.
|
2018-06-12 23:52:33 +02:00 |
tonemap.fp
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
|
2018-06-13 17:44:49 +02:00 |