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action.txt
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- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
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2009-04-09 02:25:37 +00:00 |
blood.txt
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- Added MF4_ALLOWPARTICLES checks to blood spawning code.
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2009-11-24 22:28:38 +00:00 |
botstuff.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
bridge.txt
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- Changed the action function declaration parser so that optional parameters
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2008-08-12 20:19:47 +00:00 |
camera.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
damagetypes.txt
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- added FDARI*s damagetype fix
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2012-04-07 15:29:47 +00:00 |
debris.txt
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- Fixed: A_CountdownArg and A_Die must ensure a certain kill.
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2009-05-23 08:30:36 +00:00 |
decal.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
dog.txt
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- Added Gez's A_Blast submission.
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2009-09-28 15:55:57 +00:00 |
fountain.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
hatetarget.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
inventory.txt
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- Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
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2013-04-16 20:26:35 +00:00 |
mapmarker.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
morph.txt
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
movingcamera.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
pickups.txt
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
player.txt
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- Added two new PlayerPawn properties:
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2012-08-14 03:24:59 +00:00 |
secrettrigger.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
sectoraction.txt
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- Added support for Risen3D/PrBoom+'s MUSINFO lump.
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2010-06-13 08:47:38 +00:00 |
setcolor.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
sharedmisc.txt
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- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
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2012-02-10 00:53:50 +00:00 |
skies.txt
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- Added Gez's submission for Eternity-style skybox definitions.
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2010-02-06 15:31:26 +00:00 |
soundenvironment.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
soundsequence.txt
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- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
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2010-11-03 02:46:38 +00:00 |
spark.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
specialspot.txt
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- Changed the action function declaration parser so that optional parameters
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2008-08-12 20:19:47 +00:00 |
splashes.txt
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- Fixed: SNDINFO must be loaded before the textures. However, this required
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2008-09-21 18:02:38 +00:00 |
teleport.txt
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- Converted teleport fog and destinations to DECORATE.
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2008-08-08 19:47:18 +00:00 |
waterzone.txt
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |