gzdoom/glslang/spirv
Christoph Oelckers d3c02c75ba - set the GLSL compiler to always be built as Release.
The compile times for the shaders in debug mode are simply far too long when compiled as Debug.
2019-03-24 14:34:47 +01:00
..
CMakeLists.txt - set the GLSL compiler to always be built as Release. 2019-03-24 14:34:47 +01:00
GLSL.ext.AMD.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
GLSL.ext.EXT.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
GLSL.ext.KHR.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
GLSL.ext.NV.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
GLSL.std.450.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
GlslangToSpv.cpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
GlslangToSpv.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
InReadableOrder.cpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
Logger.cpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
Logger.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
SPVRemapper.cpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
SPVRemapper.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
SpvBuilder.cpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
SpvBuilder.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
bitutils.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
disassemble.cpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
disassemble.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
doc.cpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
doc.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
hex_float.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
spirv.hpp - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
spvIR.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00