gzdoom/wadsrc/decorate/doom/keen.txt
Christoph Oelckers 9b0b199bb5 - Fixed: Commander Keen's death sequence had one state duplicated.
- Fixed: Due to the changes for custom states the internal weapons shouldn't
  define a holdatk state unless it differs from the attack state.
- Fixed: The bot code tried to spawn ACajunBodyNode instead of CajunBodyNode.
- Changed: MF2_BLASTED doesn't work well for players so I had to take it out
  of A_BlastRadius.
- Fixed: When MF2_BLASTED was cleared MF2_SLIDE got cleared as well, no matter
  whether it was set by default or not. Now the MF2_SLIDE check checks both
  flags and the BlastRadius code doesn't set MF2_SLIDE anymore.


SVN r422 (trunk)
2006-12-23 12:12:06 +00:00

41 lines
673 B
Text

//===========================================================================
//
// Commander Keen
//
//===========================================================================
ACTOR CommanderKeen 72
{
Game Doom
Health 100
Radius 16
Height 72
Mass 10000000
PainChance 256
+SOLID
+SPAWNCEILING
+NOGRAVITY
+SHOOTABLE
+COUNTKILL
+NOICEDEATH
PainSound "keen/pain"
DeathSound "keen/death"
States
{
Spawn:
KEEN A -1
Loop
Death:
KEEN AB 6
KEEN C 6 A_Scream
KEEN DEFGH 6
KEEN I 6 A_NoBlocking
KEEN J 6
KEEN K 6 A_KeenDie
KEEN L -1
Stop
Pain:
KEEN M 4
KEEN M 8 A_Pain
Goto Spawn
}
}