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https://github.com/ZDoom/gzdoom.git
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d3c02c75ba
The compile times for the shaders in debug mode are simply far too long when compiled as Debug.
31 lines
906 B
CMake
31 lines
906 B
CMake
cmake_minimum_required(VERSION 2.8.12)
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make_release_only()
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}" )
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# Request C++11
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if(${CMAKE_VERSION} VERSION_LESS 3.1)
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# CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD
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# remove this block once CMake >=3.1 has fixated in the ecosystem
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add_compile_options(-std=c++11)
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else()
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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endif()
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set(SOURCES InitializeDll.cpp InitializeDll.h)
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add_library(OGLCompiler STATIC ${SOURCES})
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set_property(TARGET OGLCompiler PROPERTY FOLDER glslang)
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set_property(TARGET OGLCompiler PROPERTY POSITION_INDEPENDENT_CODE ON)
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if(WIN32)
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source_group("Source" FILES ${SOURCES})
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endif(WIN32)
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if(ENABLE_GLSLANG_INSTALL)
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install(TARGETS OGLCompiler
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif(ENABLE_GLSLANG_INSTALL)
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