gzdoom/tools
Christoph Oelckers b599eda17d - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
monsters
- Added velocity multiplicators to A_SpawnDebris.
- Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items.
- Fixed: DECORATE jump commands must set the call state's result to 0
  even when they have to return prematurely.
- Added obituaries for Strife's and Hexen's monsters.
- Converted Strife's Bishop to DECORATE.
- Added momx, momy and momz variables to the DECORATE expression evaluator.


SVN r404 (trunk)
2006-12-06 10:38:47 +00:00
..
dehsupp Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
lemon Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
makewad Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
re2c Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
updaterevision - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
xlatcc Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00