gzdoom/src/scripting
Christoph Oelckers 7209f9edd6 - implemented passing vectors as parameters. So far working for native functions.
- removed the bogus optional value from the first A_Jump argument. A quick test with an older ZDoom revealed that this was never working - and implementing it would make things a lot more complicated, especially error checking in the code generator.
- fixed: The check for insufficient parameters to a function call was missing.
2016-10-29 13:10:27 +02:00
..
codegeneration - implemented passing vectors as parameters. So far working for native functions. 2016-10-29 13:10:27 +02:00
decorate - actually evaluate the default parameters and store them in the VMFunction. 2016-10-27 01:30:34 +02:00
vm - implemented passing vectors as parameters. So far working for native functions. 2016-10-29 13:10:27 +02:00
zscript - implemented passing vectors as parameters. So far working for native functions. 2016-10-29 13:10:27 +02:00
thingdef.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00
thingdef.h - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00
thingdef_data.cpp - got rid of all default parameter redundancies. 2016-10-28 00:32:52 +02:00
thingdef_properties.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00