gzdoom/src/namedef_custom.h
Christoph Oelckers 6a92470846 - made a few more names common.
These are needed by the ZScript compiler backend.
2022-01-24 19:05:46 +01:00

866 lines
13 KiB
C

// GZDoom specific names
xx(Doom)
xx(Heretic)
xx(Hexen)
xx(Strife)
xx(Raven)
// blood spawning
xx(Blood)
xx(BloodSplatter)
xx(AxeBlood)
xx(Spray)
// Invulnerability types
xx(Ghost)
xx(Reflective)
// Iron Feet types
//xx(Normal) // defined below
xx(Full)
// Invisibility types
xx(Additive)
xx(Fuzzy)
xx(Stencil)
xx(AddStencil)
// Healingradius types
xx(Mana)
xx(Armor)
// Per-actor sound channels (for deprecated PlaySoundEx function)
xx(Auto)
xx(Voice)
xx(Body)
xx(SoundSlot5)
xx(SoundSlot6)
xx(SoundSlot7)
// Hexen sound sequence names
xx(Platform)
xx(PlatformMetal)
xx(Silence)
xx(Lava)
xx(Water)
xx(Ice)
xx(Earth)
xx(PlatformMetal2)
xx(DoorNormal)
xx(DoorHeavy)
xx(DoorMetal)
xx(DoorCreak)
xx(DoorMetal2)
xx(Wind)
xx(PointPusher)
xx(PointPuller)
xx(UpperStackLookOnly)
xx(LowerStackLookOnly)
xx(StackPoint)
xx(SkyCamCompat)
xx(BasicArmorBonus)
xx(BasicArmorPickup)
xx(SaveAmount)
xx(SavePercent)
xx(MaxAbsorb)
xx(MaxFullAbsorb)
xx(MaxAmount)
xx(ActualSaveAmount)
xx(ArmorType)
xx(HexenArmor)
xx(Slots)
xx(SlotsIncrement)
xx(InterHubAmount)
xx(Icon)
xx(AltHUDIcon)
xx(PickupFlash)
xx(BulletPuff)
xx(StrifePuff)
xx(MaulerPuff)
// Special bosses A_BossDeath knows about
xx(Fatso)
xx(Arachnotron)
xx(BaronOfHell)
xx(Cyberdemon)
xx(SpiderMastermind)
xx(Ironlich)
xx(Minotaur)
xx(Sorcerer2)
// Bots check this
xx(Megasphere)
xx(MegasphereHealth)
// Standard player classes
xx(DoomPlayer)
xx(HereticPlayer)
xx(StrifePlayer)
xx(FighterPlayer)
xx(ClericPlayer)
xx(MagePlayer)
xx(ChexPlayer)
xx(ChickenPlayer)
xx(PigPlayer)
// Flechette names for the different Hexen player classes
xx(ArtiPoisonBag1)
xx(ArtiPoisonBag2)
xx(ArtiPoisonBag3)
// Strife quests
xx(QuestItem)
xx(Sigil)
xx(GiveSigilPiece)
xx(SetWeapon)
xx(SetSprite)
// Armor
xx(BasicArmor)
// Doom ammo types
xx(Clip)
xx(PuzzleItem)
xx(PuzzleItemNumber)
xx(HealthPickup)
xx(autousemode)
xx(Ammo)
xx(WeaponGiver)
xx(DehackedPickup)
xx(PowerTargeter)
xx(PowerInvulnerable)
xx(PowerStrength)
xx(PowerInvisibility)
xx(PowerIronFeet)
xx(PowerLightAmp)
xx(PowerWeaponLevel2)
xx(PowerFlight)
xx(PowerSpeed)
xx(PowerTorch)
xx(PowerHighJump)
xx(PowerReflection)
xx(PowerDrain)
xx(Reflection)
xx(CustomInventory)
xx(Inventory)
xx(StateProvider)
xx(CallTryPickup)
xx(QuestItem25)
xx(QuestItem28)
xx(PowerDoubleFiringSpeed)
xx(PowerInfiniteAmmo)
xx(PowerBuddha)
xx(TeleportDest)
xx(TeleportDest2)
xx(Fist)
//xx(Berserk)
xx(Chainsaw)
xx(Pistol)
xx(Shotgun)
xx(SSG)
xx(Chaingun)
xx(Rocket)
xx(Plasma)
xx(BFG)
//xx(Railgun)
xx(Dagger)
// Damage types
//xx(Fire) already defined above
//xx(Ice)
//xx(Disintegrate)
xx(Drowning)
xx(Slime)
//xx(Crush)
xx(Telefrag)
xx(Falling)
xx(Suicide)
xx(Exit)
xx(Railgun)
xx(Poison)
xx(Electric)
xx(BFGSplash)
xx(DrainLife) // A weapon like the Sigil that drains your life away.
xx(Massacre) // For death by a cheater!
//(Melee) already defined above, so don't define it again
xx(InstantDeath) // Strife "instant death"
xx(PoisonCloud) // makes monsters howl.
xx(Hitscan) // for normal guns and the like
xx(Quake)
// Special death name for getting killed excessively. Could be used as
// a damage type if you wanted to force an extreme death.
xx(Extreme)
xx(MDK)
xx(Cast) // 'damage type' for the cast call
// Various actor names which are used internally
xx(MapSpot)
xx(PatrolPoint)
xx(PatrolSpecial)
xx(Communicator)
xx(PowerScanner)
xx(DeathmatchStatusScreen)
xx(CoopStatusScreen)
xx(DoomStatusScreen)
xx(RavenStatusScreen)
xx(DoomStatusScreenSized)
xx(RavenStatusScreenSized)
xx(Owner)
xx(FlameThrower)
// Dehacked
xx(A_Punch)
xx(A_FirePistol)
xx(A_FireShotgun)
xx(A_FireShotgun2)
xx(A_FireCGun)
xx(A_FireMissile)
xx(A_Saw)
xx(A_FirePlasma)
xx(A_FireBFG)
xx(A_FireOldBFG)
xx(A_FireRailgun)
xx(A_ConsumeAmmo)
// Special translation names
xx(RainPillar1)
xx(RainPillar2)
xx(RainPillar3)
xx(RainPillar4)
xx(RainPillar5)
xx(RainPillar6)
xx(RainPillar7)
xx(RainPillar8)
xx(Player1)
xx(Player2)
xx(Player3)
xx(Player4)
xx(Player5)
xx(Player6)
xx(Player7)
xx(Player8)
xx(PlayerChunk)
xx(RestrictedToPlayerClass)
xx(ForbiddenToPlayerClass)
// Weapon member fields that need direct access
xx(Ammo1)
xx(Ammo2)
xx(AmmoType1)
xx(AmmoType2)
xx(AmmoGive1)
xx(AmmoGive2)
xx(AmmoUse1)
xx(SisterWeapon)
xx(BobStyle)
xx(Kickback)
xx(MinSelAmmo1)
xx(bDehAmmo)
xx(FOVScale)
xx(LookScale)
xx(YAdjust)
xx(Crosshair)
xx(WeaponFlags)
xx(DropTime)
xx(PickupSound)
xx(WeaponScaleX)
xx(WeaponScaleY)
// PlayerPawn member fields
xx(ColorRangeStart)
xx(ColorRangeEnd)
xx(InvFirst)
xx(ForwardMove1)
xx(ForwardMove2)
xx(SideMove1)
xx(SideMove2)
xx(Face)
xx(Slot)
xx(SoundClass)
xx(ViewBob)
xx(DamageFade)
xx(MaxHealth)
xx(crouchsprite)
xx(UseRange)
xx(AttackZOffset)
xx(SpawnMask)
xx(ScoreIcon)
xx(ViewHeight)
xx(ViewAngle)
xx(ViewPitch)
xx(ViewRoll)
xx(FallingScreamMinSpeed)
xx(FallingScreamMaxSpeed)
xx(GruntSpeed)
xx(JumpZ)
xx(MugShotMaxHealth)
xx(BonusHealth)
xx(PlayerFlags)
xx(InvSel)
xx(FullHeight)
xx(BlueCard)
xx(YellowCard)
xx(RedCard)
xx(BlueSkull)
xx(YellowSkull)
xx(RedSkull)
xx(DynamicLight)
xx(SpotInnerAngle)
xx(SpotOuterAngle)
xx(lightflags)
xx(lighttype)
xx(InternalDynamicLight)
xx(_a_chase_default)
xx(MapMarker)
xx(Spawn2)
xx(PlayerTeam)
xx(PlayerColors)
xx(PlayerSkin)
xx(NewPlayerMenu)
xx(AltHud)
xx(GameScreen)
xx(ListM)
// Standard animator names.
xx(Spawn)
xx(See)
xx(Pain)
xx(Melee)
xx(Missile)
xx(Crash)
xx(Death)
xx(Raise)
xx(Wound)
xx(Heal)
xx(Crush)
xx(Yes)
xx(No)
xx(Greetings)
xx(Idle)
xx(GenericFreezeDeath)
xx(GenericCrush)
// Bounce state names
xx(Bounce)
xx(Wall)
xx(Ceiling)
xx(Creature)
// Compatible death names for the decorate parser.
xx(XDeath)
xx(Burn)
//xx(Ice) // already defined above
xx(Disintegrate)
xx(Smash)
// Weapon animator names.
xx(Select)
xx(Deselect)
xx(DeadLowered)
xx(Ready)
xx(Fire)
xx(Hold)
xx(AltFire)
xx(AltHold)
xx(Flash)
xx(AltFlash)
xx(Reload)
xx(Zoom)
xx(User1)
xx(User2)
xx(User3)
xx(User4)
// State names used by ASwitchableDecoration
xx(Active)
xx(Inactive)
// State names used by ACustomInventory
xx(Pickup)
xx(Use)
xx(Drop)
// ScriptUtil entry points
xx(ScriptUtil)
xx(SetMarineWeapon)
xx(SetMarineSprite)
xx(GiveInventory)
xx(TakeInventory)
xx(ClearInventory)
// summary
xx(cwidth)
xx(cheight)
xx(wrapwidth)
xx(scalefactorx)
xx(scalefactory)
xx(scalemode)
xx(Team)
xx(Skin)
xx(Gender)
xx(Autoaim)
xx(Crosshairs)
xx(Multiplayer)
xx(CustomizeControls)
xx(MessageOptions)
xx(AutomapOptions)
xx(ScoreboardOptions)
xx(MapColorMenu)
xx(GameplayOptions)
xx(CompatibilityOptions)
xx(MouseOptions)
xx(SoundOptions)
xx(AdvSoundOptions)
xx(ModReplayerOptions)
xx(VideoOptions)
xx(JoystickConfigMenu)
xx(VideoModeMenu)
// end sequences
xx(Inter_Chess)
xx(Inter_Strife)
xx(Inter_Strife_Good)
xx(Inter_Strife_Sad)
xx(Inter_Strife_Bad)
xx(Inter_Strife_Lose)
xx(Inter_Strife_MAP03)
xx(Inter_Strife_MAP10)
xx(BuiltinCallLineSpecial)
xx(MainmenuTextOnly)
xx(Playerclassmenu)
xx(HexenDefaultPlayerclassmenu)
xx(Readthismenu)
xx(Playermenu)
// more stuff
xx(ColorSet)
xx(NeverSwitchOnPickup)
xx(MoveBob)
xx(StillBob)
xx(ClassicFlight)
xx(WBobSpeed)
xx(WBobFire)
xx(PlayerClass)
xx(MonsterClass)
xx(MorphedMonster)
xx(Wi_NoAutostartMap)
xx(Duration)
xx(MorphStyle)
xx(MorphFlash)
xx(UnMorphFlash)
xx(Powerup)
xx(EffectTics)
xx(PowerupGiver)
xx(BlendColor)
xx(Strength)
xx(Mode)
xx(PowerupType)
xx(PlayerPawn)
xx(Key)
xx(RipSound)
xx(Archvile)
xx(ResolveState)
// UDMF keywords (todo: take these out of the global name table
xx(Alpha)
xx(Angle)
xx(Args)
xx(CeilingZ)
xx(FloorZ)
xx(Health)
xx(Pitch)
xx(SpecialName)
xx(Special)
xx(TID)
xx(TIDtoHate)
xx(WaterLevel)
xx(XY)
xx(MomX)
xx(MomY)
xx(MomZ)
xx(Threshold)
xx(DefThreshold)
xx(TeleportSpecial)
xx(Teleport)
xx(CallACS)
xx(IsPointerEqual)
xx(Pick)
xx(Mass)
xx(VelX)
xx(VelY)
xx(VelZ)
xx(Accuracy)
xx(Stamina)
xx(Radius)
xx(ReactionTime)
xx(MeleeRange)
xx(Speed)
xx(FastSpeed)
xx(HowlSound)
xx(VisibleStartAngle)
xx(VisibleStartPitch)
xx(VisibleEndAngle)
xx(VisibleEndPitch)
xx(Format)
xx(PickupMsg)
xx(Respawnable)
xx(ExplosionDamage)
xx(ExplosionRadius)
xx(DontHurtShooter)
xx(Noattack)
//xx(X)
//xx(Y)
xx(ZFloor)
xx(ZCeiling)
xx(Height)
//xx(Tid)
//xx(Angle)
xx(Type)
//xx(Special)
xx(Arg0)
xx(Arg1)
xx(Arg2)
xx(Arg3)
xx(Arg4)
xx(Arg0Str)
xx(Arg1Str)
xx(Id)
xx(MoreIds)
xx(V1)
xx(V2)
xx(Sidefront)
xx(Sideback)
xx(Offsetx)
xx(Offsety)
xx(Texturetop)
xx(Texturebottom)
xx(Texturemiddle)
xx(Sector)
xx(Heightfloor)
xx(Heightceiling)
xx(Lightlevel)
xx(Texturefloor)
xx(Textureceiling)
xx(Nodecals)
xx(Skill1)
xx(Skill2)
xx(Skill3)
xx(Skill4)
xx(Skill5)
xx(Skill6)
xx(Skill7)
xx(Skill8)
xx(Skill9)
xx(Skill10)
xx(Skill11)
xx(Skill12)
xx(Skill13)
xx(Skill14)
xx(Skill15)
xx(Skill16)
xx(Medium)
xx(Hard)
xx(Ambush)
xx(Dormant)
xx(Class0)
xx(Class1)
xx(Class2)
xx(Class3)
xx(Class4)
xx(Class5)
xx(Class6)
xx(Class7)
xx(Class8)
xx(Class9)
xx(Class10)
xx(Class11)
xx(Class12)
xx(Class13)
xx(Class14)
xx(Class15)
xx(Class16)
xx(Single)
xx(Coop)
xx(Dm)
xx(Translucent)
xx(Invisible)
xx(Friend)
xx(Strifeally)
xx(Standing)
xx(Countsecret)
xx(NoCount)
xx(Score)
xx(Roll)
xx(Scale)
xx(ScaleX)
xx(ScaleY)
xx(FriendlySeeBlocks)
xx(Floatbobphase)
xx(Floatbobstrength)
xx(Target)
xx(Master)
xx(Tracer)
xx(Blocking)
xx(Blockmonsters)
xx(Twosided)
xx(Dontpegtop)
xx(Dontpegbottom)
xx(Secret)
xx(Blocksound)
xx(Dontdraw)
xx(Mapped)
xx(Monsteractivate)
xx(Blockplayers)
xx(Blockeverything)
xx(Zoneboundary)
xx(Jumpover)
xx(Blockfloaters)
xx(Blocklandmonsters)
xx(Clipmidtex)
xx(Wrapmidtex)
xx(Midtex3d)
xx(Checkswitchrange)
xx(Firstsideonly)
xx(Transparent)
xx(Passuse)
xx(Repeatspecial)
xx(Conversation)
xx(Locknumber)
xx(Midtex3dimpassible)
xx(Revealed)
xx(AutomapStyle)
xx(DrawFullHeight)
xx(Playercross)
xx(Playeruse)
xx(Playeruseback)
xx(Monstercross)
xx(Impact)
xx(Playerpush)
xx(Missilecross)
xx(Anycross)
xx(Monsteruse)
xx(Monsterpush)
xx(ZDoom)
xx(ZDoomTranslated)
xx(Vavoom)
xx(GZDoom)
xx(Eternity)
xx(Xpanningfloor)
xx(Ypanningfloor)
xx(Xpanningceiling)
xx(Ypanningceiling)
xx(Xscalefloor)
xx(Yscalefloor)
xx(Xscaleceiling)
xx(Yscaleceiling)
xx(Rotationfloor)
xx(Rotationceiling)
xx(Lightfloor)
xx(Lightceiling)
xx(Lightfloorabsolute)
xx(Lightceilingabsolute)
xx(Gravity)
xx(Lightcolor)
xx(Fadecolor)
xx(Color_Floor)
xx(Color_Ceiling)
xx(Color_Walltop)
xx(Color_Wallbottom)
xx(Color_Sprites)
xx(ColorAdd_Floor)
xx(ColorAdd_Ceiling)
xx(ColorAdd_Sprites)
xx(ColorAdd_Walls)
xx(NoSkyWalls)
xx(Desaturation)
xx(SoundSequence)
xx(Silent)
xx(Nofallingdamage)
xx(Dropactors)
xx(NoRespawn)
xx(Alphafloor)
xx(Alphaceiling)
xx(Renderstylefloor)
xx(Renderstyleceiling)
xx(Waterzone)
xx(portal_ceil_blocksound)
xx(portal_ceil_disabled)
xx(portal_ceil_nopass)
xx(portal_ceil_norender)
xx(portal_ceil_overlaytype)
xx(portal_ceil_useglobaltex)
xx(portal_floor_blocksound)
xx(portal_floor_disabled)
xx(portal_floor_nopass)
xx(portal_floor_norender)
xx(portal_floor_overlaytype)
xx(portal_floor_useglobaltex)
xx(scroll_ceil_x)
xx(scroll_ceil_y)
xx(scroll_ceil_type)
xx(scroll_floor_x)
xx(scroll_floor_y)
xx(scroll_floor_type)
xx(offsetx_top)
xx(offsety_top)
xx(offsetx_mid)
xx(offsety_mid)
xx(offsetx_bottom)
xx(offsety_bottom)
xx(scalex_top)
xx(scaley_top)
xx(scalex_mid)
xx(scaley_mid)
xx(scalex_bottom)
xx(scaley_bottom)
xx(light)
xx(lightabsolute)
xx(lightfog)
xx(nofakecontrast)
xx(smoothlighting)
xx(blockprojectiles)
xx(blockuse)
xx(hidden)
xx(blocksight)
xx(blockhitscan)
xx(nogradient_top)
xx(flipgradient_top)
xx(clampgradient_top)
xx(useowncolors_top)
xx(uppercolor_top)
xx(lowercolor_top)
xx(nogradient_mid)
xx(flipgradient_mid)
xx(clampgradient_mid)
xx(useowncolors_mid)
xx(uppercolor_mid)
xx(lowercolor_mid)
xx(nogradient_bottom)
xx(flipgradient_bottom)
xx(clampgradient_bottom)
xx(useowncolors_bottom)
xx(uppercolor_bottom)
xx(lowercolor_bottom)
xx(useowncoloradd_top)
xx(coloradd_top)
xx(useowncoloradd_mid)
xx(coloradd_mid)
xx(useowncoloradd_bottom)
xx(coloradd_bottom)
xx(colorization_top)
xx(colorization_mid)
xx(colorization_bottom)
xx(colorization_floor)
xx(colorization_ceiling)
xx(ceilingplane_a)
xx(ceilingplane_b)
xx(ceilingplane_c)
xx(ceilingplane_d)
xx(floorplane_a)
xx(floorplane_b)
xx(floorplane_c)
xx(floorplane_d)
xx(damageamount)
xx(damagetype)
xx(damageinterval)
xx(leakiness)
xx(damageterraineffect)
xx(damagehazard)
xx(floorterrain)
xx(ceilingterrain)
xx(floor_reflect)
xx(ceiling_reflect)
xx(floorglowcolor)
xx(floorglowheight)
xx(ceilingglowcolor)
xx(ceilingglowheight)
xx(fogdensity)
xx(HealthFloor)
xx(HealthCeiling)
xx(Health3D)
xx(DamageSpecial)
xx(DeathSpecial)
xx(HealthFloorGroup)
xx(HealthCeilingGroup)
xx(Health3DGroup)
xx(HealthGroup)
xx(Renderstyle)
// USDF keywords
xx(Amount)
xx(Text)
xx(Displaycost)
xx(Yesmessage)
xx(Nomessage)
xx(Giveitem)
xx(Nextpage)
xx(Closedialog)
xx(Cost)
xx(Page)
xx(Count)
xx(Panel)
xx(Dialog)
xx(Ifitem)
xx(Choice)
xx(Link)
xx(Goodbye)
xx(Require)
xx(Exclude)
xx(Userstring)
xx(Sky)
xx(Pagename)
// Lightmap keywords
//xx(lightcolor) // already defined
xx(lightintensity)
xx(lightdistance)
xx(lightinnerangle)
xx(lightouterangle)
xx(lightcolorfloor)
xx(lightintensityfloor)
xx(lightdistancefloor)
xx(lightcolorceiling)
xx(lightintensityceiling)
xx(lightdistanceceiling)
xx(suncolor)
xx(sundirx)
xx(sundiry)
xx(sundirz)
xx(sampledistance)
xx(bounces)
xx(gridsize)