gzdoom/wadsrc/static/zscript
2017-03-03 23:33:02 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
inventory Merge remote-tracking branch 'gz/master' into gz_master2 2017-03-03 23:33:02 +02:00
menu Merge remote-tracking branch 'gz/master' into gz_master2 2017-03-03 23:33:02 +02:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - backported Zandronum's MaxHealth base class for the MaxHealthBonus item. 2017-03-02 11:39:52 +01:00
statscreen - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
strife - fixed: A_ProgrammerMelee damaged the caller, not the target. 2017-03-02 13:14:54 +01:00
actor.txt - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt Merge remote-tracking branch 'gz/master' into gz_master2 2017-03-03 23:33:02 +02:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt - exported constants for SetGlobalFogParameter to ZScript. 2017-03-02 13:14:55 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess) 2017-03-03 23:21:12 +02:00
mapdata.txt Assigned all map data to play 2017-03-03 23:26:06 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00