mirror of
https://github.com/ZDoom/gzdoom.git
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6adb069506
This was to resolve some circular dependencies with the portal code. The most notable changees: * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures. * split off the parts from p_maputl into a separate header. * consolidated all blockmap related data into p_blockmap.h * split off the polyobject parts into po_man.h
956 lines
26 KiB
C++
956 lines
26 KiB
C++
#include "portal.h"
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#include "p_local.h"
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#include "p_lnspec.h"
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#include "r_bsp.h"
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#include "r_segs.h"
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#include "c_cvars.h"
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#include "m_bbox.h"
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#include "p_tags.h"
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#include "farchive.h"
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#include "v_text.h"
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#include "a_sharedglobal.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "p_maputl.h"
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#include "p_spec.h"
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// simulation recurions maximum
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CVAR(Int, sv_portal_recursions, 4, CVAR_ARCHIVE|CVAR_SERVERINFO)
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FDisplacementTable Displacements;
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TArray<FLinePortal> linePortals;
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TArray<FLinePortal*> linkedPortals; // only the linked portals, this is used to speed up looking for them in P_CollectConnectedGroups.
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FArchive &operator<< (FArchive &arc, FLinePortal &port)
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{
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arc << port.mOrigin
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<< port.mDestination
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<< port.mXDisplacement
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<< port.mYDisplacement
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<< port.mType
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<< port.mFlags
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<< port.mDefFlags
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<< port.mAlign;
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return arc;
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}
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static line_t *FindDestination(line_t *src, int tag)
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{
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if (tag)
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{
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int lineno = -1;
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FLineIdIterator it(tag);
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while ((lineno = it.Next()) >= 0)
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{
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if (&lines[lineno] != src)
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{
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return &lines[lineno];
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}
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}
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}
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return NULL;
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}
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void P_SpawnLinePortal(line_t* line)
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{
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// portal destination is special argument #0
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line_t* dst = NULL;
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if (line->args[2] >= PORTT_VISUAL && line->args[2] <= PORTT_LINKED)
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{
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dst = FindDestination(line, line->args[0]);
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line->portalindex = linePortals.Reserve(1);
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FLinePortal *port = &linePortals.Last();
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memset(port, 0, sizeof(FLinePortal));
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port->mOrigin = line;
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port->mDestination = dst;
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port->mType = BYTE(line->args[2]); // range check is done above.
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if (port->mType == PORTT_LINKED)
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{
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// Linked portals have no z-offset ever.
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port->mAlign = PORG_ABSOLUTE;
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}
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else
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{
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port->mAlign = BYTE(line->args[3] >= PORG_ABSOLUTE && line->args[3] <= PORG_CEILING ? line->args[3] : PORG_ABSOLUTE);
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if (port->mType == PORTT_INTERACTIVE)
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{
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// Due to the way z is often handled, these pose a major issue for parts of the code that needs to transparently handle interactive portals.
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Printf(TEXTCOLOR_RED "Warning: z-offsetting not allowed for interactive portals. Changing line %d to teleport-portal!\n", int(line - lines));
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port->mType = PORTT_TELEPORT;
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}
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}
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if (port->mDestination != NULL)
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{
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port->mDefFlags = port->mType == PORTT_VISUAL ? PORTF_VISIBLE : port->mType == PORTT_TELEPORT ? PORTF_TYPETELEPORT : PORTF_TYPEINTERACTIVE;
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}
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}
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else if (line->args[2] == PORTT_LINKEDEE && line->args[0] == 0)
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{
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// EE-style portals require that the first line ID is identical and the first arg of the two linked linedefs are 0 and 1 respectively.
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int mytag = tagManager.GetFirstLineID(line);
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for (int i = 0; i < numlines; i++)
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{
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if (tagManager.GetFirstLineID(&lines[i]) == mytag && lines[i].args[0] == 1)
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{
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line->portalindex = linePortals.Reserve(1);
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FLinePortal *port = &linePortals.Last();
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memset(port, 0, sizeof(FLinePortal));
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port->mOrigin = line;
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port->mDestination = &lines[i];
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port->mType = PORTT_LINKED;
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port->mAlign = PORG_ABSOLUTE;
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port->mDefFlags = PORTF_TYPEINTERACTIVE;
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// we need to create the backlink here, too.
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lines[i].portalindex = linePortals.Reserve(1);
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port = &linePortals.Last();
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memset(port, 0, sizeof(FLinePortal));
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port->mOrigin = &lines[i];
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port->mDestination = line;
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port->mType = PORTT_LINKED;
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port->mAlign = PORG_ABSOLUTE;
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port->mDefFlags = PORTF_TYPEINTERACTIVE;
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}
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}
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}
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else
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{
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// undefined type
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return;
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}
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}
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void P_UpdatePortal(FLinePortal *port)
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{
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if (port->mDestination == NULL)
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{
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// Portal has no destination: switch it off
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port->mFlags = 0;
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}
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else if (port->mDestination->getPortalDestination() != port->mOrigin)
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{
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//portal doesn't link back. This will be a simple teleporter portal.
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port->mFlags = port->mDefFlags & ~PORTF_INTERACTIVE;
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if (port->mType == PORTT_LINKED)
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{
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// this is illegal. Demote the type to TELEPORT
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port->mType = PORTT_TELEPORT;
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port->mDefFlags &= ~PORTF_INTERACTIVE;
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}
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}
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else
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{
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port->mFlags = port->mDefFlags;
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if (port->mType == PORTT_LINKED)
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{
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if (linePortals[port->mDestination->portalindex].mType != PORTT_LINKED)
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{
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port->mType = PORTT_INTERACTIVE; // linked portals must be two-way.
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}
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else
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{
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port->mXDisplacement = port->mDestination->v2->x - port->mOrigin->v1->x;
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port->mYDisplacement = port->mDestination->v2->y - port->mOrigin->v1->y;
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}
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}
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}
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}
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void P_CollectLinkedPortals()
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{
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linkedPortals.Clear();
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for (unsigned i = 0; i < linePortals.Size(); i++)
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{
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FLinePortal * port = &linePortals[i];
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if (port->mType == PORTT_LINKED)
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{
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linkedPortals.Push(port);
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}
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}
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}
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void P_FinalizePortals()
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{
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for (unsigned i = 0; i < linePortals.Size(); i++)
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{
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FLinePortal * port = &linePortals[i];
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P_UpdatePortal(port);
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}
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P_CollectLinkedPortals();
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}
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static bool ChangePortalLine(line_t *line, int destid)
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{
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if (line->portalindex >= linePortals.Size()) return false;
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FLinePortal *port = &linePortals[line->portalindex];
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if (port->mType == PORTT_LINKED) return false; // linked portals cannot be changed.
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if (destid == 0) port->mDestination = NULL;
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port->mDestination = FindDestination(line, destid);
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if (port->mDestination == NULL)
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{
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port->mFlags = 0;
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}
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else if (port->mType == PORTT_INTERACTIVE)
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{
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FLinePortal *portd = &linePortals[port->mDestination->portalindex];
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if (portd != NULL && portd->mType == PORTT_INTERACTIVE && portd->mDestination == line)
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{
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// this is a 2-way interactive portal
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port->mFlags = port->mDefFlags | PORTF_INTERACTIVE;
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portd->mFlags = portd->mDefFlags | PORTF_INTERACTIVE;
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}
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else
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{
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port->mFlags = port->mDefFlags;
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portd->mFlags = portd->mDefFlags;
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}
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}
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return true;
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}
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bool P_ChangePortal(line_t *ln, int thisid, int destid)
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{
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int lineno;
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if (thisid == 0) return ChangePortalLine(ln, destid);
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FLineIdIterator it(thisid);
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bool res = false;
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while ((lineno = it.Next()) >= 0)
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{
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res |= ChangePortalLine(&lines[lineno], destid);
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}
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return res;
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}
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// [ZZ] lots of floats here to avoid overflowing a lot
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bool P_IntersectLines(fixed_t o1x, fixed_t o1y, fixed_t p1x, fixed_t p1y,
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fixed_t o2x, fixed_t o2y, fixed_t p2x, fixed_t p2y,
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fixed_t& rx, fixed_t& ry)
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{
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double xx = FIXED2DBL(o2x) - FIXED2DBL(o1x);
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double xy = FIXED2DBL(o2y) - FIXED2DBL(o1y);
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double d1x = FIXED2DBL(p1x) - FIXED2DBL(o1x);
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double d1y = FIXED2DBL(p1y) - FIXED2DBL(o1y);
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if (d1x > d1y)
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{
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d1y = d1y / d1x * 32767.0f;
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d1x = 32767.0;
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}
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else
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{
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d1x = d1x / d1y * 32767.0f;
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d1y = 32767.0;
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}
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double d2x = FIXED2DBL(p2x) - FIXED2DBL(o2x);
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double d2y = FIXED2DBL(p2y) - FIXED2DBL(o2y);
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double cross = d1x*d2y - d1y*d2x;
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if (fabs(cross) < 1e-8)
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return false;
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double t1 = (xx * d2y - xy * d2x)/cross;
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rx = o1x + FLOAT2FIXED(d1x * t1);
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ry = o1y + FLOAT2FIXED(d1y * t1);
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return true;
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}
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inline int P_PointOnLineSideExplicit (fixed_t x, fixed_t y, fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
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{
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return DMulScale32 (y-y1, x2-x1, x1-x, y2-y1) > 0;
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}
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bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial, bool samebehind)
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{
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// check if this line is between portal and the viewer. clip away if it is.
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bool behind1 = !!P_PointOnLineSidePrecise(line->v1->x, line->v1->y, portal);
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bool behind2 = !!P_PointOnLineSidePrecise(line->v2->x, line->v2->y, portal);
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// [ZZ] update 16.12.2014: if a vertex equals to one of portal's vertices, it's treated as being behind the portal.
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// this is required in order to clip away diagonal lines around the portal (example: 1-sided triangle shape with a mirror on it's side)
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if ((line->v1->x == portal->v1->x && line->v1->y == portal->v1->y) ||
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(line->v1->x == portal->v2->x && line->v1->y == portal->v2->y))
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behind1 = samebehind;
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if ((line->v2->x == portal->v1->x && line->v2->y == portal->v1->y) ||
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(line->v2->x == portal->v2->x && line->v2->y == portal->v2->y))
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behind2 = samebehind;
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if (behind1 && behind2)
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{
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// line is behind the portal plane. now check if it's in front of two view plane borders (i.e. if it will get in the way of rendering)
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fixed_t dummyx, dummyy;
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bool infront1 = P_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v1->x, portal->v1->y, dummyx, dummyy);
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bool infront2 = P_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v2->x, portal->v2->y, dummyx, dummyy);
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if (infront1 && infront2)
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return true;
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}
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return false;
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}
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void P_TranslatePortalXY(line_t* src, line_t* dst, fixed_t& x, fixed_t& y)
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{
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if (!src || !dst)
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return;
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fixed_t nposx, nposy; // offsets from line
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// Get the angle between the two linedefs, for rotating
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// orientation and velocity. Rotate 180 degrees, and flip
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// the position across the exit linedef, if reversed.
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angle_t angle =
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R_PointToAngle2(0, 0, dst->dx, dst->dy) -
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R_PointToAngle2(0, 0, src->dx, src->dy);
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angle += ANGLE_180;
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// Sine, cosine of angle adjustment
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fixed_t s = finesine[angle>>ANGLETOFINESHIFT];
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fixed_t c = finecosine[angle>>ANGLETOFINESHIFT];
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fixed_t tx, ty;
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nposx = x - src->v1->x;
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nposy = y - src->v1->y;
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// Rotate position along normal to match exit linedef
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tx = FixedMul(nposx, c) - FixedMul(nposy, s);
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ty = FixedMul(nposy, c) + FixedMul(nposx, s);
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tx += dst->v2->x;
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ty += dst->v2->y;
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x = tx;
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y = ty;
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}
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void P_TranslatePortalVXVY(line_t* src, line_t* dst, fixed_t& vx, fixed_t& vy)
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{
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angle_t angle =
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R_PointToAngle2(0, 0, dst->dx, dst->dy) -
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R_PointToAngle2(0, 0, src->dx, src->dy);
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angle += ANGLE_180;
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// Sine, cosine of angle adjustment
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fixed_t s = finesine[angle>>ANGLETOFINESHIFT];
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fixed_t c = finecosine[angle>>ANGLETOFINESHIFT];
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fixed_t orig_velx = vx;
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fixed_t orig_vely = vy;
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vx = FixedMul(orig_velx, c) - FixedMul(orig_vely, s);
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vy = FixedMul(orig_vely, c) + FixedMul(orig_velx, s);
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}
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void P_TranslatePortalAngle(line_t* src, line_t* dst, angle_t& angle)
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{
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if (!src || !dst)
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return;
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// Get the angle between the two linedefs, for rotating
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// orientation and velocity. Rotate 180 degrees, and flip
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// the position across the exit linedef, if reversed.
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angle_t xangle =
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R_PointToAngle2(0, 0, dst->dx, dst->dy) -
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R_PointToAngle2(0, 0, src->dx, src->dy);
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xangle += ANGLE_180;
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angle += xangle;
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}
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void P_TranslatePortalZ(line_t* src, line_t* dst, fixed_t& z)
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{
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// args[2] = 0 - no adjustment
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// args[2] = 1 - adjust by floor difference
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// args[2] = 2 - adjust by ceiling difference
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switch (src->getPortalAlignment())
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{
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case PORG_FLOOR:
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z = z - src->frontsector->floorplane.ZatPoint(src->v1->x, src->v1->y) + dst->frontsector->floorplane.ZatPoint(dst->v2->x, dst->v2->y);
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return;
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case PORG_CEILING:
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z = z - src->frontsector->ceilingplane.ZatPoint(src->v1->x, src->v1->y) + dst->frontsector->ceilingplane.ZatPoint(dst->v2->x, dst->v2->y);
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return;
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default:
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return;
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}
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}
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// calculate shortest distance from a point (x,y) to a linedef
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fixed_t P_PointLineDistance(line_t* line, fixed_t x, fixed_t y)
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{
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angle_t angle = R_PointToAngle2(0, 0, line->dx, line->dy);
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angle += ANGLE_180;
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fixed_t dx = line->v1->x - x;
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fixed_t dy = line->v1->y - y;
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fixed_t s = finesine[angle>>ANGLETOFINESHIFT];
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fixed_t c = finecosine[angle>>ANGLETOFINESHIFT];
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fixed_t d2x = FixedMul(dx, c) - FixedMul(dy, s);
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return abs(d2x);
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}
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void P_NormalizeVXVY(fixed_t& vx, fixed_t& vy)
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{
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double _vx = FIXED2DBL(vx);
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double _vy = FIXED2DBL(vy);
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double len = sqrt(_vx*_vx+_vy*_vy);
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vx = FLOAT2FIXED(_vx/len);
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vy = FLOAT2FIXED(_vy/len);
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}
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// portal tracer code
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PortalTracer::PortalTracer(fixed_t startx, fixed_t starty, fixed_t endx, fixed_t endy)
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{
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this->startx = startx;
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this->starty = starty;
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this->endx = endx;
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this->endy = endy;
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intx = endx;
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inty = endy;
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intxIn = intx;
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intyIn = inty;
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z = 0;
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angle = 0;
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depth = 0;
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frac = 0;
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in = NULL;
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out = NULL;
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vx = 0;
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vy = 0;
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}
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bool PortalTracer::TraceStep()
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{
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if (depth > sv_portal_recursions)
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return false;
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this->in = NULL;
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this->out = NULL;
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this->vx = 0;
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this->vy = 0;
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int oDepth = depth;
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fixed_t dirx = endx-startx;
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fixed_t diry = endy-starty;
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P_NormalizeVXVY(dirx, diry);
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dirx = 0;
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diry = 0;
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FPathTraverse it(startx-dirx, starty-diry, endx+dirx, endy+diry, PT_ADDLINES | PT_COMPATIBLE);
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intercept_t *in;
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while ((in = it.Next()))
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{
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line_t* li;
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if (in->isaline)
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{
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li = in->d.line;
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|
|
if (li->isLinePortal())
|
|
{
|
|
if (P_PointOnLineSide(startx-dirx, starty-diry, li))
|
|
continue; // we're at the back side of this line
|
|
|
|
line_t* out = li->getPortalDestination();
|
|
|
|
this->in = li;
|
|
this->out = out;
|
|
|
|
// we only know that we crossed it, but we also need to know WHERE we crossed it
|
|
fixed_t vx = it.Trace().dx;
|
|
fixed_t vy = it.Trace().dy;
|
|
|
|
fixed_t x = it.Trace().x + FixedMul(vx, in->frac);
|
|
fixed_t y = it.Trace().y + FixedMul(vy, in->frac);
|
|
|
|
P_NormalizeVXVY(vx, vy);
|
|
|
|
this->vx = vx;
|
|
this->vy = vy;
|
|
|
|
// teleport our trace
|
|
|
|
if (!out->backsector)
|
|
{
|
|
intx = x + vx;
|
|
inty = y + vy;
|
|
}
|
|
else
|
|
{
|
|
intx = x - vx;
|
|
inty = y - vy;
|
|
}
|
|
|
|
//P_TranslateCoordinatesAndAngle(li, out, startx, starty, noangle);
|
|
//P_TranslateCoordinatesAndAngle(li, out, endx, endy, angle);
|
|
//if (hdeltaZ)
|
|
// P_TranslateZ(li, out, deltaZ);
|
|
//P_TranslateCoordinatesAndAngle(li, out, vx, vy, noangle);
|
|
|
|
P_TranslatePortalXY(li, out, startx, starty);
|
|
P_TranslatePortalVXVY(li, out, this->vx, this->vy);
|
|
intxIn = intx;
|
|
intyIn = inty;
|
|
P_TranslatePortalXY(li, out, intx, inty);
|
|
P_TranslatePortalXY(li, out, endx, endy);
|
|
P_TranslatePortalAngle(li, out, angle);
|
|
P_TranslatePortalZ(li, out, z);
|
|
frac += in->frac;
|
|
depth++;
|
|
break; // breaks to outer loop
|
|
}
|
|
|
|
if (!(li->flags & ML_TWOSIDED) || (li->flags & ML_BLOCKEVERYTHING))
|
|
return false; // stop tracing, 2D blocking line
|
|
}
|
|
}
|
|
|
|
//Printf("returning %d; vx = %.2f; vy = %.2f\n", (oDepth != depth), FIXED2DBL(this->vx), FIXED2DBL(this->vy));
|
|
|
|
return (oDepth != depth); // if a portal has been found, return false
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
//
|
|
// CollectSectors
|
|
//
|
|
// Collects all sectors that are connected to any sector belonging to a portal
|
|
// because they all will need the same displacement values
|
|
//
|
|
//============================================================================
|
|
|
|
static bool CollectSectors(int groupid, sector_t *origin)
|
|
{
|
|
if (origin->PortalGroup != 0) return false; // already processed
|
|
origin->PortalGroup = groupid;
|
|
|
|
TArray<sector_t *> list(16);
|
|
list.Push(origin);
|
|
|
|
for (unsigned i = 0; i < list.Size(); i++)
|
|
{
|
|
sector_t *sec = list[i];
|
|
|
|
for (int j = 0; j < sec->linecount; j++)
|
|
{
|
|
line_t *line = sec->lines[j];
|
|
sector_t *other = line->frontsector == sec ? line->backsector : line->frontsector;
|
|
if (other != NULL && other != sec && other->PortalGroup != groupid)
|
|
{
|
|
other->PortalGroup = groupid;
|
|
list.Push(other);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
//
|
|
// AddDisplacementForPortal
|
|
//
|
|
// Adds the displacement for one portal to the displacement array
|
|
// (one version for sector to sector plane, one for line to line portals)
|
|
//
|
|
//============================================================================
|
|
|
|
static void AddDisplacementForPortal(AStackPoint *portal)
|
|
{
|
|
int thisgroup = portal->Mate->Sector->PortalGroup;
|
|
int othergroup = portal->Sector->PortalGroup;
|
|
if (thisgroup == othergroup)
|
|
{
|
|
Printf("Portal between sectors %d and %d has both sides in same group and will be disabled\n", portal->Sector->sectornum, portal->Mate->Sector->sectornum);
|
|
portal->special1 = portal->Mate->special1 = SKYBOX_PORTAL;
|
|
return;
|
|
}
|
|
if (thisgroup <= 0 || thisgroup >= Displacements.size || othergroup <= 0 || othergroup >= Displacements.size)
|
|
{
|
|
Printf("Portal between sectors %d and %d has invalid group and will be disabled\n", portal->Sector->sectornum, portal->Mate->Sector->sectornum);
|
|
portal->special1 = portal->Mate->special1 = SKYBOX_PORTAL;
|
|
return;
|
|
}
|
|
|
|
FDisplacement & disp = Displacements(thisgroup, othergroup);
|
|
if (!disp.isSet)
|
|
{
|
|
disp.x = portal->scaleX;
|
|
disp.y = portal->scaleY;
|
|
disp.isSet = true;
|
|
}
|
|
else
|
|
{
|
|
if (disp.x != portal->scaleX || disp.y != portal->scaleY)
|
|
{
|
|
Printf("Portal between sectors %d and %d has displacement mismatch and will be disabled\n", portal->Sector->sectornum, portal->Mate->Sector->sectornum);
|
|
portal->special1 = portal->Mate->special1 = SKYBOX_PORTAL;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void AddDisplacementForPortal(FLinePortal *portal)
|
|
{
|
|
int thisgroup = portal->mOrigin->frontsector->PortalGroup;
|
|
int othergroup = portal->mDestination->frontsector->PortalGroup;
|
|
if (thisgroup == othergroup)
|
|
{
|
|
Printf("Portal between lines %d and %d has both sides in same group\n", int(portal->mOrigin-lines), int(portal->mDestination-lines));
|
|
portal->mType = linePortals[portal->mDestination->portalindex].mType = PORTT_TELEPORT;
|
|
return;
|
|
}
|
|
if (thisgroup <= 0 || thisgroup >= Displacements.size || othergroup <= 0 || othergroup >= Displacements.size)
|
|
{
|
|
Printf("Portal between lines %d and %d has invalid group\n", int(portal->mOrigin - lines), int(portal->mDestination - lines));
|
|
portal->mType = linePortals[portal->mDestination->portalindex].mType = PORTT_TELEPORT;
|
|
return;
|
|
}
|
|
|
|
FDisplacement & disp = Displacements(thisgroup, othergroup);
|
|
if (!disp.isSet)
|
|
{
|
|
disp.x = portal->mXDisplacement;
|
|
disp.y = portal->mYDisplacement;
|
|
disp.isSet = true;
|
|
}
|
|
else
|
|
{
|
|
if (disp.x != portal->mXDisplacement || disp.y != portal->mYDisplacement)
|
|
{
|
|
Printf("Portal between lines %d and %d has displacement mismatch\n", int(portal->mOrigin - lines), int(portal->mDestination - lines));
|
|
portal->mType = linePortals[portal->mDestination->portalindex].mType = PORTT_TELEPORT;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// ConnectGroups
|
|
//
|
|
// Do the indirect connections. This loop will run until it cannot find any new connections
|
|
//
|
|
//============================================================================
|
|
|
|
static bool ConnectGroups()
|
|
{
|
|
// Now
|
|
BYTE indirect = 1;
|
|
bool bogus = false;
|
|
bool changed;
|
|
do
|
|
{
|
|
changed = false;
|
|
for (int x = 1; x < Displacements.size; x++)
|
|
{
|
|
for (int y = 1; y < Displacements.size; y++)
|
|
{
|
|
FDisplacement &dispxy = Displacements(x, y);
|
|
if (dispxy.isSet)
|
|
{
|
|
for (int z = 1; z < Displacements.size; z++)
|
|
{
|
|
FDisplacement &dispyz = Displacements(y, z);
|
|
if (dispyz.isSet)
|
|
{
|
|
FDisplacement &dispxz = Displacements(x, z);
|
|
if (dispxz.isSet)
|
|
{
|
|
if (dispxy.x + dispyz.x != dispxz.x || dispxy.y + dispyz.y != dispxz.y)
|
|
{
|
|
bogus = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dispxz.x = dispxy.x + dispyz.x;
|
|
dispxz.y = dispxy.y + dispyz.y;
|
|
dispxz.isSet = true;
|
|
dispxz.indirect = indirect;
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
indirect++;
|
|
} while (changed);
|
|
return bogus;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
//
|
|
// P_CreateLinkedPortals
|
|
//
|
|
// Creates the data structures needed for linked portals
|
|
// Removes portals from sloped sectors (as they cannot work on them)
|
|
// Group all sectors connected to one side of the portal
|
|
// Caclculate displacements between all created groups.
|
|
//
|
|
// Portals with the same offset but different anchors will not be merged.
|
|
//
|
|
//============================================================================
|
|
|
|
void P_CreateLinkedPortals()
|
|
{
|
|
TThinkerIterator<AStackPoint> it;
|
|
AStackPoint *mo;
|
|
TArray<AStackPoint *> orgs;
|
|
int id = 0;
|
|
bool bogus = false;
|
|
|
|
while ((mo = it.Next()))
|
|
{
|
|
if (mo->special1 == SKYBOX_LINKEDPORTAL)
|
|
{
|
|
if (mo->Mate != NULL)
|
|
{
|
|
orgs.Push(mo);
|
|
mo->reactiontime = ++id;
|
|
}
|
|
else
|
|
{
|
|
// this should never happen, but if it does, the portal needs to be removed
|
|
mo->Destroy();
|
|
}
|
|
}
|
|
}
|
|
if (orgs.Size() == 0)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < numsectors; i++)
|
|
{
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
ASkyViewpoint *box = sectors[i].SkyBoxes[j];
|
|
if (box != NULL && box->special1 == SKYBOX_LINKEDPORTAL)
|
|
{
|
|
secplane_t &plane = j == 0 ? sectors[i].floorplane : sectors[i].ceilingplane;
|
|
if (plane.a || plane.b)
|
|
{
|
|
// The engine cannot deal with portals on a sloped plane.
|
|
sectors[i].SkyBoxes[j] = NULL;
|
|
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j==0? "floor":"ceiling", i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Group all sectors, starting at each portal origin.
|
|
id = 1;
|
|
for (unsigned i = 0; i < orgs.Size(); i++)
|
|
{
|
|
if (CollectSectors(id, orgs[i]->Sector)) id++;
|
|
if (CollectSectors(id, orgs[i]->Mate->Sector)) id++;
|
|
}
|
|
for (unsigned i = 0; i < linePortals.Size(); i++)
|
|
{
|
|
if (linePortals[i].mType == PORTT_LINKED)
|
|
{
|
|
if (CollectSectors(id, linePortals[i].mOrigin->frontsector)) id++;
|
|
if (CollectSectors(id, linePortals[i].mDestination->frontsector)) id++;
|
|
}
|
|
}
|
|
|
|
Displacements.Create(id);
|
|
// Check for leftover sectors that connect to a portal
|
|
for (int i = 0; i<numsectors; i++)
|
|
{
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
ASkyViewpoint *box = sectors[i].SkyBoxes[j];
|
|
if (box != NULL)
|
|
{
|
|
if (box->special1 == SKYBOX_LINKEDPORTAL && box->Sector->PortalGroup == 0)
|
|
{
|
|
CollectSectors(box->Sector->PortalGroup, box->Sector);
|
|
box = box->Mate;
|
|
if (box->special1 == SKYBOX_LINKEDPORTAL && box->Sector->PortalGroup == 0)
|
|
{
|
|
CollectSectors(box->Sector->PortalGroup, box->Sector);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (unsigned i = 0; i < orgs.Size(); i++)
|
|
{
|
|
AddDisplacementForPortal(orgs[i]);
|
|
}
|
|
for (unsigned i = 0; i < linePortals.Size(); i++)
|
|
{
|
|
if (linePortals[i].mType == PORTT_LINKED)
|
|
{
|
|
AddDisplacementForPortal(&linePortals[i]);
|
|
}
|
|
}
|
|
|
|
for (int x = 1; x < Displacements.size; x++)
|
|
{
|
|
for (int y = x + 1; y < Displacements.size; y++)
|
|
{
|
|
FDisplacement &dispxy = Displacements(x, y);
|
|
FDisplacement &dispyx = Displacements(y, x);
|
|
if (dispxy.isSet && dispyx.isSet &&
|
|
(dispxy.x != -dispyx.x || dispxy.y != -dispyx.y))
|
|
{
|
|
Printf("Link offset mismatch between groups %d and %d\n", x, y); // need to find some sectors to report.
|
|
bogus = true;
|
|
}
|
|
// todo: Find sectors that have no group but belong to a portal.
|
|
}
|
|
}
|
|
bogus |= ConnectGroups();
|
|
if (bogus)
|
|
{
|
|
// todo: disable all portals whose offsets do not match the associated groups
|
|
}
|
|
|
|
// reject would just get in the way when checking sight through portals.
|
|
if (rejectmatrix != NULL)
|
|
{
|
|
delete[] rejectmatrix;
|
|
rejectmatrix = NULL;
|
|
}
|
|
// finally we must flag all planes which are obstructed by the sector's own ceiling or floor.
|
|
for (int i = 0; i < numsectors; i++)
|
|
{
|
|
sectors[i].CheckPortalPlane(sector_t::floor);
|
|
sectors[i].CheckPortalPlane(sector_t::ceiling);
|
|
}
|
|
//BuildBlockmap();
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
//
|
|
// Collect all portal groups this actor would occupy at the given position
|
|
// This is used to determine which parts of the map need to be checked.
|
|
//
|
|
//============================================================================
|
|
|
|
bool P_CollectConnectedGroups(AActor *actor, fixed_t newx, fixed_t newy, FPortalGroupTable &out)
|
|
{
|
|
TArray<FLinePortal*> foundPortals;
|
|
bool retval = false;
|
|
if (linePortals.Size() == 0)
|
|
{
|
|
return false;
|
|
}
|
|
out.setSize(Displacements.size);
|
|
out.setBit(actor->Sector->PortalGroup);
|
|
//FBoundingBox box(newx, newy, actor->radius);
|
|
int thisgroup = actor->Sector->PortalGroup;
|
|
for (unsigned i = 0; i < linePortals.Size(); i++)
|
|
{
|
|
if (linePortals[i].mType != PORTT_LINKED) continue; // not a linked portal
|
|
line_t *ld = linePortals[i].mOrigin;
|
|
int othergroup = ld->frontsector->PortalGroup;
|
|
FDisplacement &disp = Displacements(thisgroup, othergroup);
|
|
if (!disp.isSet) continue; // no connection.
|
|
|
|
FBoundingBox box(newx + disp.x, newy + disp.y, actor->radius);
|
|
|
|
if (box.Right() <= ld->bbox[BOXLEFT]
|
|
|| box.Left() >= ld->bbox[BOXRIGHT]
|
|
|| box.Top() <= ld->bbox[BOXBOTTOM]
|
|
|| box.Bottom() >= ld->bbox[BOXTOP])
|
|
continue; // not touched
|
|
|
|
if (box.BoxOnLineSide(linePortals[i].mOrigin) != -1) continue; // not touched
|
|
foundPortals.Push(&linePortals[i]);
|
|
}
|
|
bool foundone = true;
|
|
while (foundone)
|
|
{
|
|
foundone = false;
|
|
for (int i = foundPortals.Size() - 1; i >= 0; i--)
|
|
{
|
|
if (out.getBit(foundPortals[i]->mOrigin->frontsector->PortalGroup) &&
|
|
!out.getBit(foundPortals[i]->mDestination->frontsector->PortalGroup))
|
|
{
|
|
out.setBit(foundPortals[i]->mDestination->frontsector->PortalGroup);
|
|
foundone = true;
|
|
retval = true;
|
|
foundPortals.Delete(i);
|
|
}
|
|
}
|
|
}
|
|
sector_t *sec = P_PointInSector(newx, newy);
|
|
sector_t *wsec = sec;
|
|
while (!wsec->PortalBlocksMovement(sector_t::ceiling) && actor->Top() > wsec->SkyBoxes[sector_t::ceiling]->threshold)
|
|
{
|
|
sector_t *othersec = wsec->SkyBoxes[sector_t::ceiling]->Sector;
|
|
FDisplacement &disp = Displacements(actor->Sector->PortalGroup, othersec->PortalGroup);
|
|
fixed_t dx = newx + disp.x;
|
|
fixed_t dy = newx + disp.y;
|
|
out.setBit(othersec->PortalGroup);
|
|
wsec = P_PointInSector(dx, dy); // get upper sector at the exact spot we want to check and repeat,
|
|
retval = true;
|
|
}
|
|
wsec = sec;
|
|
while (!wsec->PortalBlocksMovement(sector_t::floor) && actor->Z() < wsec->SkyBoxes[sector_t::floor]->threshold)
|
|
{
|
|
sector_t *othersec = wsec->SkyBoxes[sector_t::ceiling]->Sector;
|
|
FDisplacement &disp = Displacements(actor->Sector->PortalGroup, othersec->PortalGroup);
|
|
fixed_t dx = newx + disp.x;
|
|
fixed_t dy = newx + disp.y;
|
|
out.setBit(othersec->PortalGroup);
|
|
wsec = P_PointInSector(dx, dy); // get lower sector at the exact spot we want to check and repeat,
|
|
retval = true;
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
|
|
CCMD(dumplinktable)
|
|
{
|
|
for (int x = 1; x < Displacements.size; x++)
|
|
{
|
|
for (int y = 1; y < Displacements.size; y++)
|
|
{
|
|
FDisplacement &disp = Displacements(x, y);
|
|
Printf("%c%c(%6d, %6d)", TEXTCOLOR_ESCAPE, 'C' + disp.indirect, disp.x >> FRACBITS, disp.y >> FRACBITS);
|
|
}
|
|
Printf("\n");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|