gzdoom/src/thingdef
Major Cooke 74b8e9f286 - Don't use Normalized180() on angles. This could result in ranges being wrongly inverted.
- Fixed properties not having the proper indices.
- Use ViewPos-to-actor instead of measuring actor-to-actor.
- Use the actual camera instead of the actor so camera textures can work.
2016-09-24 17:54:09 +02:00
..
olddecorations.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef.h Add SetActorFlag ACS function 2016-09-07 20:44:56 +02:00
thingdef_codeptr.cpp Updated to new save game code. 2016-09-24 09:17:18 +02:00
thingdef_data.cpp Updated to new save game code. 2016-09-24 09:17:18 +02:00
thingdef_exp.cpp - fixed: FxPreIncrDecr depended on undefined compiler behavior. 2016-09-06 08:41:13 +02:00
thingdef_exp.h - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_expression.cpp The VM now aborts when a wrong self pointer is used with user variables to avoid random crashes 2016-09-22 08:42:59 +02:00
thingdef_parse.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_properties.cpp - Don't use Normalized180() on angles. This could result in ranges being wrongly inverted. 2016-09-24 17:54:09 +02:00
thingdef_states.cpp The return statement now accepts any expression as its return value 2016-08-07 22:10:02 +02:00