gzdoom/src/win32
Christoph Oelckers 6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
..
afxres.h
base_sysfb.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
deadguy.bmp
gl_sysfb.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
gl_sysfb.h
hardware.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
i_crash.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
i_dijoy.cpp - move SuperFastHash to its own set of files, instead of having this tied to the console. 2020-04-11 14:00:10 +02:00
i_input.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_input.h - changed the place where the CheckRequireMouse event gets called. 2019-02-02 11:00:26 +01:00
i_keyboard.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_main.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_mouse.cpp Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events" 2020-04-08 16:21:16 +02:00
i_rawps2.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
i_specialpaths.cpp - created a new zmusic library which will eventually contain all the music playback code. 2019-09-28 18:32:25 +02:00
i_system.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_system.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_xinput.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
icon1.ico
resource.h - change IWAD startup dialog to allow selecting between OpenGL, Vulkan, and SoftPoly backends. (windows only) 2019-12-23 20:05:17 -05:00
st_start.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
st_start_util.cpp - allow specifying full palettes in translation definitions. 2020-03-15 10:22:42 +01:00
wglext.h
win32basevideo.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
win32basevideo.h
win32glvideo.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
win32glvideo.h
win32polyvideo.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
win32polyvideo.h - create a renderer backend based on softpoly's drawers 2019-05-22 06:29:52 +02:00
win32vulkanvideo.cpp - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
win32vulkanvideo.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
winres.h
zdoom.exe.manifest
zdoom.natvis - fixed debugger visualization for FSoundID 2019-12-10 16:38:37 +02:00
zdoom.rc - cleanup. 2019-12-29 11:30:37 +01:00