mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-19 02:42:05 +00:00
463c276014
SVN r3260 (trunk)
249 lines
6.1 KiB
C++
249 lines
6.1 KiB
C++
/*
|
|
** warptexture.cpp
|
|
** Texture class for warped textures
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2004-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "doomtype.h"
|
|
#include "files.h"
|
|
#include "templates.h"
|
|
#include "r_utility.h"
|
|
#include "textures/textures.h"
|
|
|
|
|
|
FWarpTexture::FWarpTexture (FTexture *source)
|
|
: GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f)
|
|
{
|
|
CopyInfo(source);
|
|
bWarped = 1;
|
|
}
|
|
|
|
FWarpTexture::~FWarpTexture ()
|
|
{
|
|
Unload ();
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans (Spans);
|
|
Spans = NULL;
|
|
}
|
|
delete SourcePic;
|
|
}
|
|
|
|
void FWarpTexture::Unload ()
|
|
{
|
|
if (Pixels != NULL)
|
|
{
|
|
delete[] Pixels;
|
|
Pixels = NULL;
|
|
}
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans (Spans);
|
|
Spans = NULL;
|
|
}
|
|
SourcePic->Unload ();
|
|
}
|
|
|
|
bool FWarpTexture::CheckModified ()
|
|
{
|
|
return r_FrameTime != GenTime;
|
|
}
|
|
|
|
const BYTE *FWarpTexture::GetPixels ()
|
|
{
|
|
DWORD time = r_FrameTime;
|
|
|
|
if (Pixels == NULL || time != GenTime)
|
|
{
|
|
MakeTexture (time);
|
|
}
|
|
return Pixels;
|
|
}
|
|
|
|
const BYTE *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|
{
|
|
DWORD time = r_FrameTime;
|
|
|
|
if (Pixels == NULL || time != GenTime)
|
|
{
|
|
MakeTexture (time);
|
|
}
|
|
if ((unsigned)column >= (unsigned)Width)
|
|
{
|
|
if (WidthMask + 1 == Width)
|
|
{
|
|
column &= WidthMask;
|
|
}
|
|
else
|
|
{
|
|
column %= Width;
|
|
}
|
|
}
|
|
if (spans_out != NULL)
|
|
{
|
|
if (Spans == NULL)
|
|
{
|
|
Spans = CreateSpans (Pixels);
|
|
}
|
|
*spans_out = Spans[column];
|
|
}
|
|
return Pixels + column*Height;
|
|
}
|
|
|
|
void FWarpTexture::MakeTexture (DWORD time)
|
|
{
|
|
const BYTE *otherpix = SourcePic->GetPixels ();
|
|
|
|
if (Pixels == NULL)
|
|
{
|
|
Pixels = new BYTE[Width * Height];
|
|
}
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans (Spans);
|
|
Spans = NULL;
|
|
}
|
|
|
|
GenTime = time;
|
|
|
|
BYTE *buffer = (BYTE *)alloca (MAX (Width, Height));
|
|
int xsize = Width;
|
|
int ysize = Height;
|
|
int xmask = WidthMask;
|
|
int ymask = Height - 1;
|
|
int ybits = HeightBits;
|
|
int x, y;
|
|
|
|
if ((1 << ybits) > Height)
|
|
{
|
|
ybits--;
|
|
}
|
|
|
|
DWORD timebase = DWORD(time * Speed * 32 / 28);
|
|
for (y = ysize-1; y >= 0; y--)
|
|
{
|
|
int xt, xf = (finesine[(timebase+y*128)&FINEMASK]>>13) & xmask;
|
|
const BYTE *source = otherpix + y;
|
|
BYTE *dest = Pixels + y;
|
|
for (xt = xsize; xt; xt--, xf = (xf+1)&xmask, dest += ysize)
|
|
*dest = source[xf << ybits];
|
|
}
|
|
timebase = DWORD(time * Speed * 23 / 28);
|
|
for (x = xsize-1; x >= 0; x--)
|
|
{
|
|
int yt, yf = (finesine[(time+(x+17)*128)&FINEMASK]>>13) & ymask;
|
|
const BYTE *source = Pixels + (x << ybits);
|
|
BYTE *dest = buffer;
|
|
for (yt = ysize; yt; yt--, yf = (yf+1)&ymask)
|
|
*dest++ = source[yf];
|
|
memcpy (Pixels+(x<<ybits), buffer, ysize);
|
|
}
|
|
}
|
|
|
|
// [GRB] Eternity-like warping
|
|
FWarp2Texture::FWarp2Texture (FTexture *source)
|
|
: FWarpTexture (source)
|
|
{
|
|
bWarped = 2;
|
|
}
|
|
|
|
void FWarp2Texture::MakeTexture (DWORD time)
|
|
{
|
|
const BYTE *otherpix = SourcePic->GetPixels ();
|
|
|
|
if (Pixels == NULL)
|
|
{
|
|
Pixels = new BYTE[Width * Height];
|
|
}
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans (Spans);
|
|
Spans = NULL;
|
|
}
|
|
|
|
GenTime = time;
|
|
|
|
int xsize = Width;
|
|
int ysize = Height;
|
|
int xmask = WidthMask;
|
|
int ymask = Height - 1;
|
|
int ybits = HeightBits;
|
|
int x, y;
|
|
|
|
if ((1 << ybits) > Height)
|
|
{
|
|
ybits--;
|
|
}
|
|
|
|
DWORD timebase = DWORD(time * Speed * 40 / 28);
|
|
for (x = 0; x < xsize; ++x)
|
|
{
|
|
BYTE *dest = Pixels + (x << ybits);
|
|
for (y = 0; y < ysize; ++y)
|
|
{
|
|
int xt = (x + 128
|
|
+ ((finesine[(y*128 + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
|
|
+ ((finesine[(x*256 + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) & xmask;
|
|
int yt = (y + 128
|
|
+ ((finesine[(y*128 + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
|
|
+ ((finesine[(x*256 + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) & ymask;
|
|
*dest++ = otherpix[(xt << ybits) + yt];
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FMultiPatchTexture :: TexPart :: TexPart
|
|
//
|
|
//==========================================================================
|
|
|
|
FTexture *FWarpTexture::GetRedirect(bool wantwarped)
|
|
{
|
|
if (!wantwarped) return SourcePic->GetRedirect(false);
|
|
else return this;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FMultiPatchTexture :: CopyTrueColorPixels
|
|
//
|
|
// This doesn't warp. It's just here in case someone tries to use a warp
|
|
// texture for compositing a multipatch texture
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
|
{
|
|
return SourcePic->CopyTrueColorPixels(bmp, x, y, rotate, inf);
|
|
}
|
|
|