mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-17 18:01:39 +00:00
76d3ae5ba2
With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing. |
||
---|---|---|
.. | ||
r_decal.cpp | ||
r_decal.h | ||
r_particle.cpp | ||
r_particle.h | ||
r_playersprite.cpp | ||
r_playersprite.h | ||
r_sprite.cpp | ||
r_sprite.h | ||
r_visiblesprite.cpp | ||
r_visiblesprite.h | ||
r_visiblespritelist.cpp | ||
r_visiblespritelist.h | ||
r_voxel.cpp | ||
r_voxel.h | ||
r_wallsprite.cpp | ||
r_wallsprite.h |