mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 10:21:42 +00:00
78fb48302c
empty weapon slots due to the recent rewrite of the weapon slot assignment code. To handle such classes each game now defines a default weapon slot setting in its gameinfo. This will be used when a player class without any weapon slot settings is used. SVN r1521 (trunk)
184 lines
2.9 KiB
Text
184 lines
2.9 KiB
Text
// MAPINFO for Chex Quest
|
|
|
|
gameinfo
|
|
{
|
|
titlepage = "TITLEPIC"
|
|
creditpage = "CREDIT", "HELP1"
|
|
titlemusic = "$MUSIC_INTRO"
|
|
titletime = 5
|
|
advisorytime = 0
|
|
pagetime = 5
|
|
chatsound = "misc/chat2"
|
|
finalemusic = "$MUSIC_VICTOR"
|
|
finaleflat = "FLOOR4_8"
|
|
finalepage = "HELP2", "VICTORY2", "ENDPIC"
|
|
infopage = "HELP1", "CREDIT"
|
|
quitsound = "menu/quit1"
|
|
borderflat = "FLOOR7_2"
|
|
border = DoomBorder
|
|
telefogheight = 0
|
|
defkickback = 100
|
|
skyflatname = "F_SKY1"
|
|
translator = "xlat/doom.txt"
|
|
defaultbloodcolor = "3f 7d 39"
|
|
defaultbloodparticlecolor = "5f af 57"
|
|
backpacktype = "ZorchPack"
|
|
statusbar = "sbarinfo/doom.txt"
|
|
intermissionmusic = "$MUSIC_INTER"
|
|
weaponslot = 1, "Bootspoon", "SuperBootspork"
|
|
weaponslot = 2, "MiniZorcher"
|
|
weaponslot = 3, "LargeZorcher", "SuperLargeZorcher"
|
|
weaponslot = 4, "RapidZorcher"
|
|
weaponslot = 5, "ZorchPropulsor"
|
|
weaponslot = 6, "PhasingZorcher"
|
|
weaponslot = 7, "LAZDevice"
|
|
}
|
|
|
|
skill baby
|
|
{
|
|
AutoUseHealth
|
|
AmmoFactor = 2
|
|
DamageFactor = 0.5
|
|
EasyBossBrain
|
|
SpawnFilter = Baby
|
|
PicName = "M_JKILL"
|
|
Key = "i"
|
|
}
|
|
|
|
skill easy
|
|
{
|
|
EasyBossBrain
|
|
SpawnFilter = Easy
|
|
PicName = "M_ROUGH"
|
|
Key = "h"
|
|
}
|
|
|
|
skill normal
|
|
{
|
|
SpawnFilter = Normal
|
|
PicName = "M_HURT"
|
|
Key = "h"
|
|
}
|
|
|
|
skill hard
|
|
{
|
|
SpawnFilter = Hard
|
|
PicName = "M_ULTRA"
|
|
Key = "u"
|
|
}
|
|
|
|
skill nightmare
|
|
{
|
|
AmmoFactor = 2
|
|
FastMonsters
|
|
DisableCheats
|
|
RespawnTime = 12
|
|
SpawnFilter = Nightmare
|
|
PicName = "M_NMARE"
|
|
MustConfirm = "$CNIGHTMARE"
|
|
Key = "n"
|
|
|
|
}
|
|
|
|
clearepisodes
|
|
episode e1m1
|
|
{
|
|
picname = "M_EPI1"
|
|
key = "k"
|
|
}
|
|
|
|
defaultmap
|
|
{
|
|
sucktime = 1
|
|
}
|
|
|
|
map E1M1 lookup "CHUSTR_E1M1"
|
|
{
|
|
levelnum = 1
|
|
titlepatch = "WILV00"
|
|
next = "E1M2"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1"
|
|
cluster = 1
|
|
par = 30
|
|
music = "$MUSIC_E1M1"
|
|
}
|
|
|
|
map E1M2 lookup "CHUSTR_E1M2"
|
|
{
|
|
levelnum = 2
|
|
titlepatch = "WILV01"
|
|
next = "E1M3"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1"
|
|
cluster = 1
|
|
par = 75
|
|
music = "$MUSIC_E1M2"
|
|
}
|
|
|
|
map E1M3 lookup "CHUSTR_E1M3"
|
|
{
|
|
levelnum = 3
|
|
titlepatch = "WILV02"
|
|
next = "E1M4"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1"
|
|
cluster = 1
|
|
par = 120
|
|
music = "$MUSIC_E1M3"
|
|
}
|
|
|
|
map E1M4 lookup "CHUSTR_E1M4"
|
|
{
|
|
levelnum = 4
|
|
titlepatch = "WILV03"
|
|
next = "E1M5"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1"
|
|
cluster = 1
|
|
par = 90
|
|
music = "$MUSIC_E1M4"
|
|
}
|
|
|
|
map E1M5 lookup "CHUSTR_E1M5"
|
|
{
|
|
levelnum = 5
|
|
titlepatch = "WILV04"
|
|
next = "EndGame1"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1"
|
|
cluster = 1
|
|
par = 165
|
|
music = "$MUSIC_E1M5"
|
|
}
|
|
|
|
// Clusters (correspond with same-numbered episode)
|
|
|
|
cluster 1
|
|
{
|
|
flat = "FLOOR4_8"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE1TEXT"
|
|
}
|
|
|
|
cluster 2
|
|
{
|
|
flat = "SFLR6_1"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE2TEXT"
|
|
}
|
|
|
|
cluster 3
|
|
{
|
|
flat = "MFLR8_4"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE3TEXT"
|
|
}
|
|
|
|
cluster 4
|
|
{
|
|
flat = "MFLR8_3"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE4TEXT"
|
|
}
|
|
|