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60472c2b45
FreshThinkers lists. These thinkers would still be saved in the savegame if there were other references to them, but they would not go in any thinker lists when loading the savegame. An easy way to exercise this bug is to give yourself something new with the console and then save the game right away without closing the console by using the "save" command. The item would be stored in the savegame thanks to its presence in the Inventory list, but it wouldn't be in a thinker list when the game was reloaded because it was still in the FreshThinkers list when the game was saved. SVN r763 (trunk)
441 lines
9.8 KiB
C++
441 lines
9.8 KiB
C++
/*
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** dthinker.cpp
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** Implements the base class for almost anything in a level that might think
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "dthinker.h"
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#include "stats.h"
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#include "p_local.h"
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#include "statnums.h"
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#include "i_system.h"
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#include "doomerrors.h"
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static cycle_t ThinkCycles;
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extern cycle_t BotSupportCycles;
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extern cycle_t BotWTG;
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IMPLEMENT_CLASS (DThinker)
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static Node *NextToThink;
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List DThinker::Thinkers[MAX_STATNUM+1];
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List DThinker::FreshThinkers[MAX_STATNUM+1];
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bool DThinker::bSerialOverride = false;
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void DThinker::SaveList(FArchive &arc, Node *node)
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{
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if (node->Succ != NULL)
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{
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do
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{
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DThinker *thinker = static_cast<DThinker *>(node);
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arc << thinker;
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node = node->Succ;
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} while (node->Succ != NULL);
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}
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}
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void DThinker::SerializeAll(FArchive &arc, bool hubLoad)
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{
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DThinker *thinker;
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BYTE stat;
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int statcount;
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int i;
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// Save lists of thinkers, but not by storing the first one and letting
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// the archiver catch the rest. (Which leads to buttloads of recursion
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// and makes the file larger.) Instead, we explicitly save each thinker
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// in sequence. When restoring an archive, we also have to maintain
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// the thinker lists here instead of relying on the archiver to do it
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// for us.
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if (arc.IsStoring())
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{
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for (statcount = i = 0; i <= MAX_STATNUM; i++)
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{
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statcount += (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty());
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}
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arc << statcount;
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty())
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{
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stat = i;
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arc << stat;
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SaveList(arc, Thinkers[i].Head);
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SaveList(arc, FreshThinkers[i].Head);
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thinker = NULL;
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arc << thinker; // Save a final NULL for this list
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}
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}
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}
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else
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{
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if (hubLoad)
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DestroyMostThinkers();
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else
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DestroyAllThinkers();
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// Prevent the constructor from inserting thinkers into a list.
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bSerialOverride = true;
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try
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{
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arc << statcount;
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while (statcount > 0)
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{
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arc << stat << thinker;
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while (thinker != NULL)
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{
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// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
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// list. Anything else goes in the regular Thinkers list.
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if (thinker->ObjectFlags & OF_JustSpawned)
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{
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FreshThinkers[stat].AddTail(thinker);
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}
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else
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{
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Thinkers[stat].AddTail(thinker);
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}
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arc << thinker;
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}
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statcount--;
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}
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}
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catch (class CDoomError &)
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{
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bSerialOverride = false;
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DestroyAllThinkers();
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throw;
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}
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bSerialOverride = false;
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}
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}
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DThinker::DThinker (int statnum) throw()
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{
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if (bSerialOverride)
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{ // The serializer will insert us into the right list
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Succ = NULL;
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return;
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}
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ObjectFlags |= OF_JustSpawned;
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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FreshThinkers[statnum].AddTail (this);
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}
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DThinker::~DThinker ()
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{
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if (Succ != NULL)
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{
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Remove ();
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}
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}
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void DThinker::Destroy ()
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{
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if (this == NextToThink)
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NextToThink = Succ;
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if (Succ != NULL)
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{
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Remove ();
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Succ = NULL;
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}
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Super::Destroy ();
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}
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void DThinker::PostBeginPlay ()
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{
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}
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DThinker *DThinker::FirstThinker (int statnum)
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{
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Node *node;
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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node = Thinkers[statnum].Head;
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if (node->Succ == NULL)
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{
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node = FreshThinkers[statnum].Head;
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if (node->Succ == NULL)
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{
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return NULL;
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}
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}
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return static_cast<DThinker *>(node);
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}
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void DThinker::ChangeStatNum (int statnum)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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Remove ();
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if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
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{
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FreshThinkers[statnum].AddTail (this);
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}
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else
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{
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Thinkers[statnum].AddTail (this);
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}
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}
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// Destroy every thinker
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void DThinker::DestroyAllThinkers ()
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{
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int i;
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DObject::BeginFrame ();
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (i != STAT_TRAVELLING)
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{
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DestroyThinkersInList (Thinkers[i].Head);
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DestroyThinkersInList (FreshThinkers[i].Head);
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}
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}
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DObject::EndFrame ();
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}
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// Destroy all thinkers except for player-controlled actors
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// Players are simply removed from the list of thinkers and
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// will be added back after serialization is complete.
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void DThinker::DestroyMostThinkers ()
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{
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int i;
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DObject::BeginFrame ();
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (i != STAT_TRAVELLING)
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{
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DestroyMostThinkersInList (Thinkers[i], i);
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DestroyMostThinkersInList (FreshThinkers[i], i);
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}
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}
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DObject::EndFrame ();
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}
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void DThinker::DestroyThinkersInList (Node *node)
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{
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while (node->Succ != NULL)
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{
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Node *next = node->Succ;
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static_cast<DThinker *> (node)->Destroy ();
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node = next;
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}
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}
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void DThinker::DestroyMostThinkersInList (List &list, int stat)
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{
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if (stat != STAT_PLAYER)
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{
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DestroyThinkersInList (list.Head);
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}
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else
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{
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Node *node = list.Head;
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while (node->Succ != NULL)
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{
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Node *next = node->Succ;
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node->Remove ();
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node = next;
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}
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}
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}
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void DThinker::RunThinkers ()
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{
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int i, count;
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ThinkCycles = BotSupportCycles = BotWTG = 0;
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clock (ThinkCycles);
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// Tick every thinker left from last time
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for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
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{
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TickThinkers (&Thinkers[i], NULL);
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}
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// Keep ticking the fresh thinkers until there are no new ones.
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do
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{
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count = 0;
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for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
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{
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count += TickThinkers (&FreshThinkers[i], &Thinkers[i]);
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}
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} while (count != 0);
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unclock (ThinkCycles);
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}
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int DThinker::TickThinkers (List *list, List *dest)
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{
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int count = 0;
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Node *node = list->Head;
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while (node->Succ != NULL)
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{
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++count;
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NextToThink = node->Succ;
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DThinker *thinker = static_cast<DThinker *> (node);
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if (thinker->ObjectFlags & OF_JustSpawned)
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{
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thinker->ObjectFlags &= ~OF_JustSpawned;
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if (dest != NULL)
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{ // Move thinker from this list to the destination list
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node->Remove ();
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dest->AddTail (node);
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}
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thinker->PostBeginPlay ();
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}
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else if (dest != NULL)
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{ // Move thinker from this list to the destination list
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I_Error ("There is a thinker in the fresh list that has already ticked.\n");
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}
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if (!(thinker->ObjectFlags & OF_MassDestruction))
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{ // Only tick thinkers not scheduled for destruction
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thinker->Tick ();
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}
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node = NextToThink;
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}
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return count;
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}
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void DThinker::Tick ()
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{
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}
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FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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m_SearchStats = true;
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}
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else
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{
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m_Stat = statnum;
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m_SearchStats = false;
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}
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m_ParentType = type;
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m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
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m_SearchingFresh = false;
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}
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FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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m_SearchStats = true;
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}
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else
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{
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m_Stat = statnum;
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m_SearchStats = false;
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}
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m_ParentType = type;
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if (prev == NULL || prev->Succ == NULL)
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{
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Reinit ();
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}
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else
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{
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m_CurrThinker = prev->Succ;
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m_SearchingFresh = false;
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}
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}
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void FThinkerIterator::Reinit ()
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{
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m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
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m_SearchingFresh = false;
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}
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DThinker *FThinkerIterator::Next ()
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{
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if (m_ParentType == NULL) return NULL;
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do
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{
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do
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{
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while (m_CurrThinker->Succ)
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{
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DThinker *thinker = static_cast<DThinker *> (m_CurrThinker);
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if (thinker->IsKindOf (m_ParentType))
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{
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m_CurrThinker = m_CurrThinker->Succ;
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return thinker;
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}
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m_CurrThinker = m_CurrThinker->Succ;
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}
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if ((m_SearchingFresh = !m_SearchingFresh))
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{
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m_CurrThinker = DThinker::FreshThinkers[m_Stat].Head;
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}
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} while (m_SearchingFresh);
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if (m_SearchStats)
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{
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m_Stat++;
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if (m_Stat > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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}
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}
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m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
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m_SearchingFresh = false;
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} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
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return NULL;
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}
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ADD_STAT (think)
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{
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FString out;
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out.Format ("Think time = %04.1f ms",
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SecondsPerCycle * (double)ThinkCycles * 1000);
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return out;
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}
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