gzdoom/src/win32/i_main.cpp
Randy Heit 1360a1d89e - Guests can now watch as other guests connect during i_net handshaking.
- Fixed: The host would let more than the desired number of players connect.
- Decreased the frequency of packets in ST_NetLoop() to two per second.
- Fixed: During the i_net handshaking, guests never verified that the messages
  they received were from the host.
- Removed the -net command line option. I'm not sure it even worked anymore.


SVN r421 (trunk)
2006-12-23 03:40:12 +00:00

1098 lines
30 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Main program, simply calls D_DoomMain high level loop.
//
//-----------------------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0501
#include <windows.h>
#include <mmsystem.h>
#include <objbase.h>
#include <commctrl.h>
//#include <wtsapi32.h>
#define NOTIFY_FOR_THIS_SESSION 0
#include <malloc.h>
#include "m_alloc.h"
#ifdef _MSC_VER
#include <eh.h>
#include <new.h>
#include <crtdbg.h>
#endif
#include "resource.h"
#include <stdio.h>
#include <stdarg.h>
#include <math.h>
#define USE_WINDOWS_DWORD
#include "doomerrors.h"
#include "hardware.h"
#include "doomtype.h"
#include "m_argv.h"
#include "d_main.h"
#include "i_system.h"
#include "c_console.h"
#include "version.h"
#include "i_video.h"
#include "i_sound.h"
#include "i_input.h"
#include "autosegs.h"
#include "w_wad.h"
#include "templates.h"
#include "stats.h"
#include "st_start.h"
#include <assert.h>
#define WINDOW_TITLE GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")"
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
void CreateCrashLog (char *custominfo, DWORD customsize);
extern void DisplayCrashLog ();
extern EXCEPTION_POINTERS CrashPointers;
// Will this work with something besides VC++?
// Answer: yes it will.
// Which brings up the question, what won't it work with?
//
//extern int __argc;
//extern char **__argv;
DArgs Args;
const char WinClassName[] = "ZDoomMainWindow";
HINSTANCE g_hInst;
DWORD SessionID;
HANDLE MainThread;
DWORD MainThreadID;
// The main window
HWND Window;
// The subwindows used for startup and error output
HWND ConWindow, GameTitleWindow;
HWND ErrorPane, ProgressBar, NetStartPane;
HFONT GameTitleFont;
LONG GameTitleFontHeight;
HMODULE hwtsapi32; // handle to wtsapi32.dll
extern UINT TimerPeriod;
extern HCURSOR TheArrowCursor, TheInvisibleCursor;
#define MAX_TERMS 32
void (*TermFuncs[MAX_TERMS])(void);
static int NumTerms;
//===========================================================================
//
// atterm
//
// Our own atexit because atexit can be problematic under Linux, though I
// forget the circumstances that cause trouble.
//
//===========================================================================
void atterm (void (*func)(void))
{
// Make sure this function wasn't already registered.
for (int i = 0; i < NumTerms; ++i)
{
if (TermFuncs[i] == func)
{
return;
}
}
if (NumTerms == MAX_TERMS)
{
func ();
I_FatalError ("Too many exit functions registered.\nIncrease MAX_TERMS in i_main.cpp");
}
TermFuncs[NumTerms++] = func;
}
//===========================================================================
//
// popterm
//
// Removes the most recently register atterm function.
//
//===========================================================================
void popterm ()
{
if (NumTerms)
NumTerms--;
}
//===========================================================================
//
// call_terms
//
//===========================================================================
static void STACK_ARGS call_terms (void)
{
while (NumTerms > 0)
{
TermFuncs[--NumTerms]();
}
}
#ifdef _MSC_VER
static int STACK_ARGS NewFailure (size_t size)
{
I_FatalError ("Failed to allocate %d bytes from process heap", size);
return 0;
}
#endif
//===========================================================================
//
// UnCOM
//
// Called by atterm if CoInitialize() succeeded.
//
//===========================================================================
static void UnCOM (void)
{
CoUninitialize ();
}
//===========================================================================
//
// UnWTS
//
// Called by atterm if RegisterSessionNotification() succeeded.
//
//===========================================================================
static void UnWTS (void)
{
if (hwtsapi32 != 0)
{
typedef BOOL (WINAPI *ursn)(HWND);
ursn unreg = (ursn)GetProcAddress (hwtsapi32, "WTSUnRegisterSessionNotification");
if (unreg != 0)
{
unreg (Window);
}
FreeLibrary (hwtsapi32);
hwtsapi32 = 0;
}
}
//===========================================================================
//
// LayoutErrorPane
//
// Lays out the error pane to the desired width, returning the required
// height.
//
//===========================================================================
static int LayoutErrorPane (HWND pane, int w)
{
HWND ctl;
RECT margin, rectc;
int cxicon, cyicon;
const char *text;
int textheight, textwidth, padding;
// Determine margin sizes.
SetRect (&margin, 7, 7, 0, 0);
MapDialogRect (pane, &margin);
// Get size of icon.
cxicon = GetSystemMetrics (SM_CXICON);
cyicon = GetSystemMetrics (SM_CYICON);
// Determine size of text control.
text = (const char *)(LONG_PTR)GetWindowLongPtr (pane, DWLP_USER);
textwidth = w - margin.left*3 - cxicon;
textheight = 0;
if (text != NULL)
{
HWND ctl;
HDC dc;
HGDIOBJ oldfont;
int len;
ctl = GetDlgItem (pane, IDC_ERRORTEXT);
rectc.top = rectc.left = 0;
rectc.right = textwidth;
rectc.bottom = 0;
len = (int)strlen(text);
dc = GetDC (pane);
oldfont = SelectObject (dc, (HFONT)SendMessage (ctl, WM_GETFONT, 0, 0));
DrawText (dc, text, len, &rectc, DT_CALCRECT | DT_EDITCONTROL | DT_NOPREFIX | DT_EXPANDTABS | DT_WORDBREAK | DT_NOCLIP);
SelectObject (dc, oldfont);
ReleaseDC (pane, dc);
textheight = rectc.bottom;
}
// Fill the text box to the determined size. If it is shorter than the icon,
// center it vertically.
padding = MAX (cyicon - textheight, 0);
ctl = GetDlgItem (pane, IDC_ERRORTEXT);
MoveWindow (ctl, margin.left*2 + cxicon, margin.top + padding/2, textwidth, textheight, TRUE);
InvalidateRect (ctl, NULL, TRUE);
textheight += padding;
// Center the Okay button horizontally, just underneath the text box.
ctl = GetDlgItem (pane, IDOK);
GetClientRect (ctl, &rectc); // Find out how big it is.
MoveWindow (ctl, (w - rectc.right) / 2, margin.top*2 + textheight, rectc.right, rectc.bottom, TRUE);
InvalidateRect (ctl, NULL, TRUE);
// Return the needed height for this layout
return margin.top*3 + textheight + rectc.bottom;
}
//===========================================================================
//
// LayoutNetStartPane
//
// Lays out the network startup pane to the specified width, returning
// its required height.
//
//===========================================================================
int LayoutNetStartPane (HWND pane, int w)
{
HWND ctl;
RECT margin, rectc;
int staticheight, barheight;
// Determine margin sizes.
SetRect (&margin, 7, 7, 0, 0);
MapDialogRect (pane, &margin);
// Stick the message text in the upper left corner.
ctl = GetDlgItem (pane, IDC_NETSTARTMESSAGE);
GetClientRect (ctl, &rectc);
MoveWindow (ctl, margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
// Stick the count text in the upper right corner.
ctl = GetDlgItem (pane, IDC_NETSTARTCOUNT);
GetClientRect (ctl, &rectc);
MoveWindow (ctl, w - rectc.right - margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
staticheight = rectc.bottom;
// Stretch the progress bar to fill the entire width.
ctl = GetDlgItem (pane, IDC_NETSTARTPROGRESS);
barheight = GetSystemMetrics (SM_CYVSCROLL);
MoveWindow (ctl, margin.left, margin.top*2 + staticheight, w - margin.left*2, barheight, TRUE);
// Center the abort button underneath the progress bar.
ctl = GetDlgItem (pane, IDCANCEL);
GetClientRect (ctl, &rectc);
MoveWindow (ctl, (w - rectc.right) / 2, margin.top*3 + staticheight + barheight, rectc.right, rectc.bottom, TRUE);
return margin.top*4 + staticheight + barheight + rectc.bottom;
}
//===========================================================================
//
// LayoutMainWindow
//
// Lays out the main window with the game title and log controls and
// possibly the error pane and progress bar.
//
//===========================================================================
void LayoutMainWindow (HWND hWnd, HWND pane)
{
RECT rect;
int errorpaneheight = 0;
int bannerheight = 0;
int progressheight = 0;
int netpaneheight = 0;
int w, h;
GetClientRect (hWnd, &rect);
w = rect.right;
h = rect.bottom;
if (pane != NULL)
{
errorpaneheight = LayoutErrorPane (pane, w);
SetWindowPos (pane, HWND_TOP, 0, 0, w, errorpaneheight, 0);
}
if (DoomStartupInfo != NULL)
{
bannerheight = GameTitleFontHeight + 5;
MoveWindow (GameTitleWindow, 0, errorpaneheight, w, bannerheight, TRUE);
InvalidateRect (GameTitleWindow, NULL, FALSE);
}
if (ProgressBar != NULL)
{
// Base the height of the progress bar on the height of a scroll bar
// arrow, just as in the progress bar example.
progressheight = GetSystemMetrics (SM_CYVSCROLL);
MoveWindow (ProgressBar, 0, h - progressheight, w, progressheight, TRUE);
}
if (NetStartPane != NULL)
{
netpaneheight = LayoutNetStartPane (NetStartPane, w);
SetWindowPos (NetStartPane, HWND_TOP, 0, h - progressheight - netpaneheight, w, netpaneheight, SWP_SHOWWINDOW);
RECT foo;
GetClientRect (NetStartPane, &foo);
foo.bottom = foo.bottom;;
}
// The log window uses whatever space is left.
MoveWindow (ConWindow, 0, errorpaneheight + bannerheight, w,
h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE);
}
//===========================================================================
//
// LConProc
//
// The main window's WndProc during startup. During gameplay, the WndProc
// in i_input.cpp is used instead.
//
//===========================================================================
LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HWND view;
HDC hdc;
HBRUSH hbr;
HGDIOBJ oldfont;
RECT rect;
int titlelen;
SIZE size;
LOGFONT lf;
TEXTMETRIC tm;
HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
HFONT font;
DRAWITEMSTRUCT *drawitem;
switch (msg)
{
case WM_CREATE:
// Create game title static control
memset (&lf, 0, sizeof(lf));
hdc = GetDC (hWnd);
lf.lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72);
lf.lfCharSet = ANSI_CHARSET;
lf.lfWeight = FW_BOLD;
lf.lfPitchAndFamily = VARIABLE_PITCH | FF_ROMAN;
strcpy (lf.lfFaceName, "Trebuchet MS");
GameTitleFont = CreateFontIndirect (&lf);
font = GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT);
oldfont = SelectObject (hdc, font);
GetTextMetrics (hdc, &tm);
SelectObject (hdc, oldfont);
ReleaseDC (hWnd, hdc);
GameTitleFontHeight = tm.tmHeight;
// Create log read-only edit control
view = CreateWindowEx (WS_EX_NOPARENTNOTIFY | WS_EX_CLIENTEDGE, "EDIT", NULL,
WS_CHILD | WS_VISIBLE | WS_VSCROLL |
ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS,
0, 0, 0, 0,
hWnd, NULL, inst, NULL);
if (view == NULL)
{
return -1;
}
SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
SendMessage (view, EM_SETREADONLY, TRUE, 0);
SendMessage (view, EM_SETLIMITTEXT, 0, 0);
ConWindow = view;
view = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, NULL, inst, NULL);
if (view == NULL)
{
return -1;
}
GameTitleWindow = view;
return 0;
case WM_SIZE:
if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW)
{
LayoutMainWindow (hWnd, ErrorPane);
}
return 0;
case WM_DRAWITEM:
if (DoomStartupInfo != NULL)
{
const PalEntry *c;
// Draw the game title strip at the top of the window.
drawitem = (LPDRAWITEMSTRUCT)lParam;
// Draw the background.
rect = drawitem->rcItem;
rect.bottom -= 1;
c = (const PalEntry *)&DoomStartupInfo->BkColor;
hbr = CreateSolidBrush (RGB(c->r,c->g,c->b));
FillRect (drawitem->hDC, &drawitem->rcItem, hbr);
DeleteObject (hbr);
// Calculate width of the title string.
SetTextAlign (drawitem->hDC, TA_TOP);
oldfont = SelectObject (drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT));
titlelen = (int)strlen (DoomStartupInfo->Name);
GetTextExtentPoint32 (drawitem->hDC, DoomStartupInfo->Name, titlelen, &size);
// Draw the title.
c = (const PalEntry *)&DoomStartupInfo->FgColor;
SetTextColor (drawitem->hDC, RGB(c->r,c->g,c->b));
SetBkMode (drawitem->hDC, TRANSPARENT);
TextOut (drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, DoomStartupInfo->Name, titlelen);
SelectObject (drawitem->hDC, oldfont);
return TRUE;
}
return FALSE;
case WM_CLOSE:
PostQuitMessage (0);
break;
case WM_CTLCOLORSTATIC:
return (LRESULT)GetStockObject (WHITE_BRUSH);
case WM_DESTROY:
if (GameTitleFont != NULL)
{
DeleteObject (GameTitleFont);
}
break;
}
return DefWindowProc (hWnd, msg, wParam, lParam);
}
//===========================================================================
//
// ErrorPaneProc
//
// DialogProc for the error pane.
//
//===========================================================================
INT_PTR CALLBACK ErrorPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
HWND ctl;
switch (msg)
{
case WM_INITDIALOG:
SetWindowLongPtr (hDlg, DWLP_USER, lParam);
// Set the static control to the error text.
ctl = GetDlgItem (hDlg, IDC_ERRORTEXT);
SetWindowText (ctl, (LPCSTR)lParam);
// Set the icon to the system default error icon.
ctl = GetDlgItem (hDlg, IDC_ICONPIC);
SendMessage (ctl, STM_SETICON, (WPARAM)LoadIcon (NULL, IDI_ERROR), 0);
// Appear in the main window.
LayoutMainWindow (GetParent (hDlg), hDlg);
// Make sure the last line of output is visible in the log window.
SendMessage (ConWindow, EM_LINESCROLL, 0, SendMessage (ConWindow, EM_GETLINECOUNT, 0, 0) -
SendMessage (ConWindow, EM_GETFIRSTVISIBLELINE, 0, 0));
return TRUE;
case WM_COMMAND:
// There is only one button, and it's "Ok" and makes us quit.
if (HIWORD(wParam) == BN_CLICKED)
{
PostQuitMessage (0);
return TRUE;
}
break;
}
return FALSE;
}
//===========================================================================
//
// I_SetWndProc
//
// Sets the main WndProc, hides all the child windows, and starts up
// in-game input.
//
//===========================================================================
void I_SetWndProc()
{
if (GetWindowLongPtr (Window, GWLP_USERDATA) == 0)
{
SetWindowLongPtr (Window, GWLP_USERDATA, 1);
SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)WndProc);
ShowWindow (ConWindow, SW_HIDE);
ShowWindow (GameTitleWindow, SW_HIDE);
I_InitInput (Window);
}
}
//===========================================================================
//
// RestoreConView
//
// Returns the main window to its startup state.
//
//===========================================================================
void RestoreConView()
{
// Make sure the window has a frame in case it was fullscreened.
SetWindowLongPtr (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
if (GetWindowLong (Window, GWL_EXSTYLE) & WS_EX_TOPMOST)
{
SetWindowPos (Window, HWND_BOTTOM, 0, 0, 512, 384,
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE);
SetWindowPos (Window, HWND_TOP, 0, 0, 0, 0, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE);
}
else
{
SetWindowPos (Window, NULL, 0, 0, 512, 384,
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER);
}
SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)LConProc);
ShowWindow (ConWindow, SW_SHOW);
ShowWindow (GameTitleWindow, SW_SHOW);
// Make sure the progress bar isn't visible.
ST_Done();
}
//===========================================================================
//
// ShowErrorPane
//
// Shows an error message, preferably in the main window, but it can
// use a normal message box too.
//
//===========================================================================
void ShowErrorPane(const char *text)
{
// Ensure that the network pane is hidden.
ST_NetDone();
ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LPARAM)text);
if (ErrorPane == NULL)
{
MessageBox (Window, text,
"ZDOOM Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
}
else
{
BOOL bRet;
MSG msg;
SetWindowText (Window, "Fatal Error - " WINDOW_TITLE);
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
MessageBox (Window, text,
"ZDOOM Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
return;
}
else if (!IsDialogMessage (ErrorPane, &msg))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
}
}
//===========================================================================
//
// DoMain
//
//===========================================================================
void DoMain (HINSTANCE hInstance)
{
LONG WinWidth, WinHeight;
int height, width, x, y;
RECT cRect;
TIMECAPS tc;
DEVMODE displaysettings;
try
{
#ifdef _MSC_VER
_set_new_handler (NewFailure);
#endif
Args.SetArgs (__argc, __argv);
// Under XP, get our session ID so we can know when the user changes/locks sessions.
// Since we need to remain binary compatible with older versions of Windows, we
// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
HMODULE kernel = GetModuleHandle ("kernel32.dll");
// NASM does not support creating writeable code sections (even though this
// is a perfectly valid configuration for Microsoft's COFF format), so I
// need to make the self-modifying code writeable after it's already loaded.
#ifdef USEASM
{
BYTE *module = (BYTE *)GetModuleHandle (NULL);
IMAGE_DOS_HEADER *dosHeader = (IMAGE_DOS_HEADER *)module;
IMAGE_NT_HEADERS *ntHeaders = (IMAGE_NT_HEADERS *)(module + dosHeader->e_lfanew);
IMAGE_SECTION_HEADER *sections = IMAGE_FIRST_SECTION (ntHeaders);
int i;
LPVOID *start = NULL;
SIZE_T size = 0;
DWORD oldprotect;
for (i = 0; i < ntHeaders->FileHeader.NumberOfSections; ++i)
{
if (memcmp (sections[i].Name, ".rtext\0", 8) == 0)
{
start = (LPVOID *)(sections[i].VirtualAddress + module);
size = sections[i].Misc.VirtualSize;
break;
}
}
// I think these pages need to be mapped PAGE_EXECUTE_WRITECOPY (based on the
// description of PAGE_WRITECOPY), but PAGE_EXECUTE_READWRITE seems to work
// just as well; two instances of the program can be running with different
// resolutions at the same time either way. Perhaps the file mappings for
// executables are created with PAGE_WRITECOPY, so any attempts to give them
// write access are automatically transformed to copy-on-write?
//
// This used to be PAGE_EXECUTE_WRITECOPY until Timmie found out Win9x doesn't
// support it, although the MSDN does not indicate it.
if (!VirtualProtect (start, size, PAGE_EXECUTE_READWRITE, &oldprotect))
{
I_FatalError ("The self-modifying code section code not be made writeable.");
}
}
#endif
// Set the timer to be as accurate as possible
if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
TimerPeriod = 1; // Assume minimum resolution of 1 ms
else
TimerPeriod = tc.wPeriodMin;
timeBeginPeriod (TimerPeriod);
/*
killough 1/98:
This fixes some problems with exit handling
during abnormal situations.
The old code called I_Quit() to end program,
while now I_Quit() is installed as an exit
handler and exit() is called to exit, either
normally or abnormally.
*/
atexit (call_terms);
atterm (I_Quit);
// Figure out what directory the program resides in.
GetModuleFileName (NULL, progdir, 1024);
*(strrchr (progdir, '\\') + 1) = 0;
FixPathSeperator (progdir);
/*
height = GetSystemMetrics (SM_CYFIXEDFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION) + 12 * 32;
width = GetSystemMetrics (SM_CXFIXEDFRAME) * 2 + 8 * 78;
*/
width = 512;
height = 384;
// Many Windows structures that specify their size do so with the first
// element. DEVMODE is not one of those structures.
memset (&displaysettings, 0, sizeof(displaysettings));
displaysettings.dmSize = sizeof(displaysettings);
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
x = (displaysettings.dmPelsWidth - width) / 2;
y = (displaysettings.dmPelsHeight - height) / 2;
#if _DEBUG
x = y = 0;
#endif
TheInvisibleCursor = LoadCursor (hInstance, MAKEINTRESOURCE(IDC_INVISIBLECURSOR));
TheArrowCursor = LoadCursor (NULL, IDC_ARROW);
WNDCLASS WndClass;
WndClass.style = 0;
WndClass.lpfnWndProc = LConProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = hInstance;
WndClass.hIcon = LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1));
WndClass.hCursor = TheArrowCursor;
WndClass.hbrBackground = NULL;
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = (LPCTSTR)WinClassName;
/* register this new class with Windows */
if (!RegisterClass((LPWNDCLASS)&WndClass))
I_FatalError ("Could not register window class");
/* create window */
Window = CreateWindowEx(
WS_EX_APPWINDOW,
(LPCTSTR)WinClassName,
(LPCTSTR)WINDOW_TITLE,
WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN,
x, y, width, height,
(HWND) NULL,
(HMENU) NULL,
hInstance,
NULL);
if (!Window)
I_FatalError ("Could not open window");
if (kernel != 0)
{
typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
if (pidsid != 0)
{
if (!pidsid (GetCurrentProcessId(), &SessionID))
{
SessionID = 0;
}
hwtsapi32 = LoadLibraryA ("wtsapi32.dll");
if (hwtsapi32 != 0)
{
FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification");
if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION))
{
FreeLibrary (hwtsapi32);
hwtsapi32 = 0;
}
else
{
atterm (UnWTS);
}
}
}
}
GetClientRect (Window, &cRect);
WinWidth = cRect.right;
WinHeight = cRect.bottom;
CoInitialize (NULL);
atterm (UnCOM);
C_InitConsole (((WinWidth / 8) + 2) * 8, (WinHeight / 12) * 8, false);
I_DetectOS ();
D_DoomMain ();
}
catch (class CDoomError &error)
{
I_ShutdownGraphics ();
RestoreConView ();
if (error.GetMessage ())
{
ShowErrorPane (error.GetMessage());
}
exit (-1);
}
}
//===========================================================================
//
// DoomSpecificInfo
//
// Called by the crash logger to get application-specific information.
//
//===========================================================================
void DoomSpecificInfo (char *buffer)
{
const char *arg;
int i;
buffer += wsprintf (buffer, "ZDoom version " DOTVERSIONSTR " (" __DATE__ ")\r\n");
buffer += wsprintf (buffer, "\r\nCommand line: %s\r\n", GetCommandLine());
for (i = 0; (arg = Wads.GetWadName (i)) != NULL; ++i)
{
buffer += wsprintf (buffer, "\r\nWad %d: %s", i, arg);
}
if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
{
buffer += wsprintf (buffer, "\r\n\r\nNot in a level.");
}
else
{
char name[9];
strncpy (name, level.mapname, 8);
name[8] = 0;
buffer += wsprintf (buffer, "\r\n\r\nCurrent map: %s", name);
if (!viewactive)
{
buffer += wsprintf (buffer, "\r\n\r\nView not active.");
}
else
{
buffer += wsprintf (buffer, "\r\n\r\nviewx = %d", viewx);
buffer += wsprintf (buffer, "\r\nviewy = %d", viewy);
buffer += wsprintf (buffer, "\r\nviewz = %d", viewz);
buffer += wsprintf (buffer, "\r\nviewangle = %x", viewangle);
}
}
*buffer++ = '\r';
*buffer++ = '\n';
*buffer++ = '\0';
}
extern FILE *Logfile;
// Here is how the error logging system works.
//
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
// set as the UnhandledExceptionFilter for this process. It records the state
// of the thread at the time of the crash using CreateCrashLog and then queues
// an APC on the primary thread. When the APC executes, it raises a software
// exception that gets caught by the __try/__except block in WinMain.
// I_GetEvent calls SleepEx to put the primary thread in a waitable state
// periodically so that the APC has a chance to execute.
//
// Exceptions on the primary thread are caught by the __try/__except block in
// WinMain. Not only does it record the crash information, it also shuts
// everything down and displays a dialog with the information present. If a
// console log is being produced, the information will also be appended to it.
//
// If a debugger is running, CatchAllExceptions never executes, so secondary
// thread exceptions will always be caught by the debugger. For the primary
// thread, IsDebuggerPresent is called to determine if a debugger is present.
// Note that this function is not present on Windows 95, so we cannot
// statically link to it.
//
// To make this work with MinGW, you will need to use inline assembly
// because GCC offers no native support for Windows' SEH.
//===========================================================================
//
// SleepForever
//
//===========================================================================
void SleepForever ()
{
Sleep (INFINITE);
}
//===========================================================================
//
// ExitMessedUp
//
// An exception occurred while exiting, so don't do any standard processing.
// Just die.
//
//===========================================================================
LONG WINAPI ExitMessedUp (LPEXCEPTION_POINTERS foo)
{
ExitProcess (1000);
}
//===========================================================================
//
// ExitFatally
//
//===========================================================================
void CALLBACK ExitFatally (ULONG_PTR dummy)
{
SetUnhandledExceptionFilter (ExitMessedUp);
I_ShutdownGraphics ();
RestoreConView ();
DisplayCrashLog ();
exit (-1);
}
//===========================================================================
//
// CatchAllExceptions
//
//===========================================================================
LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
{
#ifdef _DEBUG
if (info->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
{
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
static bool caughtsomething = false;
if (caughtsomething) return EXCEPTION_EXECUTE_HANDLER;
caughtsomething = true;
char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
CrashPointers = *info;
DoomSpecificInfo (custominfo);
CreateCrashLog (custominfo, (DWORD)strlen(custominfo));
// If the main thread crashed, then make it clean up after itself.
// Otherwise, put the crashing thread to sleep and signal the main thread to clean up.
if (GetCurrentThreadId() == MainThreadID)
{
info->ContextRecord->Eip = (DWORD_PTR)ExitFatally;
}
else
{
info->ContextRecord->Eip = (DWORD_PTR)SleepForever;
QueueUserAPC (ExitFatally, MainThread, 0);
}
return EXCEPTION_CONTINUE_EXECUTION;
}
//===========================================================================
//
// infiniterecursion
//
// Debugging routine for testing the crash logger.
//
//===========================================================================
#ifdef _DEBUG
static void infiniterecursion(int foo)
{
if (foo)
{
infiniterecursion(foo);
}
}
#endif
//===========================================================================
//
// WinMain
//
//===========================================================================
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int nCmdShow)
{
g_hInst = hInstance;
InitCommonControls (); // Be pretty under XP
#if !defined(__GNUC__) && defined(_DEBUG)
if (__argc == 2 && strcmp (__argv[1], "TestCrash") == 0)
{
__try
{
*(int *)0 = 0;
}
__except(CrashPointers = *GetExceptionInformation(),
CreateCrashLog (__argv[1], 9), EXCEPTION_EXECUTE_HANDLER)
{
}
DisplayCrashLog ();
exit (0);
}
if (__argc == 2 && strcmp (__argv[1], "TestStackCrash") == 0)
{
__try
{
infiniterecursion(1);
}
__except(CrashPointers = *GetExceptionInformation(),
CreateCrashLog (__argv[1], 14), EXCEPTION_EXECUTE_HANDLER)
{
}
DisplayCrashLog ();
exit (0);
}
#endif
MainThread = INVALID_HANDLE_VALUE;
DuplicateHandle (GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &MainThread,
0, FALSE, DUPLICATE_SAME_ACCESS);
MainThreadID = GetCurrentThreadId();
#ifndef _DEBUG
if (MainThread != INVALID_HANDLE_VALUE)
{
SetUnhandledExceptionFilter (CatchAllExceptions);
}
#endif
#if defined(_DEBUG) && defined(_MSC_VER)
// Uncomment this line to make the Visual C++ CRT check the heap before
// every allocation and deallocation. This will be slow, but it can be a
// great help in finding problem areas.
//_CrtSetDbgFlag (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF);
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
#endif
DoMain (hInstance);
CloseHandle (MainThread);
MainThread = INVALID_HANDLE_VALUE;
return 0;
}
//===========================================================================
//
// CCMD crashout
//
// Debugging routine for testing the crash logger.
// Useless in a debug build, because that doesn't enable the crash logger.
//
//===========================================================================
#ifndef _DEBUG
#include "c_dispatch.h"
CCMD (crashout)
{
*(int *)0 = 0;
}
#endif