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a_action.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
a_action.h
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- Converted Heretic's and Hexen's players to DECORATE.
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2006-11-07 10:20:09 +00:00 |
a_armor.cpp
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
a_artifacts.cpp
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- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.
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2008-07-05 10:17:10 +00:00 |
a_artifacts.h
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- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
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2008-06-01 07:52:33 +00:00 |
a_bridge.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_camera.cpp
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- Removed the S_Sound() variant that allows for pointing the origin at an
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2008-07-01 04:06:56 +00:00 |
a_debris.cpp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
a_decals.cpp
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
a_flashfader.cpp
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- Fixed: With hardware 2D, the console and menu need not reimplement palette
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2008-05-21 01:47:34 +00:00 |
a_fountain.cpp
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- Converted the Heretic sound sequences and the particle fountains to DECORATE.
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2006-12-02 15:38:50 +00:00 |
a_hatetarget.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_keys.cpp
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- Replaced the naive area sound implementation with one that takes into
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2008-06-15 02:25:09 +00:00 |
a_keys.h
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
a_lightning.cpp
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
a_lightning.h
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- Added more options to Light_ForceLightning: Setting the first arg to 0
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2008-03-22 12:41:36 +00:00 |
a_mapmarker.cpp
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- Made AActor's xscale and yscale properties full precision fixed point
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2006-11-14 16:54:02 +00:00 |
a_morph.cpp
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- fixed: Morphing to a class without a face definition crashed.
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2008-07-21 17:03:30 +00:00 |
a_morph.h
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- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
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2008-06-01 07:52:33 +00:00 |
a_movingcamera.cpp
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- Removed the S_Sound() variant that allows for pointing the origin at an
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2008-07-01 04:06:56 +00:00 |
a_pickups.cpp
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- Changed: AInventory::Tick now only calls the super method if the item is not
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2008-07-05 19:06:30 +00:00 |
a_pickups.h
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- last commit was incomplete. Forgot to save 2 files.
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2008-07-05 10:31:36 +00:00 |
a_puzzleitems.cpp
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- Changed all thing coordinates that were stored as shorts into fixed_t.
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2008-05-08 08:06:26 +00:00 |
a_quake.cpp
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- Replaced the naive area sound implementation with one that takes into
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2008-06-15 02:25:09 +00:00 |
a_randomspawner.cpp
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- converted the boss brain to DECORATE.
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2008-07-20 14:42:54 +00:00 |
a_secrettrigger.cpp
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- Reverted updaterevision.vcproj to r385 and added a note as a build event
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2006-11-26 01:30:34 +00:00 |
a_sectoraction.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
a_setcolor.cpp
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- added two new things which can set a sector's color without the need of tags
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2007-10-29 22:15:46 +00:00 |
a_sharedglobal.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
a_skies.cpp
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- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
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2008-05-14 03:39:30 +00:00 |
a_soundenvironment.cpp
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- Since KDIZD is the only mapset I know of that used reverb, and it didn't
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2008-05-20 04:02:49 +00:00 |
a_soundsequence.cpp
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- Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as
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2008-03-23 22:19:04 +00:00 |
a_spark.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_specialspot.cpp
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- Removed new warning when using CMake 2.6.
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2008-07-31 17:13:21 +00:00 |
a_specialspot.h
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- Removed new warning when using CMake 2.6.
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2008-07-31 17:13:21 +00:00 |
a_waterzone.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_weaponpiece.cpp
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May 18, 2008 (SBarInfo Update #20)
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2008-05-18 15:48:03 +00:00 |
a_weaponpiece.h
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May 18, 2008 (SBarInfo Update #20)
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2008-05-18 15:48:03 +00:00 |
a_weapons.cpp
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- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
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2008-08-02 08:38:07 +00:00 |
hudmessages.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
sbar.h
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- Fixed: Ouch state was far to easy to achieve.
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2008-06-01 22:41:46 +00:00 |
sbar_mugshot.cpp
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- Fixed: The mugshot drawe ignored the accuracy parameter.
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2008-08-02 10:51:00 +00:00 |
sbarinfo.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
sbarinfo_display.cpp
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- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
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2008-08-02 08:38:07 +00:00 |
sbarinfo_parser.cpp
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- Added support for ST's QUARTERGRAVITY flag.
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2008-06-22 09:13:19 +00:00 |
shared_hud.cpp
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- Fixed: The mugshot drawe ignored the accuracy parameter.
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2008-08-02 10:51:00 +00:00 |
shared_sbar.cpp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |