..
automaptexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
bitmap.cpp
- Fixed: Coordinate handling for multipatch texture compositing was not correct
2009-09-30 10:41:24 +00:00
bitmap.h
- Fixed: Coordinate handling for multipatch texture compositing was not correct
2009-09-30 10:41:24 +00:00
buildtexture.cpp
- Fixed: Blood's sprite rotations were broken.
2010-03-18 21:03:58 +00:00
canvastexture.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
ddstexture.cpp
- Reverted the part of r2226 than reverted r2205 (accidentally, I assume).
2010-03-18 17:50:00 +00:00
emptytexture.cpp
- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
2009-04-30 11:10:38 +00:00
flattexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
imgztexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
jpegtexture.cpp
- Fixed: Coordinate handling for multipatch texture compositing was not correct
2009-09-30 10:41:24 +00:00
multipatchtexture.cpp
- fixed: The floor waggle code used FloatBobOffsets as sine table but this
2010-01-02 11:38:27 +00:00
patchtexture.cpp
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
2009-09-04 22:59:41 +00:00
pcxtexture.cpp
- Fixed: Coordinate handling for multipatch texture compositing was not correct
2009-09-30 10:41:24 +00:00
pngtexture.cpp
- Fixed: Coordinate handling for multipatch texture compositing was not correct
2009-09-30 10:41:24 +00:00
rawpagetexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
texture.cpp
- fixed: The floor waggle code used FloatBobOffsets as sine table but this
2010-01-02 11:38:27 +00:00
texturemanager.cpp
- Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on
2010-03-28 03:46:46 +00:00
textures.h
- Fixed: Blood's sprite rotations were broken.
2010-03-18 21:03:58 +00:00
tgatexture.cpp
- Fixed: Coordinate handling for multipatch texture compositing was not correct
2009-09-30 10:41:24 +00:00
warptexture.cpp
- fixed: old-style DECORATE definitions with non-alphanumeric characters in
2009-12-13 22:22:25 +00:00