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8a7671ad8b
- renamed APowerMorph::Player to avoid accidental confusion with AActor::player, which in scripting is the same due to case insensitvity. - renamed save key for above variable.
30 lines
450 B
Text
30 lines
450 B
Text
class MorphProjectile : Actor native
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{
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native Class<PlayerPawn> PlayerClass;
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native Class<Actor> MonsterClass, MorphFlash, UnMorphFlash;
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native int Duration, MorphStyle;
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Default
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{
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Damage 1;
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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}
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}
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class MorphedMonster : Actor native
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{
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native Actor UnmorphedMe;
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native int UnmorphTime, MorphStyle;
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native Class<Actor> MorphExitFlash;
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Default
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{
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Monster;
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-COUNTKILL
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+FLOORCLIP
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}
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}
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