gzdoom/src/d_gui.h
Randy Heit e2179d5c2d Guess what. It's not 2005 anymore.
SVN r184 (trunk)
2006-06-11 01:37:00 +00:00

105 lines
3.2 KiB
C

/*
** d_gui.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** So when do I get a real UT-like windowing system?
*/
#ifndef __D_GUI_H__
#define __D_GUI_H__
// For a GUIEvent, x and y specify absolute location of mouse pointer
enum EGUIEvent
{
EV_GUI_None,
EV_GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers
EV_GUI_KeyRepeat, // same
EV_GUI_KeyUp, // same
EV_GUI_Char, // data1: translated character (for user text input), data2: alt down?
EV_GUI_MouseMove,
EV_GUI_LButtonDown,
EV_GUI_LButtonUp,
EV_GUI_LButtonDblClick,
EV_GUI_MButtonDown,
EV_GUI_MButtonUp,
EV_GUI_MButtonDblClick,
EV_GUI_RButtonDown,
EV_GUI_RButtonUp,
EV_GUI_RButtonDblClick,
EV_GUI_WheelDown, // data3: shift/ctrl/alt
EV_GUI_WheelUp // data3: shift/ctrl/alt
};
enum GUIKeyModifiers
{
GKM_SHIFT = 1,
GKM_CTRL = 2,
GKM_ALT = 4
};
// Special codes for some GUI keys, including a few real ASCII codes.
enum ESpecialGUIKeys
{
GK_PGDN = 1,
GK_PGUP = 2,
GK_HOME = 3,
GK_END = 4,
GK_LEFT = 5,
GK_RIGHT = 6,
GK_ALERT = 7, // ASCII bell
GK_BACKSPACE= 8, // ASCII
GK_TAB = 9, // ASCII
GK_LINEFEED = 10, // ASCII
GK_DOWN = 10,
GK_VTAB = 11, // ASCII
GK_UP = 11,
GK_FORMFEED = 12, // ASCII
GK_RETURN = 13, // ASCII
GK_F1 = 14,
GK_F2 = 15,
GK_F3 = 16,
GK_F4 = 17,
GK_F5 = 18,
GK_F6 = 19,
GK_F7 = 20,
GK_F8 = 21,
GK_F9 = 22,
GK_F10 = 23,
GK_F11 = 24,
GK_F12 = 25,
GK_DEL = 26,
GK_ESCAPE = 27, // ASCII
GK_FREE1 = 28,
GK_FREE2 = 29,
GK_FREE3 = 30,
GK_CESCAPE = 31 // color escape
};
#endif //__D_GUI_H__