gzdoom/src/textures
Randy Heit 70c21c8314 - Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on
textures of type TEX_MiscPatch will return the first such texture, as it does with all
  the other types. (It will still prefer to return a texture of a different type.
  Why are these treated differently, anyway?)

SVN r2251 (trunk)
2010-03-28 03:46:46 +00:00
..
automaptexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
bitmap.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
bitmap.h - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
buildtexture.cpp - Fixed: Blood's sprite rotations were broken. 2010-03-18 21:03:58 +00:00
canvastexture.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
ddstexture.cpp - Reverted the part of r2226 than reverted r2205 (accidentally, I assume). 2010-03-18 17:50:00 +00:00
emptytexture.cpp - Fixed: Completely empty patches (8 0-bytes) could not be handled by the 2009-04-30 11:10:38 +00:00
flattexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
imgztexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
jpegtexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
multipatchtexture.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
patchtexture.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
pcxtexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
pngtexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
rawpagetexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
texture.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
texturemanager.cpp - Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on 2010-03-28 03:46:46 +00:00
textures.h - Fixed: Blood's sprite rotations were broken. 2010-03-18 21:03:58 +00:00
tgatexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
warptexture.cpp - fixed: old-style DECORATE definitions with non-alphanumeric characters in 2009-12-13 22:22:25 +00:00