mirror of
https://github.com/ZDoom/gzdoom.git
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49422188f2
- Added MissSound parameter to A_CustomMeleeAttack. - Converted Heretic's Snake (Ophidian) to DECORATE. - Added an option to A_CustomMissile to jump to the see state if the caller's target is dead. - Fixed: A_ThrowGrenade didn't play the missile's spawn sound. - Added MF_SPAWNSOUNDSOURCE flag so that Raven's missile spawning code pointers can be recreated with DECORATE. - Converted a_ravenambient.cpp to DECORATE. SVN r388 (trunk)
42 lines
626 B
Text
42 lines
626 B
Text
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// Wind ---------------------------------------------------------------------
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ACTOR SoundWind 42
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{
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Game Heretic
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SpawnID 110
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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States
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{
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Spawn:
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TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1)
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Loop
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}
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}
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ACTOR SoundWindHexen : SoundWind 1410
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{
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Game Hexen
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SpawnID 110
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}
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// Waterfall ----------------------------------------------------------------
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ACTOR SoundWaterfall 41
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{
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Game Heretic
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SpawnID 111
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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States
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{
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Spawn:
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TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
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Loop
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}
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}
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