gzdoom/src/gl/renderer
Christoph Oelckers 6ca2b3fce1 - fixed display for smaller screeblocks value.
When refactoring the screen scaling one line too many was altered by accident.
2018-07-21 12:13:17 +02:00
..
gl_lightdata.cpp - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
gl_lightdata.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
gl_postprocess.cpp - fixed display for smaller screeblocks value. 2018-07-21 12:13:17 +02:00
gl_postprocessstate.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_quaddrawer.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_quaddrawer.h - moved vertex creation for skybox sector to backend independent code. 2018-06-18 18:41:59 +02:00
gl_renderbuffers.cpp - add GL to OpenGL specific postprocess classes to make it more clear which belongs to the generic hw interface and which belong to the OpenGL implementation 2018-07-03 23:31:40 +02:00
gl_renderbuffers.h - Make members private that are not used outside FGLRenderBuffers 2018-07-03 23:35:34 +02:00
gl_renderer.cpp - fixed: The 2D drawer did not restore the blend mode after finishing. 2018-07-20 19:46:53 +02:00
gl_renderer.h Merge branch 'master' into modern 2018-07-14 13:18:34 +02:00
gl_renderstate.cpp Merge branch 'master' into modern 2018-07-14 13:18:34 +02:00
gl_renderstate.h Merge branch 'master' into modern 2018-07-14 13:18:34 +02:00
gl_stereo3d.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00