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9d725276ac
Allows for calling to save custom cvars manually to ensure they're reliably stored. As is, the only way to ensure that cvars are saved is to safely/manually close out GZDoom, meaning if a crash occurs, that data is lost. THis is very detrimental to mods/standalone projects that rely on CVars for storing custom data, and or data that transcends save games. |
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.. | ||
actors | ||
engine | ||
scriptutil | ||
ui | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
doombase.zs | ||
events.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
mapdata.zs | ||
sounddata.zs | ||
visualthinker.zs | ||
zscript_license.txt |