gzdoom/wadsrc/static/shaders/glsl/func_defaultlight.fp

18 lines
269 B
GLSL

#if defined(BRIGHTMAP)
vec4 ProcessLight(Material material, vec4 color)
{
vec4 brightpix = desaturate(material.Bright);
return vec4(min(color.rgb + brightpix.rgb, 1.0), color.a);
}
#else
vec4 ProcessLight(Material material, vec4 color)
{
return color;
}
#endif