gzdoom/src/w_wad.h
Christoph Oelckers 1b28557341 - Got rid of most TexMan.AddPatch calls because they are no longer needed.
- Got rid of R_InitPatches because the new texture init code needs to preload
  everything to work correctly.
- Rewrote texture manager initialization to order textures primarily by WAD 
  rather than by type. This way later textures will always override earlier 
  ones. The only exception is that TEX_MiscPatch are only used as a fallback
  if nothing else can be found.
- Optimized the tryany case of FTextureManager::CheckForTexture. It is not
  necessary to scan the hash chain twice. The required information can be
  retrieved during the first pass as easily and even offers a little more
  control.
- Made FFont destructor virtual.
- Added 'Ice' translation to DECORATE.

(Caution: Not fully tested yet!)

SVN r715 (trunk)
2008-01-26 23:20:34 +00:00

254 lines
7.7 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// WAD I/O functions.
//
//-----------------------------------------------------------------------------
#ifndef __W_WAD__
#define __W_WAD__
#include "files.h"
#include "doomdef.h"
#include "tarray.h"
// [RH] Compare wad header as ints instead of chars
#define IWAD_ID MAKE_ID('I','W','A','D')
#define PWAD_ID MAKE_ID('P','W','A','D')
#define RFF_ID MAKE_ID('R','F','F',0x1a)
#define ZIP_ID MAKE_ID('P','K',3,4)
#define GRP_ID_0 MAKE_ID('K','e','n','S')
#define GRP_ID_1 MAKE_ID('i','l','v','e')
#define GRP_ID_2 MAKE_ID('r','m','a','n')
// [RH] Remove limit on number of WAD files
struct wadlist_t
{
wadlist_t *next;
char name[1]; // +size of string
};
extern wadlist_t *wadfiles;
//
// TYPES
//
struct wadinfo_t
{
// Should be "IWAD" or "PWAD".
DWORD Magic;
DWORD NumLumps;
DWORD InfoTableOfs;
};
struct wadlump_t
{
DWORD FilePos;
DWORD Size;
char Name[8];
};
enum
{
LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption
LUMPF_COMPRESSED = 2, // Zip-compressed
LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips
LUMPF_NEEDFILESTART = 8, // Still need to process local file header to find file start inside a zip
LUMPF_EXTERNAL = 16, // Lump is from an external file that won't be kept open permanently
};
// [RH] Namespaces from BOOM.
typedef enum {
ns_global = 0,
ns_sprites,
ns_flats,
ns_colormaps,
ns_acslibrary,
ns_newtextures,
ns_bloodraw,
ns_bloodsfx,
ns_bloodmisc,
ns_strifevoices,
ns_hires,
// These namespaces are only used to mark lumps in special subdirectories
// so that their contents doesn't interfere with the global namespace.
// searching for data in these namespaces works differently for lumps coming
// from Zips or other files.
ns_specialzipdirectory,
ns_sounds,
ns_patches,
ns_graphics,
ns_music,
} namespace_t;
// [RH] Copy an 8-char string and uppercase it.
void uppercopy (char *to, const char *from);
// Perform Blood encryption/decryption.
void BloodCrypt (void *data, int key, int len);
// A very loose reference to a lump on disk. This is really just a wrapper
// around the main wad's FILE object with a different length recorded. Since
// two lumps from the same wad share the same FILE, you cannot read from
// both of them independantly.
class FWadLump : public FileReader
{
public:
FWadLump ();
FWadLump (const FWadLump &copy);
#ifdef _DEBUG
FWadLump & operator= (const FWadLump &copy);
#endif
~FWadLump();
long Seek (long offset, int origin);
long Read (void *buffer, long len);
private:
FWadLump (const FileReader &reader, long length, bool encrypted);
FWadLump (FILE *file, long length);
FWadLump (char * data, long length, bool destroy);
char *SourceData;
bool DestroySource;
bool Encrypted;
friend class FWadCollection;
};
// A lump in memory.
class FMemLump
{
public:
FMemLump ();
FMemLump (const FMemLump &copy);
FMemLump &operator= (const FMemLump &copy);
~FMemLump ();
void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
size_t GetSize () { return Block.Len(); }
FString GetString () { return Block; }
private:
FMemLump (const FString &source);
FString Block;
friend class FWadCollection;
};
class FWadCollection
{
public:
FWadCollection ();
~FWadCollection ();
// The wadnum for the IWAD
enum { IWAD_FILENUM = 1 };
void InitMultipleFiles (wadlist_t **filenames);
void AddFile (const char *filename, const char * data=NULL,int length=-1);
int CheckIfWadLoaded (const char *name);
const char *GetWadName (int wadnum) const;
const char *GetWadFullName (int wadnum) const;
int CheckNumForName (const char *name, int namespc);
int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true);
int GetNumForName (const char *name, int namespc);
inline int CheckNumForName (const BYTE *name) { return CheckNumForName ((const char *)name, ns_global); }
inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); }
inline int CheckNumForName (const BYTE *name, int ns) { return CheckNumForName ((const char *)name, ns); }
inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); }
inline int GetNumForName (const BYTE *name) { return GetNumForName ((const char *)name); }
inline int GetNumForName (const BYTE *name, int ns) { return GetNumForName ((const char *)name, ns); }
int CheckNumForFullName (const char *name);
int CheckNumForFullName (const char *name, int wadfile);
int GetNumForFullName (const char *name);
void ReadLump (int lump, void *dest);
FMemLump ReadLump (int lump);
FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); }
FWadLump OpenLumpNum (int lump);
FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); }
FWadLump *ReopenLumpNum (int lump); // Opens a new, independent FILE
FileReader * GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
bool CheckLumpName (int lump, const char *name); // [RH] True if lump's name == name
static DWORD LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
int LumpLength (int lump) const;
int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile
int GetLumpFlags (int lump); // Return the flags for this lump
void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name
int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
bool IsUncompressedFile(int lump) const;
bool IsEncryptedFile(int lump) const;
int GetNumLumps () const;
int GetNumWads () const;
int AddExternalFile(const char *filename);
protected:
class WadFileRecord;
struct LumpRecord;
WORD *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
WORD *NextLumpIndex;
WORD *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
WORD *NextLumpIndex_FullName;
TArray<LumpRecord> LumpInfo;
TArray<WadFileRecord *>Wads;
DWORD NumLumps; // Not necessarily the same as LumpInfo.Size()
DWORD NumWads;
void SkinHack (int baselump);
void InitHashChains (); // [RH] Set up the lumpinfo hashing
// [RH] Combine multiple marked ranges of lumps into one.
int MergeLumps (const char *start, const char *end, int name_space);
bool IsMarker (const LumpRecord *lump, const char *marker) const;
void FindStrifeTeaserVoices ();
private:
static int STACK_ARGS lumpcmp(const void * a, const void * b);
void ScanForFlatHack (int startlump);
void RenameSprites (int startlump);
void SetLumpAddress(LumpRecord *l);
};
extern FWadCollection Wads;
#endif