mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
463 lines
13 KiB
C++
463 lines
13 KiB
C++
/*
|
|
** sbar.h
|
|
** Base status bar definition
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __SBAR_H__
|
|
#define __SBAR_H__
|
|
|
|
#include "dobject.h"
|
|
#include "v_collection.h"
|
|
#include "v_text.h"
|
|
|
|
class player_t;
|
|
struct FRemapTable;
|
|
|
|
extern int SB_state;
|
|
|
|
enum EHudState
|
|
{
|
|
HUD_StatusBar,
|
|
HUD_Fullscreen,
|
|
HUD_None,
|
|
|
|
HUD_AltHud // Used for passing through popups to the alt hud
|
|
};
|
|
|
|
class AWeapon;
|
|
|
|
void ST_SetNeedRefresh();
|
|
|
|
// HUD Message base object --------------------------------------------------
|
|
|
|
class DHUDMessage : public DObject
|
|
{
|
|
DECLARE_CLASS (DHUDMessage, DObject)
|
|
HAS_OBJECT_POINTERS
|
|
public:
|
|
DHUDMessage (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
|
|
EColorRange textColor, float holdTime);
|
|
virtual ~DHUDMessage ();
|
|
|
|
virtual void Serialize (FArchive &arc);
|
|
|
|
void Draw (int bottom, int visibility);
|
|
virtual void ResetText (const char *text);
|
|
virtual void DrawSetup ();
|
|
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
|
|
virtual bool Tick (); // Returns true to indicate time for removal
|
|
virtual void ScreenSizeChanged ();
|
|
|
|
void SetVisibility(int vis)
|
|
{
|
|
VisibilityFlags = vis;
|
|
}
|
|
void SetRenderStyle(ERenderStyle style)
|
|
{
|
|
Style = style;
|
|
}
|
|
void SetAlpha(fixed_t alpha)
|
|
{
|
|
Alpha = alpha;
|
|
}
|
|
void SetNoWrap(bool nowrap)
|
|
{
|
|
NoWrap = nowrap;
|
|
ResetText(SourceText);
|
|
}
|
|
void SetClipRect(int x, int y, int width, int height)
|
|
{
|
|
ClipX = x;
|
|
ClipY = y;
|
|
ClipWidth = width;
|
|
ClipHeight = height;
|
|
}
|
|
void SetWrapWidth(int wrap)
|
|
{
|
|
WrapWidth = wrap;
|
|
ResetText(SourceText);
|
|
}
|
|
|
|
protected:
|
|
FBrokenLines *Lines;
|
|
int Width, Height, NumLines;
|
|
float Left, Top;
|
|
bool CenterX, NoWrap;
|
|
int HoldTics;
|
|
int Tics;
|
|
int State;
|
|
int VisibilityFlags;
|
|
int HUDWidth, HUDHeight;
|
|
int ClipX, ClipY, ClipWidth, ClipHeight, WrapWidth; // in HUD coords
|
|
int ClipLeft, ClipTop, ClipRight, ClipBot; // in screen coords
|
|
EColorRange TextColor;
|
|
FFont *Font;
|
|
FRenderStyle Style;
|
|
fixed_t Alpha;
|
|
|
|
void CalcClipCoords(int hudheight);
|
|
DHUDMessage () : SourceText(NULL) {}
|
|
|
|
private:
|
|
TObjPtr<DHUDMessage> Next;
|
|
DWORD SBarID;
|
|
char *SourceText;
|
|
|
|
friend class DBaseStatusBar;
|
|
};
|
|
|
|
// HUD message visibility flags
|
|
enum
|
|
{
|
|
HUDMSG_NotWith3DView = 1,
|
|
HUDMSG_NotWithFullMap = 2,
|
|
HUDMSG_NotWithOverlayMap = 4,
|
|
};
|
|
|
|
// HUD Message; appear instantly, then fade out type ------------------------
|
|
|
|
class DHUDMessageFadeOut : public DHUDMessage
|
|
{
|
|
DECLARE_CLASS (DHUDMessageFadeOut, DHUDMessage)
|
|
public:
|
|
DHUDMessageFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
|
|
EColorRange textColor, float holdTime, float fadeOutTime);
|
|
|
|
virtual void Serialize (FArchive &arc);
|
|
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
|
|
virtual bool Tick ();
|
|
|
|
protected:
|
|
int FadeOutTics;
|
|
|
|
DHUDMessageFadeOut() {}
|
|
};
|
|
|
|
// HUD Message; fade in, then fade out type ---------------------------------
|
|
|
|
class DHUDMessageFadeInOut : public DHUDMessageFadeOut
|
|
{
|
|
DECLARE_CLASS (DHUDMessageFadeInOut, DHUDMessageFadeOut)
|
|
public:
|
|
DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
|
|
EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime);
|
|
|
|
virtual void Serialize (FArchive &arc);
|
|
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
|
|
virtual bool Tick ();
|
|
|
|
protected:
|
|
int FadeInTics;
|
|
|
|
DHUDMessageFadeInOut() {}
|
|
};
|
|
|
|
// HUD Message; type on, then fade out type ---------------------------------
|
|
|
|
class DHUDMessageTypeOnFadeOut : public DHUDMessageFadeOut
|
|
{
|
|
DECLARE_CLASS (DHUDMessageTypeOnFadeOut, DHUDMessageFadeOut)
|
|
public:
|
|
DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
|
|
EColorRange textColor, float typeTime, float holdTime, float fadeOutTime);
|
|
|
|
virtual void Serialize (FArchive &arc);
|
|
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
|
|
virtual bool Tick ();
|
|
virtual void ScreenSizeChanged ();
|
|
|
|
protected:
|
|
float TypeOnTime;
|
|
int CurrLine;
|
|
int LineVisible;
|
|
int LineLen;
|
|
|
|
DHUDMessageTypeOnFadeOut() {}
|
|
};
|
|
|
|
// Mug shots ----------------------------------------------------------------
|
|
|
|
struct FMugShotFrame
|
|
{
|
|
TArray<FString> Graphic;
|
|
int Delay;
|
|
|
|
FMugShotFrame();
|
|
~FMugShotFrame();
|
|
FTexture *GetTexture(const char *default_face, const char *skin_face, int random, int level=0,
|
|
int direction=0, bool usesLevels=false, bool health2=false, bool healthspecial=false,
|
|
bool directional=false);
|
|
};
|
|
|
|
struct FMugShotState
|
|
{
|
|
BYTE bUsesLevels:1;
|
|
BYTE bHealth2:1; // Health level is the 2nd character from the end.
|
|
BYTE bHealthSpecial:1; // Like health2 only the 2nd frame gets the normal health type.
|
|
BYTE bDirectional:1; // Faces direction of damage.
|
|
BYTE bFinished:1;
|
|
|
|
unsigned int Position;
|
|
int Time;
|
|
int Random;
|
|
FName State;
|
|
TArray<FMugShotFrame> Frames;
|
|
|
|
FMugShotState(FName name);
|
|
~FMugShotState();
|
|
void Tick();
|
|
void Reset();
|
|
FMugShotFrame &GetCurrentFrame() { return Frames[Position]; }
|
|
FTexture *GetCurrentFrameTexture(const char *default_face, const char *skin_face, int level=0, int direction=0)
|
|
{
|
|
return GetCurrentFrame().GetTexture(default_face, skin_face, Random, level, direction, bUsesLevels, bHealth2, bHealthSpecial, bDirectional);
|
|
}
|
|
private:
|
|
FMugShotState();
|
|
};
|
|
|
|
class player_t;
|
|
class FMugShot
|
|
{
|
|
public:
|
|
enum StateFlags
|
|
{
|
|
STANDARD = 0x0,
|
|
|
|
XDEATHFACE = 0x1,
|
|
ANIMATEDGODMODE = 0x2,
|
|
DISABLEGRIN = 0x4,
|
|
DISABLEOUCH = 0x8,
|
|
DISABLEPAIN = 0x10,
|
|
DISABLERAMPAGE = 0x20,
|
|
};
|
|
|
|
FMugShot();
|
|
void Grin(bool grin=true) { bEvilGrin = grin; }
|
|
void Reset();
|
|
void Tick(player_t *player);
|
|
bool SetState(const char *state_name, bool wait_till_done=false, bool reset=false);
|
|
int UpdateState(player_t *player, StateFlags stateflags=STANDARD);
|
|
FTexture *GetFace(player_t *player, const char *default_face, int accuracy, StateFlags stateflags=STANDARD);
|
|
|
|
private:
|
|
FMugShotState *CurrentState;
|
|
int RampageTimer;
|
|
int LastDamageAngle;
|
|
int FaceHealth;
|
|
bool bEvilGrin;
|
|
bool bDamageFaceActive;
|
|
bool bNormal;
|
|
bool bOuchActive;
|
|
};
|
|
|
|
extern TArray<FMugShotState> MugShotStates;
|
|
|
|
FMugShotState *FindMugShotState(FName state);
|
|
int FindMugShotStateIndex(FName state);
|
|
|
|
// Base Status Bar ----------------------------------------------------------
|
|
|
|
class FTexture;
|
|
class AAmmo;
|
|
|
|
enum
|
|
{
|
|
HUDMSGLayer_OverHUD,
|
|
HUDMSGLayer_UnderHUD,
|
|
HUDMSGLayer_OverMap,
|
|
|
|
NUM_HUDMSGLAYERS,
|
|
HUDMSGLayer_Default = HUDMSGLayer_OverHUD,
|
|
};
|
|
|
|
class DBaseStatusBar : public DObject
|
|
{
|
|
DECLARE_CLASS (DBaseStatusBar, DObject)
|
|
HAS_OBJECT_POINTERS
|
|
public:
|
|
// Popup screens for Strife's status bar
|
|
enum
|
|
{
|
|
POP_NoChange = -1,
|
|
POP_None,
|
|
POP_Log,
|
|
POP_Keys,
|
|
POP_Status
|
|
};
|
|
|
|
// Status face stuff
|
|
enum
|
|
{
|
|
ST_NUMPAINFACES = 5,
|
|
ST_NUMSTRAIGHTFACES = 3,
|
|
ST_NUMTURNFACES = 2,
|
|
ST_NUMSPECIALFACES = 3,
|
|
ST_NUMEXTRAFACES = 2,
|
|
ST_FACESTRIDE = ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES,
|
|
ST_NUMFACES = ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES,
|
|
|
|
ST_TURNOFFSET = ST_NUMSTRAIGHTFACES,
|
|
ST_OUCHOFFSET = ST_TURNOFFSET + ST_NUMTURNFACES,
|
|
ST_EVILGRINOFFSET = ST_OUCHOFFSET + 1,
|
|
ST_RAMPAGEOFFSET = ST_EVILGRINOFFSET + 1,
|
|
ST_GODFACE = ST_NUMPAINFACES*ST_FACESTRIDE,
|
|
ST_DEADFACE = ST_GODFACE + 1
|
|
};
|
|
|
|
DBaseStatusBar (int reltop, int hres=320, int vres=200);
|
|
void Destroy ();
|
|
|
|
void SetScaled (bool scale, bool force=false);
|
|
|
|
void AttachMessage (DHUDMessage *msg, uint32 id=0, int layer=HUDMSGLayer_Default);
|
|
DHUDMessage *DetachMessage (DHUDMessage *msg);
|
|
DHUDMessage *DetachMessage (uint32 id);
|
|
void DetachAllMessages ();
|
|
void ShowPlayerName ();
|
|
fixed_t GetDisplacement () { return Displacement; }
|
|
int GetPlayer ();
|
|
|
|
static void AddBlend (float r, float g, float b, float a, float v_blend[4]);
|
|
|
|
virtual void Serialize (FArchive &arc);
|
|
|
|
virtual void Tick ();
|
|
virtual void Draw (EHudState state);
|
|
void DrawBottomStuff (EHudState state);
|
|
void DrawTopStuff (EHudState state);
|
|
virtual void FlashItem (const PClass *itemtype);
|
|
virtual void AttachToPlayer (player_t *player);
|
|
virtual void FlashCrosshair ();
|
|
virtual void BlendView (float blend[4]);
|
|
virtual void NewGame ();
|
|
virtual void ScreenSizeChanged ();
|
|
virtual void MultiplayerChanged ();
|
|
virtual void SetInteger (int pname, int param);
|
|
virtual void ShowPop (int popnum);
|
|
virtual void ReceivedWeapon (AWeapon *weapon);
|
|
virtual bool MustDrawLog(EHudState state);
|
|
virtual void SetMugShotState (const char *state_name, bool wait_till_done=false, bool reset=false);
|
|
void DrawLog();
|
|
|
|
protected:
|
|
void DrawPowerups ();
|
|
|
|
void UpdateRect (int x, int y, int width, int height) const;
|
|
void DrawImage (FTexture *image, int x, int y, FRemapTable *translation=NULL) const;
|
|
void DrawDimImage (FTexture *image, int x, int y, bool dimmed) const;
|
|
void DrawFadedImage (FTexture *image, int x, int y, fixed_t shade) const;
|
|
void DrawPartialImage (FTexture *image, int wx, int ww) const;
|
|
|
|
void DrINumber (signed int val, int x, int y, int imgBase=imgINumbers) const;
|
|
void DrBNumber (signed int val, int x, int y, int w=3) const;
|
|
void DrSmallNumber (int val, int x, int y) const;
|
|
|
|
void DrINumberOuter (signed int val, int x, int y, bool center=false, int w=9) const;
|
|
void DrBNumberOuter (signed int val, int x, int y, int w=3) const;
|
|
void DrBNumberOuterFont (signed int val, int x, int y, int w=3) const;
|
|
void DrSmallNumberOuter (int val, int x, int y, bool center) const;
|
|
|
|
void RefreshBackground () const;
|
|
|
|
void GetCurrentAmmo (AAmmo *&ammo1, AAmmo *&ammo2, int &ammocount1, int &ammocount2) const;
|
|
|
|
public:
|
|
AInventory *ValidateInvFirst (int numVisible) const;
|
|
void DrawCrosshair ();
|
|
|
|
int ST_X, ST_Y;
|
|
int RelTop;
|
|
int HorizontalResolution, VirticalResolution;
|
|
bool Scaled;
|
|
bool Centering;
|
|
bool FixedOrigin;
|
|
bool CompleteBorder;
|
|
fixed_t CrosshairSize;
|
|
fixed_t Displacement;
|
|
|
|
enum
|
|
{
|
|
imgLAME = 0,
|
|
imgNEGATIVE = 1,
|
|
imgINumbers = 2,
|
|
imgBNEGATIVE = 12,
|
|
imgBNumbers = 13,
|
|
imgSmNumbers = 23,
|
|
NUM_BASESB_IMAGES = 33
|
|
};
|
|
FImageCollection Images;
|
|
|
|
player_t *CPlayer;
|
|
|
|
private:
|
|
DBaseStatusBar() {}
|
|
bool RepositionCoords (int &x, int &y, int xo, int yo, const int w, const int h) const;
|
|
void DrawMessages (int layer, int bottom);
|
|
void DrawConsistancy () const;
|
|
void DrawWaiting () const;
|
|
|
|
TObjPtr<DHUDMessage> Messages[NUM_HUDMSGLAYERS];
|
|
bool ShowLog;
|
|
};
|
|
|
|
extern DBaseStatusBar *StatusBar;
|
|
|
|
// Status bar factories -----------------------------------------------------
|
|
|
|
DBaseStatusBar *CreateStrifeStatusBar();
|
|
DBaseStatusBar *CreateCustomStatusBar(int script=0);
|
|
|
|
// Crosshair stuff ----------------------------------------------------------
|
|
|
|
void ST_FormatMapName(FString &mapname, const char *mapnamecolor = "");
|
|
void ST_LoadCrosshair(bool alwaysload=false);
|
|
void ST_Clear();
|
|
extern FTexture *CrosshairImage;
|
|
|
|
FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale);
|
|
|
|
enum DI_Flags
|
|
{
|
|
DI_SKIPICON = 0x1,
|
|
DI_SKIPALTICON = 0x2,
|
|
DI_SKIPSPAWN = 0x4,
|
|
DI_SKIPREADY = 0x8,
|
|
DI_ALTICONFIRST = 0x10,
|
|
|
|
DI_DRAWINBOX = 0x20, // Set when either width or height is not zero
|
|
|
|
DI_FORCESCALE = 0x40,
|
|
DI_ALTERNATEONFAIL = 0x80
|
|
};
|
|
|
|
#endif /* __SBAR_H__ */
|