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zdoom
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gzdoom
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769867475c
gzdoom
/
wadsrc
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static
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shaders
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Magnus Norddahl
769867475c
- Replaced max(dot(a,b), 0.0) with clamp as some rounding errors caused pow to receive negative values when then value was subtracted from 1.0 (undefined glsl behavior)
...
- Fixed that surface angle attenuation was getting applied twice
2018-02-03 23:56:55 +01:00
..
d3d
Normalize line endings
2016-03-01 09:47:10 -06:00
glsl
- Replaced max(dot(a,b), 0.0) with clamp as some rounding errors caused pow to receive negative values when then value was subtracted from 1.0 (undefined glsl behavior)
2018-02-03 23:56:55 +01:00