..
bloomcombine.fp
Added bloom and tonemap to menus
2016-07-29 21:31:20 +02:00
bloomextract.fp
Added bloom and tonemap to menus
2016-07-29 21:31:20 +02:00
burn.fp
- changed deprecated texture sampler access function names.
2014-11-28 12:28:45 +01:00
fogboundary.fp
- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
2014-07-17 02:37:18 +02:00
func_brightmap.fp
- changed deprecated texture sampler access function names.
2014-11-28 12:28:45 +01:00
func_defaultlight.fp
shader rework
2014-05-12 14:45:41 +02:00
func_normal.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_notexture.fp
shader rework
2014-05-12 14:45:41 +02:00
func_warp1.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_warp2.fp
- make the warp2 shader's formula match the software renderer's.
2016-05-04 13:47:40 +02:00
func_warp3.fp
- make the warp2 shader's formula match the software renderer's.
2016-05-04 13:47:40 +02:00
func_wavex.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_jagged.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_noise.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smooth.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smoothnoise.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smoothtranslucent.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_standard.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_swirly.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
lensdistortion.fp
Fix aspect ratio and texture clipping in lens shader
2016-08-04 15:47:15 +02:00
main.fp
Fix Apple GLSL compile errors
2016-07-23 17:27:19 +02:00
main.vp
- added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly.
2016-04-29 12:26:57 +02:00
present.fp
Added bloom and tonemap to menus
2016-07-29 21:31:20 +02:00
screenquad.vp
Moved state to FGLPostProcessState and merged vertex shaders
2016-08-06 11:51:08 +02:00
screenquadscale.vp
- use static buffer data and a uniform to handle the texture positioning of the present shader.
2016-08-08 16:06:02 +02:00
shaderdefs.i
- preparations for using clip planes on line portals.
2016-04-29 01:48:06 +02:00
stencil.fp
- all shaders now compile in core profile.
2014-07-15 01:05:53 +02:00
tonemap.fp
Added bloom and tonemap to menus
2016-07-29 21:31:20 +02:00