gzdoom/src/swrenderer/things
Christoph Oelckers 76d3ae5ba2 made the sector's color_* properties work in the software renderer.
With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing.
2017-03-15 23:24:53 +01:00
..
r_decal.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_decal.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_particle.cpp made the sector's color_* properties work in the software renderer. 2017-03-15 23:24:53 +01:00
r_particle.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_playersprite.cpp made the sector's color_* properties work in the software renderer. 2017-03-15 23:24:53 +01:00
r_playersprite.h Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_sprite.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_sprite.h Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_visiblesprite.cpp made the sector's color_* properties work in the software renderer. 2017-03-15 23:24:53 +01:00
r_visiblesprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.cpp Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_voxel.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_voxel.h Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
r_wallsprite.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_wallsprite.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00