gzdoom/wadsrc/sndinfo.txt
Randy Heit aef34f9aa5 - Removed xlat_parser.h from the repository. Lemon was always being run on
xlat_parser.y because both files had the same time stamp after an update,
  and Lemon only rewrites the header file if it's changed.
- Added $volume SNDINFO command. This is multiplied with the volume the sound
  is played at to arrive at the final volume (before distance attenuation).
- Added the CHAN_AREA flag to disable 3D panning within the min distance of a
  sound. Sector sound sequences (except doors) use this flag.
- Added the CHAN_LOOP flag to replace the S_Looped* sound functions.
- Restored the sound limiting.


SVN r849 (trunk)
2008-03-25 04:42:26 +00:00

1269 lines
35 KiB
Text

/*
* This is the SNDINFO for zdoom.wad. Unlike Hexen, SNDINFO lumps in pwads
* are additive, so your SNDINFO only needs to contain the sounds listed
* here that you want to change or new sounds you are defining. You do not
* need to edit a copy of this file. In fact, if you try to put a copy of
* this file in a pwad, you will get an error when ZDoom tries to load the
* SNDINFO in your pwad.
*/
//===========================================================================
//
// Generic player sounds
//
//===========================================================================
// Use *pain in a script to play any of the pain sounds
$random *pain { *pain100 *pain75 *pain50 *pain25 }
//===========================================================================
//
// Compatibility aliases (because older ZDooms did not have them the same)
//
//===========================================================================
// Trying to use a locked door
$alias misc/keytry *usefail
// Pickup sounds that were not unique before
$alias misc/health_pkup misc/i_pkup // Pickup health
$alias misc/armor_pkup misc/i_pkup // Pickup armor
$alias misc/ammo_pkup misc/i_pkup // Pickup ammo
/***************************************************************************/
/* */
/* ZDOOM SOUNDS AVAILABLE IN ANY GAME */
/* */
/***************************************************************************/
world/spark1 spark1
world/spark2 spark2
world/spark3 spark3
$random world/spark { world/spark1 world/spark2 world/spark3 }
// These gets redefined below for Hexen
world/quake dsquake
misc/freeze icedth1
misc/icebreak icebrk1a
// The released source code used a min distance of 160. Why?
// Retail Doom and Strife use 200.
$rolloff * 200 1200
/***************************************************************************/
/* */
/* DOOM SOUNDS */
/* */
/***************************************************************************/
$ifdoom
// BOOM has pitch shifting equivalent to a range of 4. I never got to hear
// Doom when it used pitch shifting, so I don't know if this is correct or not.
$pitchshiftrange 4
// This sound is never actually used. It's just defined here for
// compatibility with DeHackEd patches that reference dsskldth.
misc/unused dsskldth // Sounds just like dsoof
//===========================================================================
//
// Doom-specific player sounds
//
//===========================================================================
$playersound player male *death dspldeth
$playersound player male *xdeath dspdiehi
$playersound player male *gibbed dsslop
$playersound player male *pain100 dsplpain
$playersounddup player male *pain75 *pain100
$playersounddup player male *pain50 *pain100
$playersounddup player male *pain25 *pain100
$playersound player male *grunt dsoof
$playersounddup player male *land *grunt
$playersound player male *jump dsjump
$playersound player male *fist dspunch
$playersound player male *usefail dsnoway
$playersound player female *death dsfldeth
$playersound player female *xdeath dsfdiehi
$playersound player female *gibbed dsslop
$playersound player female *pain100 dsflpain
$playersounddup player female *pain75 *pain100
$playersounddup player female *pain50 *pain100
$playersounddup player female *pain25 *pain100
$playersound player female *grunt dsfoof
$playersounddup player female *land *grunt
$playersound player female *jump dsfjump
$playersound player female *fist dspunch
$playersound player female *usefail dsfnoway
$playersound player other *death dscldeth
$playersound player other *xdeath dscdiehi
$playersound player other *gibbed dsslop
$playersound player other *pain100 dsclpain
$playersounddup player other *pain75 *pain100
$playersounddup player other *pain50 *pain100
$playersounddup player other *pain25 *pain100
$playersound player other *grunt dscoof
$playersounddup player other *land *grunt
$playersound player other *jump dscjump
$playersound player other *fist dspunch
$playersound player other *usefail dscnoway
// Alternate names for some player sounds needed for ZDoom <= 1.22 compatibility
//
// If any sounds with these names are defined later, they will redefine
// the corresponding player sounds instead. Likewise, if they are played,
// they will play the corresponding player sound instead.
$playercompat player male *death player/male/death1
$playercompat player male *death player/male/death2
$playercompat player male *death player/male/death3
$playercompat player male *death player/male/death4
$playercompat player male *xdeath player/male/xdeath1
$playercompat player male *pain100 player/male/pain100_1
$playercompat player male *pain100 player/male/pain100_2
$playercompat player male *pain75 player/male/pain75_1
$playercompat player male *pain75 player/male/pain75_2
$playercompat player male *pain50 player/male/pain50_1
$playercompat player male *pain50 player/male/pain50_2
$playercompat player male *pain25 player/male/pain25_1
$playercompat player male *pain25 player/male/pain25_2
$playercompat player male *grunt player/male/grunt1
$playercompat player male *land player/male/land1
$playercompat player male *jump player/male/jump1
$playercompat player male *gibbed player/male/gibbed
$playercompat player male *fist player/male/fist
$playercompat player female *death player/female/death1
$playercompat player female *death player/female/death2
$playercompat player female *death player/female/death3
$playercompat player female *death player/female/death4
$playercompat player female *xdeath player/female/xdeath1
$playercompat player female *pain100 player/female/pain100_1
$playercompat player female *pain100 player/female/pain100_2
$playercompat player female *pain75 player/female/pain75_1
$playercompat player female *pain75 player/female/pain75_2
$playercompat player female *pain50 player/female/pain50_1
$playercompat player female *pain50 player/female/pain50_2
$playercompat player female *pain25 player/female/pain25_1
$playercompat player female *pain25 player/female/pain25_2
$playercompat player female *grunt player/female/grunt1
$playercompat player female *land player/female/land1
$playercompat player female *jump player/female/jump1
$playercompat player female *gibbed player/female/gibbed
$playercompat player female *fist player/female/fist
$playercompat player other *death player/cyborg/death1
$playercompat player other *death player/cyborg/death2
$playercompat player other *death player/cyborg/death3
$playercompat player other *death player/cyborg/death4
$playercompat player other *xdeath player/cyborg/xdeath1
$playercompat player other *pain100 player/cyborg/pain100_1
$playercompat player other *pain100 player/cyborg/pain100_2
$playercompat player other *pain75 player/cyborg/pain75_1
$playercompat player other *pain75 player/cyborg/pain75_2
$playercompat player other *pain50 player/cyborg/pain50_1
$playercompat player other *pain50 player/cyborg/pain50_2
$playercompat player other *pain25 player/cyborg/pain25_1
$playercompat player other *pain25 player/cyborg/pain25_2
$playercompat player other *grunt player/cyborg/grunt1
$playercompat player other *land player/cyborg/land1
$playercompat player other *jump player/cyborg/jump1
$playercompat player other *gibbed player/cyborg/gibbed
$playercompat player other *fist player/cyborg/fist
//
// Weapons
//
$pitchshiftrange 3
weapons/sawup dssawup
weapons/sawidle dssawidl
weapons/sawfull dssawful
weapons/sawhit dssawhit
$pitchshiftrange 4
weapons/pistol dspistol
weapons/shotgf dsshotgn
weapons/shotgr dssgcock
weapons/sshotf dsdshtgn
weapons/sshoto dsdbopn
weapons/sshotc dsdbcls
weapons/sshotl dsdbload
weapons/chngun dspistol
weapons/rocklx dsbarexp
weapons/rocklf dsrlaunc
weapons/plasmaf dsplasma
weapons/plasmax dsfirxpl
weapons/bfgf dsbfg
weapons/bfgx dsrxplod
weapons/railgf railgf1
$limit weapons/plasmaf 0
$limit weapons/chngun 0
$limit weapons/rocklf 0 // because normal running is almost as fast as a rocket
$limit weapons/rocklx 0 // and the cyberdemon shoots 3 at once
//===========================================================================
//
// MONSTER SOUNDS
//
//===========================================================================
misc/gibbed dsslop
// Zombie man
$random grunt/sight { grunt/sight1 grunt/sight2 grunt/sight3 }
$random grunt/death { grunt/death1 grunt/death2 grunt/death3 }
grunt/sight1 dsposit1
grunt/sight2 dsposit2
grunt/sight3 dsposit3
grunt/active dsposact
grunt/pain dspopain
grunt/death1 dspodth1
grunt/death2 dspodth2
grunt/death3 dspodth3
grunt/attack dspistol
// Shotgun guy
$random shotguy/sight { shotguy/sight1 shotguy/sight2 shotguy/sight3 }
$random shotguy/death { shotguy/death1 shotguy/death2 shotguy/death3 }
shotguy/sight1 dsposit1
shotguy/sight2 dsposit2
shotguy/sight3 dsposit3
shotguy/active dsposact
shotguy/pain dspopain
shotguy/death1 dspodth1
shotguy/death2 dspodth2
shotguy/death3 dspodth3
shotguy/attack dsshotgn
// Archvile
vile/sight dsvilsit
vile/active dsvilact
vile/pain dsvipain
vile/death dsvildth
vile/raise dsslop
vile/start dsvilatk
vile/stop dsbarexp
vile/firestrt dsflamst
vile/firecrkl dsflame
// Revenant
skeleton/sight dsskesit
skeleton/active dsskeact
skeleton/pain dspopain
skeleton/melee dsskepch
skeleton/swing dsskeswg
skeleton/death dsskedth
skeleton/attack dsskeatk
skeleton/tracex dsbarexp
// Fatso
fatso/sight dsmansit
fatso/active dsposact
fatso/pain dsmnpain
fatso/raiseguns dsmanatk
fatso/death dsmandth
fatso/attack dsfirsht
fatso/shotx dsfirxpl
// Chainguy
$random chainguy/sight { chainguy/sight1 chainguy/sight2 chainguy/sight3 }
$random chainguy/death { chainguy/death1 chainguy/death2 chainguy/death3 }
chainguy/sight1 dsposit1
chainguy/sight2 dsposit2
chainguy/sight3 dsposit3
chainguy/active dsposact
chainguy/pain dspopain
chainguy/death1 dspodth1
chainguy/death2 dspodth2
chainguy/death3 dspodth3
chainguy/attack dsshotgn
$limit chainguy/attack 0
// Imp
$random imp/sight { imp/sight1 imp/sight2 }
$random imp/death { imp/death1 imp/death2 }
imp/sight1 dsbgsit1
imp/sight2 dsbgsit2
imp/active dsbgact
imp/pain dspopain
imp/melee dsclaw
imp/death1 dsbgdth1
imp/death2 dsbgdth2
imp/attack dsfirsht
imp/shotx dsfirxpl
// Demon
demon/sight dssgtsit
demon/active dsdmact
demon/pain dsdmpain
demon/melee dssgtatk
demon/death dssgtdth
// Spectre
spectre/sight dssgtsit
spectre/active dsdmact
spectre/pain dsdmpain
spectre/melee dssgtatk
spectre/death dssgtdth
// Cacodemon
caco/sight dscacsit
caco/active dsdmact
caco/pain dsdmpain
caco/death dscacdth
caco/attack dsfirsht
caco/shotx dsfirxpl
// Baron of Hell
baron/sight dsbrssit
baron/active dsdmact
baron/pain dsdmpain
baron/melee dsclaw
baron/death dsbrsdth
baron/attack dsfirsht
baron/shotx dsfirxpl
// Hell Knight
knight/sight dskntsit
knight/active dsdmact
knight/pain dsdmpain
knight/death dskntdth
// Lost Soul
skull/active dsdmact
skull/pain dsdmpain
skull/melee dssklatk
skull/death dsfirxpl
// Spider Mastermind
spider/sight dsspisit
spider/active dsdmact
spider/pain dsdmpain
spider/attack dsshotgn
spider/death dsspidth
spider/walk dsmetal
// Arachnotron
baby/sight dsbspsit
baby/active dsbspact
baby/pain dsdmpain
baby/death dsbspdth
baby/walk dsbspwlk
baby/attack dsplasma
baby/shotx dsfirxpl
$limit baby/attack 0
// Cyber Demon
cyber/sight dscybsit
cyber/active dsdmact
cyber/pain dsdmpain
cyber/death dscybdth
cyber/hoof dshoof
// Pain Elemental
pain/sight dspesit
pain/active dsdmact
pain/pain dspepain
pain/death dspedth
// Wolfenstein SS
wolfss/sight dssssit
wolfss/active dsposact
wolfss/pain dspopain
wolfss/death dsssdth
wolfss/attack dsshotgn
// Commander Keen
keen/pain dskeenpn
keen/death dskeendt
// Boss Brain
brain/sight dsbossit
brain/pain dsbospn
brain/death dsbosdth
brain/spit dsbospit
brain/cube dsboscub
brain/cubeboom dsfirxpl
$alias brain/spawn misc/teleport
//============================================================================
//
// WORLD SOUNDS
//
//===========================================================================
world/barrelx dsbarexp
world/drip dsempty
world/watersplash dsempty
world/sludgegloop dsempty
world/lavasizzle dsempty
//
//
// Platform Sounds
//
plats/pt1_strt dspstart
plats/pt1_stop dspstop
plats/pt1_mid dsstnmov
//
// Door Sounds
//
doors/dr1_open dsdoropn
doors/dr1_clos dsdorcls
doors/dr2_open dsbdopn
doors/dr2_clos dsbdcls
//===========================================================================
//
// MISCELLANEOUS SOUNDS
//
//===========================================================================
misc/secret dssecret
misc/w_pkup dswpnup // Pickup weapon
misc/p_pkup dsgetpow // Pickup powerup
misc/i_pkup dsitemup // Pickup item
misc/k_pkup dsitemup // Pickup key
misc/spawn dsitmbk // Item respawn
misc/chat dsradio // Doom 2 chat sound
misc/chat2 dstink // Chat sound for everything else
$limit misc/i_pkup 1
$limit misc/k_pkup 1
$limit misc/w_pkup 1
$limit misc/p_pkup 1
$pitchshift misc/i_pkup 0
$pitchshift misc/k_pkup 0
$pitchshift misc/chat2 0
switches/normbutn dsswtchn
switches/exitbutn dsswtchx
misc/teleport dstelept
menu/activate dsswtchn // Activate a new menu
menu/backup dsswtchn // Backup to previous menu
menu/prompt dsswtchn // Activate a prompt "menu"
menu/cursor dspstop // Move cursor up/down
menu/change dsstnmov // Select new value for option
menu/invalid dsoof // Menu not available
menu/dismiss dsswtchx // Dismiss a prompt message
menu/choose dspistol // Choose a menu item
menu/clear dsswtchx // Close top menu
$random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee }
$random menu/quit2 { vile/active misc/p_pkup brain/cube misc/gibbed skeleton/swing knight/death baby/active demon/melee }
$endif // ifdoom
/***************************************************************************/
/* */
/* HERETIC SOUNDS */
/* */
/***************************************************************************/
$ifheretic
$rolloff * custom 0 1600
$pitchshiftrange 2
$playersound player male *wimpydeath plrwdth
$playersound player male *death plrdth
$playersound player male *crazydeath plrcdth
$playersound player male *gibbed gibdth
$playersound player male *pain100 plrpai
$playersounddup player male *pain75 *pain100
$playersounddup player male *pain50 *pain100
$playersounddup player male *pain25 *pain100
$playersound player male *weaponlaugh wpnup
$playersounddup player male *evillaugh *weaponlaugh
$playersound player male *grunt plroof
$playersounddup player male *usefail *grunt
$playersounddup player male *land *grunt
$playersound player male *jump plrjmp
$playersound player male *burndeath hedat1
$playeralias chicken male *usefail chicken/peck
chicken/sight chicpai
chicken/pain chicpai
chicken/death chicdth
chicken/attack chicatk
misc/burn hedat1
weapons/staffhit stfhit
weapons/staffpowerhit stfpow
weapons/staffcrackle stfcrk
weapons/wandhit gldhit
weapons/bowshoot bowsht
weapons/bowhit hrnhit
weapons/gauntletsactivate gntact
weapons/gauntletsuse gntuse
weapons/gauntletson gntful
weapons/gauntletshit gnthit
weapons/gauntletspowhit gntpow
weapons/maceshoot lobsht
weapons/macebounce bounce
weapons/macehit lobhit
weapons/macestop pstop
weapons/maceexplode phohit
weapons/blasterhit blshit
weapons/blasterpowhit hrnhit
weapons/blastershoot blssht
weapons/hornrodshoot hrnsht
weapons/hornrodhit hrnhit
weapons/hornrodpowshoot hrnpow
weapons/hornrodpowhit ramphit
weapons/phoenixshoot phosht
weapons/phoenixhit phohit
weapons/phoenixpowshoot phopow
$limit weapons/gauntletson 0
$limit weapons/gauntletshit 0
$limit weapons/gauntletspowhit 0
$limit weapons/gauntletsactivate 0
$limit weapons/gauntletsuse 0
$limit weapons/maceexplode 0
$limit weapons/phoenixhit 0
$limit weapons/phoenixpowshoot 1
// [RH] Heretic didn't have these limitless, but they can sound bad if they're not
$limit weapons/bowhit 0
$limit weapons/hornrodshoot 0
$limit weapons/hornrodhit 0
$limit weapons/maceshoot 0
himp/sight impsit
himp/attack impat1
himp/pain imppai
himp/death impdth
himp/active impsit
himp/leaderattack impat2
misc/invuse artiuse
$limit misc/invuse 1
world/podexplode podexp
world/podgrow newpod
world/wind wind
world/waterfall waterfl
$limit world/podexplode 0
$limit world/podgrow 0
$limit world/wind 1
misc/i_pkup itemup
misc/k_pkup keyup
misc/p_pkup artiup
$alias misc/w_pkup *weaponlaugh
misc/rain ramrain
misc/spawn respawn
$limit misc/spawn 1
//
// Minotaur sounds
//
minotaur/sight minsit
minotaur/melee stfhit
minotaur/attack1 minat1
minotaur/attack2 minat2
minotaur/attack3 minat3
minotaur/pain minpai
minotaur/death mindth
minotaur/active minact
minotaur/fx2hit phohit
minotaur/fx3hit phohit
//
// Wizard sounds
//
wizard/sight wizsit
wizard/attack wizatk
wizard/death wizdth
wizard/pain wizpai
wizard/active1 wizact
$random wizard/active { wizard/sight wizard/active1 }
//
// Switch sounds
//
switches/normbutn switch
$alias switches/exitbutn switches/normbutn // Heretic has no special exit button sound
//
//
// Platform Sounds
//
plats/pt1_strt pstart
plats/pt1_stop pstop
plats/pt1_mid dormov
//
// Door Sounds
//
doors/dr1_open doropn
doors/dr1_clos dorcls
doors/dr2_open doropn
doors/dr2_clos dorcls
//
// Ambient sounds
//
world/amb1 amb1
world/amb2 amb2
world/amb3 amb3
world/amb4 amb4
world/amb5 amb5
world/amb6 amb6
world/amb7 amb7
world/amb8 amb8
world/amb9 amb9
world/amb10 amb10
world/amb11 amb11
world/amb12 bstsit
$limit world/amb1 1
$limit world/amb2 1
$limit world/amb3 1
$limit world/amb4 1
$limit world/amb5 1
$limit world/amb6 1
$limit world/amb7 1
$limit world/amb8 1
$limit world/amb9 1
$limit world/amb10 1
$limit world/amb11 0
misc/chat chat
misc/teleport telept
misc/ripslop ripslop
$limit misc/chat 1
world/drip gloop
world/watersplash gloop
world/lavasizzle burn
world/sludgegloop dsempty
mummy/sight mumsit
mummy/attack1 mumat1
mummy/attack2 mumat2
mummy/pain mumpai
mummy/death mumdth
mummy/active mumsit
mummy/head mumhed
beast/sight bstsit
beast/attack bstatk
beast/pain bstpai
beast/death bstdth
beast/active bstact
snake/attack snkatk
snake/sight snksit
snake/pain snkpai
snake/death snkdth
snake/active snkact
clink/sight clksit
clink/attack clkatk
clink/pain clkpai
clink/death clkdth
clink/active clkact
hknight/sight kgtsit
hknight/attack kgtatk
hknight/melee kgtat2
hknight/pain kgtpai
hknight/death kgtdth
hknight/active kgtsit
hknight/hit hrnhit
hknight/axewhoosh kgtatk
misc/timebomb phohit
world/volcano/blast lobhit
world/volcano/shoot bstatk
ironlich/sight hedsit
ironlich/attack1 hedat1
ironlich/attack2 hedat2
ironlich/attack3 hedat3
ironlich/pain hedpai
ironlich/death heddth
ironlich/active hedact
dsparilserpent/sight bstsit
dsparilserpent/attack bstatk
dsparilserpent/pain sbtpai
dsparilserpent/death sbtdth
dsparilserpent/active sbtact
dsparil/sight sorsit
dsparil/attack soratk
dsparil/pain sorpai
dsparil/active soract
dsparil/rise sorrise
dsparil/zap sorzap
dsparil/scream sordsph
dsparil/explode sordexp
dsparil/bones sordbon
chicken/active chicact
chicken/attack chicatk
chicken/pain chicpai
chicken/death chicdth
chicken/peck1 chicpk1
chicken/peck2 chicpk2
chicken/peck3 chicpk3
$random chicken/peck { chicken/peck1 chicken/peck2 chicken/peck3 }
menu/activate dorcls
menu/backup switch
menu/prompt chat
menu/choose dorcls
menu/cursor switch
menu/change keyup
menu/invalid plroof
menu/dismiss dorcls
menu/clear dorcls
misc/secret dssecret
$endif // ifheretic
/***************************************************************************/
/* */
/* HEXEN SOUNDS */
/* */
/***************************************************************************/
$ifhexen
$rolloff * custom 0 2025
$pitchshiftrange 3
$random PlayerFighterExtremeDeathPicker { PlayerFighterExtreme1Death
PlayerFighterExtreme2Death
PlayerFighterExtreme3Death }
$playeralias fighter male *death PlayerFighterNormalDeath
$playeralias fighter male *crazydeath PlayerFighterCrazyDeath
$playeralias fighter male *burndeath PlayerFighterBurnDeath
$playeralias fighter male *xdeath PlayerFighterExtremeDeathPicker
$playeralias fighter male *pain100 PlayerFighterPain
$playersounddup fighter male *pain75 *pain100
$playersounddup fighter male *pain50 *pain100
$playersounddup fighter male *pain25 *pain100
$playeralias fighter male *grunt PlayerFighterGrunt
$playeralias fighter male *land PlayerLand
$playeralias fighter male *poison PlayerPoisonCough
$playeralias fighter male *falling PlayerFighterFallingScream
$playeralias fighter male *splat PlayerFallingSplat
$playeralias fighter male *usefail PlayerFighterFailedUse
$playeralias fighter male *puzzfail PuzzleFailFighter
$playersound fighter male *jump fgtjump
$playeralias fighter male *fistgrunt FighterGrunt
$random PlayerClericExtremeDeathPicker { PlayerClericExtreme1Death
PlayerClericExtreme2Death
PlayerClericExtreme3Death }
$playeralias cleric male *death PlayerClericNormalDeath
$playeralias cleric male *crazydeath PlayerClericCrazyDeath
$playeralias cleric male *burndeath PlayerClericBurnDeath
$playeralias cleric male *xdeath PlayerClericExtremeDeathPicker
$playeralias cleric male *pain100 PlayerClericPain
$playersounddup cleric male *pain75 *pain100
$playersounddup cleric male *pain50 *pain100
$playersounddup cleric male *pain25 *pain100
$playeralias cleric male *grunt PlayerClericGrunt
$playeralias cleric male *land PlayerLand
$playeralias cleric male *poison PlayerPoisonCough
$playeralias cleric male *falling PlayerClericFallingScream
$playeralias cleric male *splat PlayerFallingSplat
$playeralias cleric male *usefail PlayerClericFailedUse
$playeralias cleric male *puzzfail PuzzleFailCleric
$playersound cleric male *jump plrjump
$random PlayerMageExtremeDeathPicker { PlayerMageExtreme1Death
PlayerMageExtreme2Death
PlayerMageExtreme3Death }
$playeralias mage male *death PlayerMageNormalDeath
$playeralias mage male *crazydeath PlayerMageCrazyDeath
$playeralias mage male *burndeath PlayerMageBurnDeath
$playeralias mage male *xdeath PlayerMageExtremeDeathPicker
$playeralias mage male *pain100 PlayerMagePain
$playersounddup mage male *pain75 *pain100
$playersounddup mage male *pain50 *pain100
$playersounddup mage male *pain25 *pain100
$playeralias mage male *grunt PlayerMageGrunt
$playeralias mage male *land PlayerLand
$playeralias mage male *poison PlayerPoisonCough
$playeralias mage male *falling PlayerMageFallingScream
$playeralias mage male *splat PlayerFallingSplat
$playeralias mage male *usefail PlayerMageFailedUse
$playeralias mage male *puzzfail PuzzleFailMage
$playersound mage male *jump mgjump
$playeralias pig male *usefail PigActive1
$alias world/drip Ambient10
$alias world/watersplash WaterSplash
$alias world/lavasizzle LavaSizzle
$alias world/sludgegloop SludgeGloop
$alias world/wind Wind
$alias world/quake Earthquake
$alias world/thunder ThunderCrash
$alias misc/w_pkup PickupWeapon
$alias misc/p_pkup PickupArtifact
$alias misc/k_pkup PickupKey
$alias misc/i_pkup PickupItem
$alias misc/spawn Respawn
$alias misc/teleport Teleport
$alias misc/keytry DoorLocked
$alias misc/invuse UseArtifact
$alias misc/freeze FreezeDeath
$alias misc/icebreak FreezeShatter
$alias misc/chat Chat
$alias misc/chat2 Chat
$alias misc/fallingsplat PlayerFallingSplat
$alias minotaur/sight MaulatorSight
$alias minotaur/pain MaulatorPain
$alias minotaur/death MaulatorDeath
$alias minotaur/active MaulatorActive
$alias minotaur/attack1 MaulatorHamHit
$alias minotaur/attack2 MaulatorHamSwing
$random BishopActiveSounds { BishopActive BishopSight }
$random PigActive { PigActive1 PigActive2 }
$limit PlayerFighterFailedUse 1
$limit PlayerClericFailedUse 1
$limit PlayerMageFailedUse 1
$limit SorcererBallWoosh 4
$limit SorcererBallBounce 3
$limit SorcererBallExplode 3
$limit SorcererBallPop 3
$limit SorcererBigBallExplode 3
$limit Ambient1 1
$limit Ambient2 1
$limit Ambient3 1
$limit Ambient4 1
$limit Ambient5 1
$limit Ambient6 1
$limit Ambient7 1
$limit Ambient8 1
$limit Ambient9 1
$limit Ambient10 1
$limit Ambient11 1
$limit Ambient12 1
$limit Ambient13 1
$limit Ambient14 1
$limit Ambient15 1
$limit MysticIncant 4
$pitchshift PlayerMageNormalDeath 0
$pitchshift PlayerMageCrazyDeath 0
$pitchshift PlayerMageExtreme1Death 0
$pitchshift PlayerMageExtreme2Death 0
$pitchshift PlayerMageExtreme3Death 0
$pitchshift PlayerMageBurnDeath 0
$pitchshift PlayerMagePain 0
$pitchshift PlayerMageGrunt 0
$pitchshift PlayerMageFallingScream 0
$pitchshift PlayerMageFailedUse 0
$pitchshift PickupWeapon 0
$pitchshift PickupPiece 0
$pitchshift WeaponBuild 0
$pitchshift BellRing 0
$alias menu/activate DoorCloseLight
$alias menu/backup PickupKey
$alias menu/prompt Chat
$alias menu/cursor FighterHammerHitWall
$alias menu/change PickupKey
$alias menu/invalid DoorCloseMetal // Hexen does not use this, but I do
$alias menu/dismiss PlatformStop
$alias menu/choose DoorCloseLight
$alias menu/clear PlatformStop
// Hexen does not have ripslop sound like Heretic
misc/ripslop dsempty
$limit DoorCloseLight 4
$limit PuppyBeat 0
$limit CeantaurPain 0
$limit BishopPain 0
$limit SerpentPain 0
$limit DemonPain 0
$limit WraithPain 0
$limit MaulatorPain 0
$limit EttinPain 0
$limit FireDemonPain 0
$limit SorcererPain 0
$limit DragonPain 0
$endif // ifhexen
//===========================================================================
//
// Strife
//
//===========================================================================
$ifstrife
$rolloff * 200 1200
$playersound player male *death dspldeth
$playersound player male *xdeath dspdiehi
$playersound player male *gibbed dsslop
$playersound player male *pain100 dsplpain
$playersounddup player male *pain75 *pain100
$playersounddup player male *pain50 *pain100
$playersounddup player male *pain25 *pain100
$playersound player male *grunt dsoof
$playersounddup player male *land *grunt
$playersound player male *jump dsjump
$playersound player male *fist dspunch
$playersound player male *usefail dsnoway
$playersound player female *death dsfldeth
$playersound player female *xdeath dsfdiehi
$playersound player female *gibbed dsslop
$playersound player female *pain100 dsflpain
$playersounddup player female *pain75 *pain100
$playersounddup player female *pain50 *pain100
$playersounddup player female *pain25 *pain100
$playersound player female *grunt dsfoof
$playersounddup player female *land *grunt
$playersound player female *jump dsfjump
$playersound player female *fist dspunch
$playersound player female *usefail dsfnoway
$playersound player other *death dscldeth
$playersound player other *xdeath dscdiehi
$playersound player other *gibbed dsslop
$playersound player other *pain100 dsclpain
$playersounddup player other *pain75 *pain100
$playersounddup player other *pain50 *pain100
$playersounddup player other *pain25 *pain100
$playersound player other *grunt dscoof
$playersounddup player other *land *grunt
$playersound player other *jump dscjump
$playersound player other *fist dspunch
$playersound player other *usefail dscnoway
weapons/xbowshoot dsxbow
weapons/xbowhit dsfirxpl
weapons/assaultgun dsrifle
weapons/minimissile dsrlaunc
weapons/minimissilehit dsmislht
weapons/flamethrower dsflburn
weapons/flameidle dsflidl
weapons/mauler1 dspgrdat
weapons/mauler2charge dsproton
weapons/mauler2fire dsprotfl
weapons/mauler2hit dsexplod
weapons/hegrenadeshoot dsphoot
weapons/hegrenadebang dsexplod
weapons/phgrenadeshoot dsphoot
weapons/phgrenadebang dsexplod
weapons/sigil dssigil
weapons/sigilhit dssglhit
weapons/sigilcharge dssiglup
monsters/rifle dsrifle
switches/normbutn dsswtchn
$alias switches/exitbutn switches/normbutn
switches/chain dspulchn
switches/knob dsswknob
switches/keycard dskeycrd
switches/stone dsswston
switches/bolt dsswbolt
switches/scanner dsswscan
switches/fool dsdifool
switches/valve dsvalve
switches/sizzle dsfirxpl
world/glassbreak dsbglass
world/barrelx dsbarexp
world/smallfire dssmfire
world/largefire dslgfire
world/river dswriver
world/waterfall dswfall
world/waterdrip dswdrip
world/watersplash dswsplsh
$limit world/river 1
$limit world/waterfall 1
$limit world/waterdrip 1
world/drip dsempty // These four satisfy the Heretic/Hexen terrain definitions
world/sludgegloop dsempty
world/lavasizzle dsempty
world/lavasizzle dsempty
menu/activate dsswtchn // Activate a new menu
menu/backup dsswtchn // Backup to previous menu
menu/prompt dsswtchn // Activate a prompt "menu"
menu/cursor dspstop // Move cursor up/down
menu/change dsstnmov // Select new value for option
menu/invalid dsoof // Menu not available
menu/dismiss dsswish // Dismiss a prompt message
menu/choose dsrifl // Choose a menu item
menu/clear dsmtalht // Close top menu
misc/teleport dstelept
misc/swish dsswish
misc/meathit dsmeatht
misc/metalhit dsmtalht
misc/gibbed dsslop
misc/explosion dsexplod
misc/reactor dsreactr
misc/missileinflight dsrflite
misc/static dsstatic
misc/chant dschant
misc/alarm dsalarm
misc/disruptordeath dsdsrptr
$singular misc/alarm
misc/secret dsyeah
misc/w_pkup dswpnup
misc/p_pkup dsyeah
misc/i_pkup dsitemup
misc/k_pkup dsitemup
misc/spawn dsitmbk
misc/chat dsradio
misc/invuse dsitemup
misc/mask dsmask
plats/pt1_strt dspstart
plats/pt1_stop dspstop
plats/pt1_mid dsstnmov
doors/dr2_open dsbdopn
doors/dr2_clos dsbdcls
doors/stone_open dsdrston
doors/stone_close dsdrston
doors/large_metal_open dsdrlmto
doors/large_metal_close dsdrlmtc
doors/small_metal_open dsdrsmto
doors/small_metal_close dsdrsmtc
doors/large_wood_open dsdrlwud
doors/large_wood_close dsdrlwud
doors/small_wood_open dsdrswud
doors/small_wood_close dsdrswud
doors/airlock_open dsairlck
doors/airlock_close dsairlck
doors/chain_open dsdrchno
doors/chain_close dsdrchnc
woodenbarrel/death dswbrldt
human/imonfire dsburnme
ambient/alien1 dsamaln1
ambient/alien2 dsamaln2
ambient/alien3 dsamaln3
ambient/alien4 dsamaln4
ambient/alien5 dsamaln5
ambient/alien6 dsamaln6
reaver/sight dsrevsee
reaver/pain dsreavpn
reaver/death dsrevdth
reaver/active dsrevact
reaver/attack dsreavat
reaver/blade dsrevbld
crusader/sight dsrb2see
crusader/pain dsrb2pn
crusader/death dsrb2dth
crusader/active dsrb2act
crusader/misl dsrlaunc
crusader/mislx dsmislht
bishop/sight dsrb2see
bishop/pain dsrb2pn
bishop/death dspgrdth
bishop/active dsrb2act
bishop/misl dsrlaunc
bishop/mislx dsmislht
sentinel/sight dssntsee
sentinel/death dssntdth
sentinel/active dssntact
sentinel/plasma dsplasma
$random peasant/pain { peasant/pain1 peasant/pain2 peasant/pain3 peasant/pain4 }
peasant/pain1 dspespna
peasant/pain2 dspespnb
peasant/pain3 dspespnc
peasant/pain4 dspespnd
//$random peasant/death { peasant/death1 peasant/death2 peasant/death3 }
$alias peasant/death peasant/death1
peasant/death1 dspsdtha
peasant/death2 dspsdthb
peasant/death3 dspsdthc
peasant/sight dsrebact
peasant/attack dsmeatht
peasant/active dsrebact
beggar/attack dsmeatht
$alias beggar/pain peasant/pain
$alias beggar/death peasant/death
rebel/sight dswpnup
$alias rebel/pain peasant/pain
rebel/death dsrebdth
rebel/active dsrebact
barkeep/pain dsambbar
barkeep/active dsambppl
$singular barkeep/pain
$singular barkeep/active
$alias smith/pain peasant/pain
$alias armorer/pain peasant/pain
$alias medic/pain peasant/pain
$alias zombie/death peasant/death
$alias becoming/death peasant/death
zombie/spawner dstelept
acolyte/sight dsagrsee
acolyte/pain dsagrdpn
acolyte/death dsagrdth
acolyte/rifle dsrifle
$random acolyte/active { acolyte/active1 acolyte/active2 acolyte/active3 acolyte/active4 }
acolyte/active1 dsagrac1
acolyte/active2 dsagrac2
acolyte/active3 dsagrac3
acolyte/active4 dsagrac4
macil/sight dsagrsee
$alias macil/pain peasant/pain
macil/active dsrebact
macil/slop dsslop
alienspectre/sight dsalnsee
alienspectre/blade dsrevbld
alienspectre/pain dsalnpn
alienspectre/death dsalndth
alienspectre/active dsalnact
turret/death dsmislht
ore/explode dsexplod
rat/sight dsratact
rat/death dsratact
rat/active dsratact
$singular rat/sight
loremaster/chain dschain
loremaster/swish dsswish
loremaster/sight dslorsee
loremaster/attack dsrevbld
loremaster/pain dslorpn
loremaster/death dsslop
loremaster/active dstend
stalker/sight dsspisit
stalker/attack dsspdatk
stalker/pain dsspdatk
stalker/death dsspidth
stalker/active dsspisit
stalker/walk dsspdwlk
templar/sight dspgrsee
templar/pain dspgrdpn
templar/death dspgrdth
templar/active dspgract
templar/shoot dspgrdat
inquisitor/sight dsinqsee
inquisitor/death dsinqdth
inquisitor/active dsinqact
inquisitor/walk dsinqact
inquisitor/jump dsinqjmp
inquisitor/attack dsphoot
inquisitor/atkexplode dsexplod
programmer/clank dsmtalht
programmer/attack dsrevbld // Unused?
programmer/pain dsprgpn
programmer/death dsrb2dth
programmer/active dsprogac
entity/sight dsmnalse
entity/melee dsrevbld
entity/pain dsalnpn
entity/death dsmnaldt
entity/active dsalnact
$endif