mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 10:21:42 +00:00
3e8435e22c
This line special is the last of the slope creation methods being processed so it can copy any other type of slope. SVN r2147 (trunk)
627 lines
17 KiB
C++
627 lines
17 KiB
C++
/*
|
|
** p_slopes.cpp
|
|
** Slope creation
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2008 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "doomtype.h"
|
|
#include "p_local.h"
|
|
#include "r_data.h"
|
|
#include "cmdlib.h"
|
|
#include "p_lnspec.h"
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_SpawnSlopeMakers
|
|
//
|
|
//===========================================================================
|
|
|
|
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
|
|
{
|
|
int linenum = -1;
|
|
|
|
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
|
|
{
|
|
const line_t *line = &lines[linenum];
|
|
sector_t *sec;
|
|
secplane_t *plane;
|
|
|
|
if (P_PointOnLineSide (x, y, line) == 0)
|
|
{
|
|
sec = line->frontsector;
|
|
}
|
|
else
|
|
{
|
|
sec = line->backsector;
|
|
}
|
|
if (sec == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (slopeCeil)
|
|
{
|
|
plane = &sec->ceilingplane;
|
|
}
|
|
else
|
|
{
|
|
plane = &sec->floorplane;
|
|
}
|
|
|
|
FVector3 p, v1, v2, cross;
|
|
|
|
p[0] = FIXED2FLOAT (line->v1->x);
|
|
p[1] = FIXED2FLOAT (line->v1->y);
|
|
p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
|
|
v1[0] = FIXED2FLOAT (line->dx);
|
|
v1[1] = FIXED2FLOAT (line->dy);
|
|
v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2];
|
|
v2[0] = FIXED2FLOAT (x - line->v1->x);
|
|
v2[1] = FIXED2FLOAT (y - line->v1->y);
|
|
v2[2] = FIXED2FLOAT (z) - p[2];
|
|
|
|
cross = v1 ^ v2;
|
|
double len = cross.Length();
|
|
if (len == 0)
|
|
{
|
|
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
|
|
return;
|
|
}
|
|
cross /= len;
|
|
// Fix backward normals
|
|
if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
|
|
{
|
|
cross = -cross;
|
|
}
|
|
|
|
plane->a = FLOAT2FIXED (cross[0]);
|
|
plane->b = FLOAT2FIXED (cross[1]);
|
|
plane->c = FLOAT2FIXED (cross[2]);
|
|
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
|
|
plane->ic = DivScale32 (1, plane->c);
|
|
plane->d = -TMulScale16 (plane->a, x,
|
|
plane->b, y,
|
|
plane->c, z);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_CopyPlane
|
|
//
|
|
//===========================================================================
|
|
|
|
static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
|
{
|
|
sector_t *source;
|
|
int secnum;
|
|
size_t planeofs;
|
|
|
|
secnum = P_FindSectorFromTag (tag, -1);
|
|
if (secnum == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
source = §ors[secnum];
|
|
|
|
if (copyCeil)
|
|
{
|
|
planeofs = myoffsetof(sector_t, ceilingplane);
|
|
}
|
|
else
|
|
{
|
|
planeofs = myoffsetof(sector_t, floorplane);
|
|
}
|
|
*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
|
|
}
|
|
|
|
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
|
|
{
|
|
sector_t *dest = P_PointInSector (x, y);
|
|
P_CopyPlane(tag, dest, copyCeil);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_SetSlope
|
|
//
|
|
//===========================================================================
|
|
|
|
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
|
|
fixed_t x, fixed_t y, fixed_t z)
|
|
{
|
|
angle_t xyang;
|
|
angle_t zang;
|
|
|
|
if (zangi >= 180)
|
|
{
|
|
zang = ANGLE_180-ANGLE_1;
|
|
}
|
|
else if (zangi <= 0)
|
|
{
|
|
zang = ANGLE_1;
|
|
}
|
|
else
|
|
{
|
|
zang = Scale (zangi, ANGLE_90, 90);
|
|
}
|
|
if (setCeil)
|
|
{
|
|
zang += ANGLE_180;
|
|
}
|
|
zang >>= ANGLETOFINESHIFT;
|
|
|
|
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
|
|
|
|
FVector3 norm;
|
|
|
|
if (ib_compatflags & BCOMPATF_SETSLOPEOVERFLOW)
|
|
{
|
|
norm[0] = float(finecosine[zang] * finecosine[xyang]);
|
|
norm[1] = float(finecosine[zang] * finesine[xyang]);
|
|
}
|
|
else
|
|
{
|
|
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
|
|
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
|
|
}
|
|
norm[2] = float(finesine[zang]) * 65536.f;
|
|
norm.MakeUnit();
|
|
plane->a = (int)(norm[0] * 65536.f);
|
|
plane->b = (int)(norm[1] * 65536.f);
|
|
plane->c = (int)(norm[2] * 65536.f);
|
|
//plane->ic = (int)(65536.f / norm[2]);
|
|
plane->ic = DivScale32 (1, plane->c);
|
|
plane->d = -TMulScale16 (plane->a, x,
|
|
plane->b, y,
|
|
plane->c, z);
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_VavoomSlope
|
|
//
|
|
//===========================================================================
|
|
|
|
void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
|
|
{
|
|
for (int i=0;i<sec->linecount;i++)
|
|
{
|
|
line_t * l=sec->lines[i];
|
|
|
|
if (l->args[0]==id)
|
|
{
|
|
FVector3 v1, v2, cross;
|
|
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
|
fixed_t srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
|
|
|
v1[0] = FIXED2FLOAT (x - l->v2->x);
|
|
v1[1] = FIXED2FLOAT (y - l->v2->y);
|
|
v1[2] = FIXED2FLOAT (z - srcheight);
|
|
|
|
v2[0] = FIXED2FLOAT (x - l->v1->x);
|
|
v2[1] = FIXED2FLOAT (y - l->v1->y);
|
|
v2[2] = FIXED2FLOAT (z - srcheight);
|
|
|
|
cross = v1 ^ v2;
|
|
double len = cross.Length();
|
|
if (len == 0)
|
|
{
|
|
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
|
|
return;
|
|
}
|
|
cross /= len;
|
|
|
|
// Fix backward normals
|
|
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
|
|
{
|
|
cross = -cross;
|
|
}
|
|
|
|
|
|
srcplane->a = FLOAT2FIXED (cross[0]);
|
|
srcplane->b = FLOAT2FIXED (cross[1]);
|
|
srcplane->c = FLOAT2FIXED (cross[2]);
|
|
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
|
|
srcplane->ic = DivScale32 (1, srcplane->c);
|
|
srcplane->d = -TMulScale16 (srcplane->a, x,
|
|
srcplane->b, y,
|
|
srcplane->c, z);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
enum
|
|
{
|
|
THING_SlopeFloorPointLine = 9500,
|
|
THING_SlopeCeilingPointLine = 9501,
|
|
THING_SetFloorSlope = 9502,
|
|
THING_SetCeilingSlope = 9503,
|
|
THING_CopyFloorPlane = 9510,
|
|
THING_CopyCeilingPlane = 9511,
|
|
THING_VavoomFloor=1500,
|
|
THING_VavoomCeiling=1501,
|
|
THING_VertexFloorZ=1504,
|
|
THING_VertexCeilingZ=1505,
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_SetSlopesFromVertexHeights
|
|
//
|
|
//==========================================================================
|
|
|
|
static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt)
|
|
{
|
|
TMap<int, fixed_t> vt_heights[2];
|
|
FMapThing *mt;
|
|
bool vt_found = false;
|
|
|
|
for (mt = firstmt; mt < lastmt; ++mt)
|
|
{
|
|
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
|
|
{
|
|
for(int i=0; i<numvertexes; i++)
|
|
{
|
|
if (vertexes[i].x == mt->x && vertexes[i].y == mt->y)
|
|
{
|
|
if (mt->type == THING_VertexFloorZ)
|
|
{
|
|
vt_heights[0][i] = mt->z;
|
|
}
|
|
else
|
|
{
|
|
vt_heights[1][i] = mt->z;
|
|
}
|
|
vt_found = true;
|
|
}
|
|
}
|
|
mt->type = 0;
|
|
}
|
|
}
|
|
if (vt_found)
|
|
{
|
|
for (int i = 0; i < numsectors; i++)
|
|
{
|
|
sector_t *sec = §ors[i];
|
|
if (sec->linecount != 3) continue; // only works with triangular sectors
|
|
|
|
FVector3 vt1, vt2, vt3, cross;
|
|
FVector3 vec1, vec2;
|
|
int vi1, vi2, vi3;
|
|
|
|
vi1 = int(sec->lines[0]->v1 - vertexes);
|
|
vi2 = int(sec->lines[0]->v2 - vertexes);
|
|
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
|
|
int(sec->lines[1]->v2 - vertexes) : int(sec->lines[1]->v1 - vertexes);
|
|
|
|
vt1.X = FIXED2FLOAT(vertexes[vi1].x);
|
|
vt1.Y = FIXED2FLOAT(vertexes[vi1].y);
|
|
vt2.X = FIXED2FLOAT(vertexes[vi2].x);
|
|
vt2.Y = FIXED2FLOAT(vertexes[vi2].y);
|
|
vt3.X = FIXED2FLOAT(vertexes[vi3].x);
|
|
vt3.Y = FIXED2FLOAT(vertexes[vi3].y);
|
|
|
|
for(int j=0; j<2; j++)
|
|
{
|
|
fixed_t *h1 = vt_heights[j].CheckKey(vi1);
|
|
fixed_t *h2 = vt_heights[j].CheckKey(vi2);
|
|
fixed_t *h3 = vt_heights[j].CheckKey(vi3);
|
|
fixed_t z3;
|
|
if (h1==NULL && h2==NULL && h3==NULL) continue;
|
|
|
|
vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling));
|
|
vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling));
|
|
z3 = h3? *h3 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
|
vt3.Z = FIXED2FLOAT(z3);
|
|
|
|
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
|
|
{
|
|
vec1 = vt2 - vt3;
|
|
vec2 = vt1 - vt3;
|
|
}
|
|
else
|
|
{
|
|
vec1 = vt1 - vt3;
|
|
vec2 = vt2 - vt3;
|
|
}
|
|
|
|
FVector3 cross = vec1 ^ vec2;
|
|
|
|
double len = cross.Length();
|
|
if (len == 0)
|
|
{
|
|
// Only happens when all vertices in this sector are on the same line.
|
|
// Let's just ignore this case.
|
|
continue;
|
|
}
|
|
cross /= len;
|
|
|
|
// Fix backward normals
|
|
if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
|
|
{
|
|
cross = -cross;
|
|
}
|
|
|
|
secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane;
|
|
|
|
srcplane->a = FLOAT2FIXED (cross[0]);
|
|
srcplane->b = FLOAT2FIXED (cross[1]);
|
|
srcplane->c = FLOAT2FIXED (cross[2]);
|
|
srcplane->ic = DivScale32 (1, srcplane->c);
|
|
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
|
|
srcplane->b, vertexes[vi3].y,
|
|
srcplane->c, z3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_SpawnSlopeMakers
|
|
//
|
|
//===========================================================================
|
|
|
|
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt)
|
|
{
|
|
FMapThing *mt;
|
|
|
|
for (mt = firstmt; mt < lastmt; ++mt)
|
|
{
|
|
if ((mt->type >= THING_SlopeFloorPointLine &&
|
|
mt->type <= THING_SetCeilingSlope) ||
|
|
mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
|
|
{
|
|
fixed_t x, y, z;
|
|
secplane_t *refplane;
|
|
sector_t *sec;
|
|
|
|
x = mt->x;
|
|
y = mt->y;
|
|
sec = P_PointInSector (x, y);
|
|
if (mt->type & 1)
|
|
{
|
|
refplane = &sec->ceilingplane;
|
|
}
|
|
else
|
|
{
|
|
refplane = &sec->floorplane;
|
|
}
|
|
z = refplane->ZatPoint (x, y) + (mt->z);
|
|
if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
|
|
{
|
|
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1);
|
|
}
|
|
else if (mt->type <= THING_SlopeCeilingPointLine)
|
|
{
|
|
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
|
|
}
|
|
else
|
|
{
|
|
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
|
|
}
|
|
mt->type = 0;
|
|
}
|
|
}
|
|
|
|
for (mt = firstmt; mt < lastmt; ++mt)
|
|
{
|
|
if (mt->type == THING_CopyFloorPlane ||
|
|
mt->type == THING_CopyCeilingPlane)
|
|
{
|
|
P_CopyPlane (mt->args[0], mt->x, mt->y, mt->type & 1);
|
|
mt->type = 0;
|
|
}
|
|
}
|
|
|
|
P_SetSlopesFromVertexHeights(firstmt, lastmt);
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// [RH] Set slopes for sectors, based on line specials
|
|
//
|
|
// P_AlignPlane
|
|
//
|
|
// Aligns the floor or ceiling of a sector to the corresponding plane
|
|
// on the other side of the reference line. (By definition, line must be
|
|
// two-sided.)
|
|
//
|
|
// If (which & 1), sets floor.
|
|
// If (which & 2), sets ceiling.
|
|
//
|
|
//===========================================================================
|
|
|
|
static void P_AlignPlane (sector_t *sec, line_t *line, int which)
|
|
{
|
|
sector_t *refsec;
|
|
double bestdist;
|
|
vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC
|
|
int i;
|
|
line_t **probe;
|
|
|
|
if (line->backsector == NULL)
|
|
return;
|
|
|
|
// Find furthest vertex from the reference line. It, along with the two ends
|
|
// of the line, will define the plane.
|
|
bestdist = 0;
|
|
for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
|
|
{
|
|
double dist;
|
|
vertex_t *vert;
|
|
|
|
if (i & 1)
|
|
vert = (*probe++)->v2;
|
|
else
|
|
vert = (*probe)->v1;
|
|
dist = fabs((double(line->v1->y) - vert->y) * line->dx -
|
|
(double(line->v1->x) - vert->x) * line->dy);
|
|
|
|
if (dist > bestdist)
|
|
{
|
|
bestdist = dist;
|
|
refvert = vert;
|
|
}
|
|
}
|
|
|
|
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
|
|
|
|
FVector3 p, v1, v2, cross;
|
|
|
|
const secplane_t *refplane;
|
|
secplane_t *srcplane;
|
|
fixed_t srcheight, destheight;
|
|
|
|
refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane;
|
|
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
|
srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
|
destheight = (which == 0) ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
|
|
|
|
p[0] = FIXED2FLOAT (line->v1->x);
|
|
p[1] = FIXED2FLOAT (line->v1->y);
|
|
p[2] = FIXED2FLOAT (destheight);
|
|
v1[0] = FIXED2FLOAT (line->dx);
|
|
v1[1] = FIXED2FLOAT (line->dy);
|
|
v1[2] = 0;
|
|
v2[0] = FIXED2FLOAT (refvert->x - line->v1->x);
|
|
v2[1] = FIXED2FLOAT (refvert->y - line->v1->y);
|
|
v2[2] = FIXED2FLOAT (srcheight - destheight);
|
|
|
|
cross = (v1 ^ v2).Unit();
|
|
|
|
// Fix backward normals
|
|
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
|
|
{
|
|
cross = -cross;
|
|
}
|
|
|
|
srcplane->a = FLOAT2FIXED (cross[0]);
|
|
srcplane->b = FLOAT2FIXED (cross[1]);
|
|
srcplane->c = FLOAT2FIXED (cross[2]);
|
|
//srcplane->ic = FLOAT2FIXED (1.f/cross[2]);
|
|
srcplane->ic = DivScale32 (1, srcplane->c);
|
|
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
|
|
srcplane->b, line->v1->y,
|
|
srcplane->c, destheight);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_SetSlopes
|
|
//
|
|
//===========================================================================
|
|
|
|
void P_SetSlopes ()
|
|
{
|
|
int i, s;
|
|
|
|
for (i = 0; i < numlines; i++)
|
|
{
|
|
if (lines[i].special == Plane_Align)
|
|
{
|
|
lines[i].special = 0;
|
|
if (lines[i].backsector != NULL)
|
|
{
|
|
// args[0] is for floor, args[1] is for ceiling
|
|
//
|
|
// As a special case, if args[1] is 0,
|
|
// then args[0], bits 2-3 are for ceiling.
|
|
for (s = 0; s < 2; s++)
|
|
{
|
|
int bits = lines[i].args[s] & 3;
|
|
|
|
if (s == 1 && bits == 0)
|
|
bits = (lines[i].args[0] >> 2) & 3;
|
|
|
|
if (bits == 1) // align front side to back
|
|
P_AlignPlane (lines[i].frontsector, lines + i, s);
|
|
else if (bits == 2) // align back side to front
|
|
P_AlignPlane (lines[i].backsector, lines + i, s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_CopySlopes
|
|
//
|
|
//===========================================================================
|
|
|
|
void P_CopySlopes()
|
|
{
|
|
for (int i = 0; i < numlines; i++)
|
|
{
|
|
if (lines[i].special == Plane_Copy)
|
|
{
|
|
// The args are used for the tags of sectors to copy:
|
|
// args[0]: front floor
|
|
// args[1]: front ceiling
|
|
// args[2]: back floor
|
|
// args[3]: back ceiling
|
|
// args[4]: copy slopes from one side of the line to the other.
|
|
lines[i].special = 0;
|
|
for (int s = 0; s < (lines[i].backsector ? 4 : 2); s++)
|
|
{
|
|
if (lines[i].args[s])
|
|
P_CopyPlane(lines[i].args[s],
|
|
(s & 2 ? lines[i].backsector : lines[i].frontsector), s & 1);
|
|
}
|
|
|
|
if (lines[i].backsector != NULL)
|
|
{
|
|
if ((lines[i].args[4] & 3) == 1)
|
|
{
|
|
lines[i].backsector->floorplane = lines[i].frontsector->floorplane;
|
|
}
|
|
else if ((lines[i].args[4] & 3) == 2)
|
|
{
|
|
lines[i].frontsector->floorplane = lines[i].backsector->floorplane;
|
|
}
|
|
if ((lines[i].args[4] & 12) == 4)
|
|
{
|
|
lines[i].backsector->ceilingplane = lines[i].frontsector->ceilingplane;
|
|
}
|
|
else if ((lines[i].args[4] & 12) == 8)
|
|
{
|
|
lines[i].frontsector->ceilingplane = lines[i].backsector->ceilingplane;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|