gzdoom/src/resourcefiles
Randy Heit 78902b2009 - Fixed: Some dmadds wads used zero-length sprites as placeholders. When you
ran dmadds to combine it with the IWAD's sprites, they would be replaced by
  the IWAD's sprites, so when loading such wads, we should ignore those as
  valid sprites. (Thanks to entryway for finding this.) See 22ventry's
  22sprite.wad for an example.


SVN r1782 (trunk)
2009-09-02 02:17:11 +00:00
..
ancientzip.cpp SBARINFO patch: 2009-05-20 01:42:47 +00:00
ancientzip.h SBARINFO patch: 2009-05-20 01:42:47 +00:00
file_7z.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_directory.cpp - Applied patch for fixing directory reading on Linux. 2009-06-01 06:43:32 +00:00
file_grp.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_lump.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_pak.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_rff.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_wad.cpp - Fixed: Some dmadds wads used zero-length sprites as placeholders. When you 2009-09-02 02:17:11 +00:00
file_zip.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
resourcefile.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
resourcefile.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00