mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 10:21:42 +00:00
ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
64 lines
1 KiB
Text
64 lines
1 KiB
Text
|
|
// Dark Servant Artifact ----------------------------------------------------
|
|
|
|
ACTOR ArtiDarkServant : Inventory 86 native
|
|
{
|
|
Game Hexen
|
|
SpawnID 16
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
Inventory.RespawnTics 4230
|
|
Inventory.DefMaxAmount
|
|
Inventory.PickupFlash "PickupFlash"
|
|
+INVBAR +FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTISUMN"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTISUMMON"
|
|
States
|
|
{
|
|
Spawn:
|
|
SUMN A 350
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Summoning Doll -----------------------------------------------------------
|
|
|
|
ACTOR SummoningDoll
|
|
{
|
|
Game Hexen
|
|
Speed 20
|
|
+NOBLOCKMAP +DROPOFF +MISSILE
|
|
+NOTELEPORT
|
|
|
|
action native A_Summon();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SUMN A 4
|
|
Loop
|
|
Death:
|
|
SUMN AA 4
|
|
SUMN A 4 A_Summon
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Minotaur Smoke -----------------------------------------------------------
|
|
|
|
ACTOR MinotaurSmoke
|
|
{
|
|
Game Hexen
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
+NOTELEPORT
|
|
RenderStyle Translucent
|
|
Alpha 0.6
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MNSM ABCDEFGHIJKLMNOPQ 3
|
|
Stop
|
|
}
|
|
}
|