gzdoom/wadsrc/static/zscript/shared/ice.txt

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//==========================================================================
//
// Ice chunk
//
//==========================================================================
class IceChunk : Actor
{
Default
{
Radius 3;
Height 4;
Mass 5;
Gravity 0.125;
+DROPOFF
+CANNOTPUSH
+FLOORCLIP
+NOTELEPORT
+NOBLOCKMAP
+MOVEWITHSECTOR
}
void A_IceSetTics ()
{
tics = 70 + (random[IceTics]() & 63);
Name dtype = GetFloorTerrain().DamageMOD;
if (dtype == 'Fire')
{
tics >>= 2;
}
else if (dtype == 'Ice')
{
tics <<= 1;
}
}
States
{
Spawn:
ICEC ABCD 10 A_IceSetTics;
Stop;
}
}
//==========================================================================
//
// A chunk of ice that is also a player
//
//==========================================================================
class IceChunkHead : PlayerChunk
{
Default
{
Radius 3;
Height 4;
Mass 5;
Gravity 0.125;
DamageType "Ice";
+DROPOFF
+CANNOTPUSH
}
States
{
Spawn:
ICEC A 0;
ICEC A 10 A_CheckPlayerDone;
wait;
}
}