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78902b2009
ran dmadds to combine it with the IWAD's sprites, they would be replaced by the IWAD's sprites, so when loading such wads, we should ignore those as valid sprites. (Thanks to entryway for finding this.) See 22ventry's 22sprite.wad for an example. SVN r1782 (trunk) |
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.. | ||
ancientzip.cpp | ||
ancientzip.h | ||
file_7z.cpp | ||
file_directory.cpp | ||
file_grp.cpp | ||
file_lump.cpp | ||
file_pak.cpp | ||
file_rff.cpp | ||
file_wad.cpp | ||
file_zip.cpp | ||
resourcefile.cpp | ||
resourcefile.h |