gzdoom/wadsrc/static/zscript/menu
2017-02-19 17:30:02 +01:00
..
colorpickermenu.txt - added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible. 2017-02-13 19:18:45 +01:00
conversationmenu.txt - scriptified the remaining parts of the conversationmenu. 2017-02-19 14:21:49 +01:00
joystickmenu.txt - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
listmenu.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
listmenuitems.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
loadsavemenu.txt - completed scriptification of LoadSaveMenu. 2017-02-18 18:01:24 +01:00
menu.txt - added a GenericMenu class, so that all menus can be given a virtual Init method. 2017-02-19 15:35:28 +01:00
menuitembase.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
messagebox.txt - fixed keycodes for confirmation menu. 2017-02-19 17:30:02 +01:00
optionmenu.txt - scriptified the input methods of DConversationMenu. 2017-02-19 13:07:49 +01:00
optionmenuitems.txt - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playercontrols.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
playerdisplay.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
playermenu.txt - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
readthis.txt - added a GenericMenu class, so that all menus can be given a virtual Init method. 2017-02-19 15:35:28 +01:00
textentermenu.txt - removed all native remnants of TextEnterMenu. 2017-02-18 21:25:19 +01:00
videomenu.txt - renamed the internal InpuEvent to deconflict from the version in the event system. 2017-02-14 19:32:44 +01:00