gzdoom/wadsrc/static/zscript/strife/templar.txt

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class Templar : Actor
{
Default
{
Health 300;
Painchance 100;
Speed 8;
Radius 20;
Height 60;
Mass 500;
Monster;
+NOBLOOD
+SEESDAGGERS
+NOSPLASHALERT
MaxdropoffHeight 32;
MinMissileChance 200;
SeeSound "templar/sight";
PainSound "templar/pain";
DeathSound "templar/death";
ActiveSound "templar/active";
CrushPainSound "misc/pcrush";
Tag "$TAG_TEMPLAR";
HitObituary "$OB_TEMPLARHIT";
Obituary "$OB_TEMPLAR";
DropItem "EnergyPod";
}
native void A_TemplarAttack();
States
{
Spawn:
PGRD A 5 A_Look2;
Loop;
PGRD B 10;
Loop;
PGRD C 10;
Loop;
PGRD B 10 A_Wander;
Loop;
See:
PGRD AABBCCDD 3 A_Chase;
Loop;
Melee:
PGRD E 8 A_FaceTarget;
PGRD F 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade");
Goto See;
Missile:
PGRD G 8 BRIGHT A_FaceTarget;
PGRD H 8 BRIGHT A_TemplarAttack;
Goto See;
Pain:
PGRD A 2;
PGRD A 2 A_Pain;
Goto See;
Death:
PGRD I 4 A_TossGib;
PGRD J 4 A_Scream;
PGRD K 4 A_TossGib;
PGRD L 4 A_NoBlocking;
PGRD MN 4;
PGRD O 4 A_TossGib;
PGRD PQRSTUVWXYZ[ 4;
PGRD \ -1;
Stop;
}
}